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@Solid Pingu, if you ever want to take over again, let me know. Thanks.
Surprised the stock game doesn't have a fueled smelter since it has a fueled smithy
Just add:
<minifiedDef>MinifiedThing</minifiedDef>
<statBases>
<Mass>20</Mass>
</statBases>
<interactionCellIcon>DiningChair</interactionCellIcon>
after
<ThingDef ParentName="BenchBase">
<defName>FueledSmelter</defName>
Failed to find any texture while constructing Multi(initPath=Things/Buildings/FueledSmelter/FueledSmelter, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()