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to future “pls update” posts
THE ORIGINAL VERSION HAS ALL APPAREL CRAFTABLE NOW, THIS VERSION IS OBSOLETE
It's all sorted. I found the issue, and it was that the gasmasks had this odd faction tag restriction that restricted them only to NPCs, even if you enable all research from the dev console.
@Dungeon Master - It just allows you to use the Mission Board without having to research or build trade beacons, it doesn't work with orbital ship traders however, but it's able to send payment with factions in comms console and send payment in mission boards
@sumghai - will do my friend, doing it now
CE:FT's next update will fix it - in the meantime, I'm writing CE:FT patches for British Military Kit, so please be patient.
@nomoretime - Give me the error log from the console box, otherwise I'm assuming it's a mod conflict from combat extended. What items exactly? I need you guys to be more specific because as far as I know this mod is working fine and I can't work with vague reports
@ariggs0863 - I am unsure, have not tested and have not had the time to
@ Der Schmoint - Thank you, take care
@JunkedCat
what am i supposed to do
I appreciate you all helping me exterminate this ghost bug, I feel like Ghostbusters 3 over here
For reference i get this as part of the debug log:
"Exception filling window for RimWorld.Dialog_FormCaravan: System.NullReferenceException: Object reference not set to an instance of an object at CPBackpacks.HarmonyBackpacks.Capacity_PostFix" and a few other as well
Do you guys use a mod that affect carrying capacity? Maybe a mod that adds all animals to be pack able? If the original version works I'll try to replace the .dll ASAP with the original version
The Hunter Reactive set won't appear alphabetically guys so it's a bit of a pain to find, the body armor appears first thing with the other industrial plate carriers and the helmet also under Lynx-T variants. Cheers
Gonna go through the game quickly and make sure it's there but please check the bench if it's just buried under the other apparel
Have you tested starting another save, going into devmode, research everything, with godmode built everything up, to test if your pawns then can build a powerarmor?
In original game (that had Hunter Reactive set) I had rimmu-nation clothing mod only...in my new game, where I don't see Hunter Reactive anywhere, I have both mods (rimmu-nation clothing AND rimmu-nation clothing - all craftable).
@Mr.Findlt - Hey there, I've had plans to make all faction clothing craft able but it would mean needing plenty of free time and modifying all the faction outfits, I'm yet to find free time
@Tim - Same detail man, need free time to sort those holsters and other equipment out. Been very busy so I do apologise to you guys
What are the prerequisites for crafting the clothes?
I have all the research completed i think (machining and flak armor).
But the options don't appear on the machining table nor any new on the sewing table.
Thanks in advance