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any News from Update for 2.6? I hope of the Administrative AI Origin!
About project, fusing will rely on creating one authority with civics of AAI and MC, ones will be fused together like Anti-Biocracy (AAI) and Problem Solver (MC), because these two civics are similar. I will be fusing also others civics and adding more, independent or not like. One more thing about my mod is base for authority will be MC and other things, that adds AAI like robotic leaders and ruler jobs will be in one civic.
I came up with an idea to fuse your mod with similar mod - Master Computer, but i need permission. Can you gave it to me, because it's brilliant and interesting idea. Btw. i need some help with fusing that mods, because it will be difficult. (sorry for my english, but you get the point)
May be caused by my mod build but i'm getting an awful lot of Admin AI players in my games.
I'm getting a crash linked to the robot_admin_event.txt file at a fixed date, every game, during the first year. No luck resolving it atm, crapton of mods.