XCOM 2
Mitzruti's Perk Pack
570 条留言
Mitzruti  [作者] 10 月 3 日 上午 8:47 
@EcoCobra
Abilities that generated smoke *must* be assigned to a weapon, or firaxis spagetti code will prevent the smoke from existing.
EcoCobra 10 月 3 日 上午 1:37 
For some reason Takedown Smoke doesn't deploy any smoke, but it shows the pop-up text as if it's triggering on a kill.
SeveN 10 月 1 日 下午 5:32 
Ahh forgive me it seems I misunderstood this ability. I thought it's a flat damage increase + guaranteed crit and if used during Jet Shot, it will hit twice. However that increased damage on the middle panel was showing potential damage from 2 hits, assuming that you're going to use it during "Jet Shot". If you don't use that Jet Packs mod, only guaranteed crit takes effect.
SeveN 9 月 30 日 上午 8:02 
Idk why but Sidewinder
"MZSidewinder - critical shot, only usable against aliens. Jet Shot: hits twice."

Doesn't work at all. I'm using it on Amalgamation's Alien Hunter spec with Bolt Caster and the increased damage only shows on the bottom middle panel. It's not shown on the damage preview on side panel and it's not there when the hit lands either.
Democracy's Inquisitor 9 月 1 日 上午 7:48 
BugReport:
The FierceMien_DefMod is set to -10, but the Game just plain adds the value to your to hit chance, so Unsettling_Graze is just a 10% debufff to XCOM.
This can be changed by setting FierceMien_DefMod = 10 instead of -10 in the ini.
iSymphonia 8 月 24 日 上午 4:00 
Martyrdom does not cover the whole squad, and only a single target. All units are within sight radius as well.
Xilay 8 月 17 日 下午 1:55 
Hey, fyi, the grenade trap abiltiies seem bugged.
Mainly because they only try to find a throw grenade ability, but not a launch grenade ability.
Which, when combined with Iridars "Musashi's mod fixes" which removed the throw abilities if launch ones exist, causes them to straight up not appear
Skit 8 月 14 日 下午 1:58 
@Mitzruti The Grimy's spotter perk isn't working in my amalgamation game on a vigilante. Can you help me out?
von Carstein 8 月 12 日 上午 7:48 
Great work! How to make the abilities (such as Reblossom, BurialBlade) available in AWC?
Cdys 7 月 22 日 上午 4:42 
@Daddy Takeda
You can make an ability free action, among other things, using wotc ability editor.
Daddy Takeda 7 月 7 日 下午 4:15 
Hello! Is it possible to make your abilities (which are awesome) more configurable please? For example, the ability 'Blink' only has 2 lines : Blink_Cooldown=4 and Blink_Range=7, but there's not a line to make them a free action, or if it can teleport within line of sight, etc. :KneelingBow:
vampiresatire 7 月 3 日 下午 12:43 
Hey Mitzruti. Sorry, but the game seems to freeze whenever I try to use Seeking Volley with any of my LWOTC Soldiers...

At first, I tried to apply it to the Assault's arcthrower (in the secondary slot) which unfortunately caused it to freeze. Figured it was a bit of a long shot anyways so I wasn't really bothered with the fact it didn't work.

But then I tried applying it to the primary slot of a Sharpshooter but then that also froze the game. I thought maybe it just didn't work with Sniper Rifles.

Lastly, I tried giving it to a Shinobi's Primary weapon (an SMG) and yeah, that also made my game freeze.

Admittedly, I did fiddle around in the config files but I seriously doubt that did anything. So uhhhhh... help?
Cdys 6 月 30 日 下午 1:16 
I can't seem to get "MZBuckleYourSwash" perk to work. Even though I could swear it used to work when I was playing last year.
Korinna II 6 月 25 日 下午 9:11 
Well now I have two reasons to look forward to the next update! :D:
Mitzruti  [作者] 6 月 25 日 下午 6:53 
@Korinna II
and here i thought i'd just broken it while fiddling with it. fix'll be in the next patch, but i kind of want to finish this other thing before doing an update, so it may be a bit.
Korinna II 6 月 25 日 下午 6:32 
I'm freezing whenever I try to use Split Shot. The soldier in question has enough of both ammo and targets for the ability to work right. I can aim at the first target like when taking a normal shot, but when I click the button to shoot, the game freezes solid. Is there anything obvious I might be overlooking that could cause that?
ODST Kaneki 5 月 18 日 下午 2:14 
Fellow Troubleshooters enjoyer
Mitzruti  [作者] 5 月 18 日 下午 12:33 
@Narkhen
and psizombies, cocoons. and anything debuffed with zombify.

@Daddy Kaneki
yeah. there's a bunch of others too.
ODST Kaneki 5 月 16 日 下午 2:32 
Is Impulse Fields a reference to Troubleshooter: Abandoned Children?
ODST Kaneki 5 月 16 日 上午 5:23 
Ty @Ironmonk
Ironmonk 5 月 16 日 上午 5:22 
You could use the mod:
[WotC] I'm the Commander here
It allows to change XCOM random-row perks from a pool of installed perk mods.
It also allows to add a cost to add a perk to "blank" spaces in the XCOM row... or even a cost to change a perk for another.
ODST Kaneki 5 月 16 日 上午 5:15 
Is it possible to disable some (not all) of the perks from showing up in the global perk pool for Xcom soldiers?

Some of them I just find really lame (like the bonus damage on odd/even turns) and I don't use combat knife mods or arc thrower mods so a lot of the perks are wasted.

I know I can just use that one console command mod to reroll a soldier's perks but I'd rather not do that every time. I want to pick and choose which perks are in the pool.
Narkhen 5 月 9 日 上午 2:55 
MZDeadCutter - slash attack. refunds AP cost if lethal. Undead only, 1/turn

With undead you mean ''the lost" enemies?
Flameducky 5 月 1 日 上午 10:36 
i'm also having crashes now that i updated
Highwayman300 4 月 30 日 下午 6:23 
Game won't load on startup after the latest update (AML logs it as a crash), is there a way to rollback to a previous version?
Vex Lawson 4 月 26 日 下午 3:15 
That's odd, I have been going through this issue for a while and I keep reinstalling everything and even when I am using the minimum of the 26 mods that are shown as a requirement for both LWOTC and Long War of the Chosen MOD Collection by Tiaz, it will never startup, showing the same effect as everyone else says, no CPU usage, stuck at about 1,700MBs of Memory. However, if I disable this mod, it starts fine or if I leave this mod enabled and disable the other, it will start fine too. I don't understand it :/
Mitzruti  [作者] 4 月 26 日 下午 12:46 
@Vex Lawson
Added that mod to my usual bunch and, while it took noticeably longer, it still loaded fine.
Vex Lawson 4 月 25 日 下午 7:58 
This still is creating some mod combinations to freeze on startup, specifically for me it is Long War of the Chosen MOD Collection by Tiaz.
Snowmakererereoioiu 4 月 21 日 上午 7:50 
I was referring to a change log from a version control like github or something, but sadly the author's github profile has these mods repositories as private probably.

I spend a few hours reading the mod files, but its kinda hard to find the bug without knowing what lines changed in the update, so i could at least pinpoint the impacted parts.

If anyone happens to still have the previous version, it would be much appreciated
Kei 4 月 21 日 上午 7:31 
@MrSusan
I’m experiencing the same issue. The game was running fine until yesterday, but now it gets stuck in an infinite loading screen and won’t launch. The only things I updated in the meantime were one class mod and this mod.
XpanD 4 月 21 日 上午 7:09 
(you can also find this information in the Change Notes tab at the top of this page, fwiw)
Tijack 4 月 21 日 上午 7:06 
Broken for me too.


@Snowmakererereoioiu
There's a changelog with the alternative launcher. Its not the best but here's the description:

Update: 20 Apr @ 2:00pm
Spoonism, No Mercy: now require the triggering ability to have damaging effects.
ManaTeleport, ManaGrapple: now ignored by overwatch.
Mana Focus Abilities can now be created via config.
Goring Blade, Beso Toxico: now always apply 2 stacks of agony. (used to be one stack if they already had the effect)
Mass Sleep: AOE size scales with Psi Offense.
Fixed MoveSilently not being created.

Added 25 new abilities.
Snowmakererereoioiu 4 月 21 日 上午 1:36 
Same.

It broke compatibility with "Templar Mage and Revised Caster Gauntlets" in Christopher Odd's Season 9 collection.

I could fiddle around a hotfix, if I could see the changelog. Anyone happens to know if there is a public repository where I could check the changes?
MrSusan 4 月 21 日 上午 1:21 
Not 100% sure but I can no longer launch the game as of today and the only mod that received an update that I have installed is this one...anyone else having this issue?
Noauhh 4 月 21 日 上午 1:17 
Hey, love the mod, but would you be willing to publish the version before the 04/10 update? It broke compatibility with "Templar Mage and Revised Caster Gauntlets" in Christopher Odd's Season 9 collection.
Joker_Newbee 4 月 20 日 下午 2:53 
In the description of todays update (20.04 23:00) you (the author) wrote: Mana Focus Abilities can now be created via config.
Please, can you explain what this means and how the abilities can be created via config!
ArroktheBlind 4 月 13 日 下午 9:49 
@mitzruti so that means that kinesis skills are mitigated by dodge, cover, defense etc?
LonewolfX17 4 月 10 日 下午 10:01 
It works! But can you explain how to assign an ability meant for a specific secondary weapon to the corresponding item (for instance, ShimmeringBlade to a sword or FranticFire to a pistol)?
Thanks again for all your help! :)
Mitzruti  [作者] 4 月 4 日 下午 10:34 
@LonewolfX17
same place XComMZPerkPack.ini is.
LonewolfX17 4 月 4 日 下午 9:33 
@Mitzruti
Can you tell me where I can find XComClassData.ini ? Sorry, I'm really bad at computer stuff! xD
Mitzruti  [作者] 4 月 4 日 下午 8:37 
@ArroktheBlind
It's about what kind of hitcalc they use. Psychic have a Psi Offense vs Will Stat Contest (like some vanilla psi abilities). Kinesis work similarly to shooting at something, but use some fancy math to use Psi Offense instead of Aim.

@LonewolfX17
you can add pretty much any ability you want to that (although some may not work if a class with the wrong sort of gear gets them). However, they also need to appear either on some class's ability tree or in the ExtraCrossClassAbilities array in XComClassData.ini (which also controls which inventory slot the ability will be assigned to when it shows up as a cross-class skill)
LonewolfX17 4 月 4 日 下午 7:29 
Hey guys! In the first section of the XComMZPerkPack.ini , there is a list of cross-class abilities that can randomly show up on your soldiers' 3rd branch of perks. That works fine. But is there any way to add some other abilities from this perk pack into that pool? (For instance, the Blood Magic or Bullet Arts ones.)
ArroktheBlind 4 月 2 日 上午 10:08 
Anyone know what the difference between the 'kinesis' and 'psychic' psi skills is?
j.doherty 4 月 1 日 上午 3:54 
i added this to my new campeign with all the rpgo mods i usually use and after i complete the first mission theres no locations (like templar hq, or regions) just the map the starting hq and missions
RakkoHug~<3 3 月 10 日 上午 3:44 
"Chasing Fire" seems to be working, Thank you very much :)
XpanD 3 月 5 日 上午 3:48 
That message is from my Abilities and Assets mod, though that just prints a list and should be harmless. Pretty sure the underlying issue there is fixed now, too. May be worth attaching a full log in the XCOM 2 Modding Discord, we can look more closely there.
tangqikong 3 月 4 日 下午 7:51 
Can you ask me what this journal means? If Mitzruti's Perk Pack MOD is enabled, the game will not start, and the following sentence will appear in the game log:
ScriptLog: XAaA debug | (ignore the above, trying to track an issue where our mod kills Mitzruti's Perk Pack on some setups)

Did it conflict with a MOD?
However, there was no issue before the February update.
RakkoHug~<3 3 月 4 日 上午 6:15 
BUG: It seems that "Chasing Fire" ability is no longer functional ever since the last update.
Not sure about its sister abilities "Pincer Movement" and "No Mercy" at the moment.
Ironmonk 3 月 1 日 下午 5:49 
I was thinking about creating a Mandalorian class and it got me thinking if would be possible to add a Specialty Slot for Jet packs (from Iridar) or are the Jet Packs classified as Vests?
[GFYA]Xen 2 月 24 日 上午 1:44 
May want to check MZHellIvy to make sure its damage values are functioning correctly. Attempted to use on a class I'm building and get no damage values but aim/crit values function on it. Can even crit for no damage and still apply the root.