Starbound

Starbound

Shellguard: Starbound Expansion Remastered
2.014 kommentarer
我真的一分也没有了 1. okt. kl. 0:41 
Because I saw that exiting required starting over, I thought there was more content later. Thank you and your team for creating such an amazing mod.:steamthumbsup::steamthumbsup:
oub13 30. sep. kl. 13:37 
after all you and your team did make the best mod for starbound
oub13 30. sep. kl. 13:37 
btw i have wanted to mod starbound and i do have a question where do i find the info to learn how to mod it i have looked and looked, so i guess i'll just ask you.
Travelling Merchant  [ophavsmand] 30. sep. kl. 2:59 
You should just be able to teleport out like normal.
我真的一分也没有了 30. sep. kl. 2:34 
I found a statue holding a sword at the outpost, and after completing the trial, I got trapped in the reward room. How can I get out?:surprised_yeti:
oub13 28. sep. kl. 3:35 
i do have to say that this is the most polished and finish starbound mod i have EVER played, i have spent about 100 hours playing this mod and not a single bug
MegaPro1921 26. sep. kl. 8:39 
What about the Item ID for the Uncalibrated deployer?
Travelling Merchant  [ophavsmand] 26. sep. kl. 8:11 
@MegaPro1921

After the survivor questline, a teleporter will be made next to Andros. Use that. From there, he's in the lower section of this new zone.
MegaPro1921 25. sep. kl. 20:03 
Where can I find Ketos?
Gary Volkovich 3. sep. kl. 4:01 
Don't be sorry - Thanks for experience. :steamthumbsup::Darkwolf:
Travelling Merchant  [ophavsmand] 3. sep. kl. 1:51 
@Gary Volkovich
The mod is feature complete as is, there's no plans for further content, sorry.
Gary Volkovich 2. sep. kl. 19:00 
Stupid question probably asked frequently - Any plans for additions? More quests/Perhaps somekind of contract system to just spawn dungeons on planets?
Travelling Merchant  [ophavsmand] 2. sep. kl. 15:29 
You can not, sorry.
Grumpy Old Bastard 2. sep. kl. 12:27 
Can you throw the hatchet? Is it a throwing weapon?
Gary Volkovich 25. aug. kl. 6:40 
Im grown ass man and elevator made me cry.

[2000 th comment]
Travelling Merchant  [ophavsmand] 18. aug. kl. 7:45 
@MoaiGaming

This is a known bug that sadly cannot be fixed. It can be circumvented by killing the fortress core's phases slightly slower. The issue generally occurs when it's phases die too fast for it to switch. (For instance, if you're using a modded weapon that does too high damage, or similar.)
MoaiGaming 17. aug. kl. 20:12 
I'm also having issue when fighting the fortress core. reaching third phase the game "freezes" and i have to forceful close down starbound. commands do not work and i do not have rpg growth so idk what happening here. Any command to skip the mission? i had to redo the whole thing 4 time because of the bug and it really annoying.
ultragamin 2. aug. kl. 18:50 
is the spec ops texas red suposed to spin with the players flips in it's sword mode alt attack?
cause it stopped doeing that if it is
Travelling Merchant  [ophavsmand] 21. juli kl. 2:21 
@Hoakin Blackforge I am glad you like it!

Quite a bit of music was made for the mod, including the survivors theme. I'm afraid it isn't uploaded anywhere - but you could download the track from the github or take it from the mod files.
Hoakin Blackforge 21. juli kl. 1:56 
Where would I find the soundtrack? The survivor's theme is roaming in my head and I'm searching for it.
maryevangelinemartins 29. juni kl. 18:46 
how have i lived my life without this
Travelling Merchant  [ophavsmand] 26. juni kl. 4:21 
@thenewguyinred

They can be replayed from the main teleporter in the Shellguard Hub.
Thenewguyinred 25. juni kl. 18:16 
Am I able to replay all the missions I previously completed? Is so, where?
Travelling Merchant  [ophavsmand] 23. juni kl. 2:13 
@Tmbcyberman

The missions start at tier 5, progressing to tier six. After the main campaign there's another optional tier 10 mini campaign.
TMBCyberman the meme dealer 23. juni kl. 2:05 
What tiers are the missions?
tim 19. juni kl. 11:58 
nevermind, stocks and grips are the same thing. we need to have an example gun sold in the place where you get gun parts
tim 19. juni kl. 11:26 
How do you use the weapon modification station?
Travelling Merchant  [ophavsmand] 17. juni kl. 19:23 
@lifesbrink
It is!
lifesbrink 17. juni kl. 18:08 
Is this compatible with Frackin?
nvm i found a solution for my problem :steamthumbsup:. Sorry for bothering u with this tho
Travelling Merchant  [ophavsmand] 9. juni kl. 4:45 
@Vixen

Sorry, please could you rephrase? I'm not sure I understand the question.
If you're struggling to find the initial shop, make sure it's a Tier 3 inventors table.
i cant anything the shop of the mod in the crafting station, does it mean i need to create a new character or smth?
Travelling Merchant  [ophavsmand] 8. juni kl. 9:41 
@Myt0

I *believe* that bug is RPG growth. I think you can bypass it by using a weaker gun to kill it slower, if I'm remembering correctly? Something to do with whatever happens when that phase is one shot/killed two quickly.
myt0 8. juni kl. 9:38 
I'm having an issue with the fortress boss... After a certain number of stages, the boss "closes" and turns off gravity.

But from this point onwards, nothing happens. The fight gets stuck in this no gravity void stage. It's like the game freezes.

Also, when the gravity goes off, commands like /admin or /help don't work. As in, I type them in the chatbox and I receive no output or error line. Simply nothing happens.

I tried to read the log, but there is absolutely nothing. Not a single warning or error.

I have many mods installed, but I don't know what could be causing this conflict. Do you have any ideas? There is one mod called RPG Growth: AI that rewrites monsterprimary.lua, could it have something to do with this?
Travelling Merchant  [ophavsmand] 8. juni kl. 9:24 
@Blunderpuss

It does not! It's safe to use with most mods, including XS Mechs.
Blunderpuss 8. juni kl. 9:22 
This looks pretty cool? Does it conflict with XS Mechs?
GeekyRaptorStudios 4. juni kl. 7:53 
SUB WIZ that idea is terrible.
[SUB] WIZ 27. maj kl. 7:44 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Vessel 27. maj kl. 6:17 
how do i get ironwatch gear like armor
LiminalDoggo 25. maj kl. 3:03 
What is the best way to find weapon parts for the modular guns? There is the engineer dude at the top of the shellguard outpost who sells some basic ones and ive had luck finding some in weapon crates in Shellguard dungeons randomly on planets but is there more? if not what is the best way to find the random outposts so i can find more juicy parts lol
Orifan1 22. apr. kl. 21:13 
it is yeah. they ported the SS13 faction deadass.

...i think travmerch actually created the SS13 faction
Second Gayest Glue Eater 22. apr. kl. 21:09 
is this mod in some way a reference to space station 13 they had a same faction depending on the server you play in
Chalupa Supreme® 14. apr. kl. 10:43 
Peak, I can't describe this mod any other way without talking too much.
Vessel 1. apr. kl. 9:36 
how much damage does the shotgun do
BEcuase iused it only and killed the final boss of frackin with it
rserpell 25. mar. kl. 12:42 
i have a question, will we ever be able to have the giant mechs you see after the engineer and weapon parts shop? me want to.
Vessel 15. mar. kl. 9:35 
I did i completed the entire Ironwatch dudes thing and beat it and cant find it
Travelling Merchant  [ophavsmand] 15. mar. kl. 6:30 
@azinta

Progress through the mods storyline until the ironwatch segement.
Vessel 14. mar. kl. 9:37 
how do get crab vehicle
Travelling Merchant  [ophavsmand] 20. feb. kl. 2:18 
Development has finished I'm afraid, it's a feature complete mod.
Vessel 19. feb. kl. 20:12 
Is this finished or not
i would like to see more of the survivor