边缘世界 RimWorld

边缘世界 RimWorld

Fueled Smelter [1.0]
18 条留言
velcroboy333 2020 年 6 月 15 日 下午 12:29 
Updated for 1.1 https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2131576786

@Solid Pingu, if you ever want to take over again, let me know. Thanks.
ambi 2020 年 6 月 14 日 上午 12:13 
Update to 1.1?
Sasha Fox #SaveTF2 2020 年 3 月 24 日 上午 6:25 
1+ for 1.1.
Slinger 2020 年 3 月 18 日 上午 8:48 
+1 for 1.1.
four12 2020 年 3 月 11 日 上午 7:23 
+1 for 1.1. Just started playing Tribals-only and not being able to smelt smells!
Trogladonis 2020 年 3 月 6 日 上午 11:34 
would love to have it back for 1.1
Surprised the stock game doesn't have a fueled smelter since it has a fueled smithy
neonkidxy 2019 年 5 月 10 日 下午 12:40 
Any chance of adding compatibility for Slag Refined Plus ? I just noticed that this only allows for smelting of basic slag. If not Thank you for the consideration
Plurples 2019 年 1 月 1 日 上午 9:22 
Make workbench minifiable plz.
Just add:

<minifiedDef>MinifiedThing</minifiedDef>
<statBases>
<Mass>20</Mass>
</statBases>
<interactionCellIcon>DiningChair</interactionCellIcon>

after

<ThingDef ParentName="BenchBase">
<defName>FueledSmelter</defName>
Plurples 2019 年 1 月 1 日 上午 9:21 
@10chaos1 working as it should. Electric smelter is unlocked with electricity research( at the start with crashlanded) and fueled smelter is unlocked with smiting(easier to get on tribal start).
10chaos1 2018 年 12 月 19 日 上午 7:52 
it seems that something is wrong with the mod as the electric smelter is unlocked at the start and the fueld smelter is only unlocked after completing the electric smelting tech this needs to but reversed
Deyon 2018 年 11 月 15 日 上午 11:00 
@Solid Pingu well that would be cool, also would it be cool to make a wood fired heater like you see in hunter cabins (what i recall at least)
EtAlex  [作者] 2018 年 11 月 14 日 下午 5:57 
@Deyon if there isn't one already I could see what I could do about making a cozy decorative fireplace that makes some heat. Though I would be surprised if another mod didn't already do that. It would be pretty fitting for this time of the year.
Deyon 2018 年 11 月 14 日 上午 3:29 
@[Tribe] Lorebot who has a campfire in their home when its cold?
EtAlex  [作者] 2018 年 11 月 13 日 下午 2:20 
Okay, I'll see what I can do, I didn't have that problem but many thanks for bringing it up. I'll try and get it fixed soon.
Lorebot 2018 年 11 月 13 日 上午 10:36 
@Deyon wouldn't that just be a campfire?
Deyon 2018 年 11 月 13 日 上午 8:05 
can you please make a fueled heater? like in real life you have wood fired heaters
Lorebot 2018 年 11 月 13 日 上午 2:31 
in game the fueled smelter seems to be working, but it has no art. Just shows the big pink/purple error when I go to build it.
Lorebot 2018 年 11 月 13 日 上午 2:27 
Got this error when trying to load the mod:

Failed to find any texture while constructing Multi(initPath=Things/Buildings/FueledSmelter/FueledSmelter, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()