全面战争:战锤2

全面战争:战锤2

Better Campaign Difficulty (Slow Edition)
106 条留言
soutrain 2024 年 11 月 15 日 上午 1:37 
I do not see an effect on public order difficulty malus on my campaign. Is this mod oudated regarding the most recent game patch?
shoreasy  [作者] 2021 年 10 月 3 日 上午 2:36 
you're most welcome, and am glad you are enjoying the mod :) i most certainly will if things aren't too different, and will make adaptations where necessary!
[Project KT-Mod] Grimgor Thraka 2021 年 9 月 25 日 下午 6:10 
Superb mod sir. Works perfectly with SFO and makes the campaign so much better and challenging without grinding against the AI. I can add other AI aggressive mods and give a nice refreshing campaign feel with the combination. Your description of a more enjoyable campaign is truly a perfect statement. Hope you bring this mod to WH3 so we can enjoy it there also. :) Thank you for this great mod.
shoreasy  [作者] 2021 年 9 月 4 日 上午 8:50 
don't forget technologies, character traits etc all increase this value further as you progress
shoreasy  [作者] 2021 年 9 月 4 日 上午 8:49 
So I changed it. They become very OP early game especially on higher difficulties and just dominated the Vortex map even getting as far as Lothren lol. It was pretty mental and I couldn't figure it out for a while, but since halving the value to +50% base the problem seemed to be solved.
shoreasy  [作者] 2021 年 9 月 4 日 上午 8:45 
@wappaw my best guess is that its maybe how I've named the tables in my mod to start with a special character, however, load order priority should override it anyway as it's the same string. this mod used to be +100% base but it actually breaks some important game mechanics for certain factions e.g. tomb kings
Wappaw_CptBlack13 2021 年 9 月 3 日 下午 6:25 
I'm using a mod that boosts research times for the player. I've tried loading it before and after your mod but in both cases your mod is overriding it. Any ideas?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1158168753
The above is the mod
shoreasy  [作者] 2021 年 8 月 25 日 上午 11:28 
yes :)
Cloudwalker 2021 年 8 月 16 日 上午 9:46 
Thank you very much for this great mod! Do you plan to make a similar mod for up coming Warhammer 3?
Fibrewarrior 2021 年 8 月 3 日 上午 10:29 
alright good to know, Thanks a lot for this great mod
shoreasy  [作者] 2021 年 8 月 3 日 上午 4:54 
it removes the player debuff, but does not affect the ai's buff
Fibrewarrior 2021 年 8 月 2 日 上午 11:22 
does this mod remove the Ai public order cheats ?
shoreasy  [作者] 2021 年 7 月 31 日 上午 9:43 
please feel free to discuss this further in the discussions tab if you have any more suggestions. thank you
shoreasy  [作者] 2021 年 7 月 31 日 上午 9:36 
Updated: 21st/Jul/21

- Removed attrition changes (see description and patch notes for details)
shoreasy  [作者] 2021 年 7 月 21 日 上午 3:33 
Updated: 21st/Jul/21 for The Silence & The Fury Update
Reaper [S.T.I.M.] 2021 年 7 月 17 日 下午 11:58 
Hey, you have plans to update the mod for the latest patch? Vanilla is nice, but it eventually gets tedious. For me, your mod is one of the main reasons this game has so much replay value.

Thank you for the great work, I hope you get the chance to update this.
shoreasy  [作者] 2021 年 6 月 22 日 上午 10:33 
Fosho, will be updated later this eve
Filthy Pollo 🐔 2021 年 6 月 14 日 下午 6:28 
Hi, can we get an update? :)
Teplokot 2021 年 3 月 18 日 下午 2:44 
This is the only mod i ever considered essential because it tailors the game exactly the way i like it. Here comes new update so lets the waiting game begin. f5 f5 f5
PŁK PIESKOW 2021 年 3 月 16 日 下午 1:08 
Great stuff! Really appreciate it
shoreasy  [作者] 2021 年 2 月 8 日 下午 1:52 
• Updated description to reflect these changes
shoreasy  [作者] 2021 年 2 月 8 日 下午 1:46 
Changes to AI settlement occupation cost:

Easy from +200% to -50% (ai reward)
Normal from +200% to 0% (base/ player cost value)
Hard from +200% to +50% (ai reduced punishment, nonetheless added punishment from vanilla values)
Very hard from +200% to +100% (ai reduced punishment, nonetheless added punishment from vanilla values)
Legendary from +200% to +150% (ai reduced punishment, nonetheless added punishment from vanilla values)

p.s thanks to @Filthy Pollo for raising
shoreasy  [作者] 2021 年 2 月 8 日 下午 1:32 
• Updated for The Twisted & The Twilight Update
shoreasy  [作者] 2021 年 2 月 8 日 上午 11:04 
In that case, this mod plus a different mod that slows down vanilla research speed would be your best bet. I'd also reccomend to start on hard or very hard to test the waters, as legendary campaigns take quite a bit of practice per faction to make it through the first 50 turns or so in a decent position... which means lots of restarting or failing that'll get tedious.
FullAutoAttack 2021 年 2 月 7 日 下午 5:01 
Well the original has tech research increased which is the opposite of what I want (would like it to be at least 2x slower).
I've never played legendary, I guess I'm can try it. I'm not into min/max'ing or playing perfectly to survive though.
shoreasy  [作者] 2021 年 2 月 7 日 下午 3:18 
this version works better for legendary generally speaking > the original, as the pace changes on the original make the early game pretty brutal unless you play it perfectly... here you have a bit more leeway at the start and a more consistent endgame
shoreasy  [作者] 2021 年 2 月 7 日 下午 3:12 
it's appropriately balanced for all difficulties, but i made it with legendary in mind. perf balance for me personally is very hard campaign and hard battles :)
FullAutoAttack 2021 年 2 月 7 日 下午 2:38 
What difficulty level is this mod targeted for?
Devixian-Firehawk 2021 年 1 月 13 日 下午 6:22 
needed this
shoreasy  [作者] 2020 年 12 月 8 日 上午 4:24 
enjoy :')
Teplokot 2020 年 12 月 8 日 上午 4:14 
Yay the mod endures!
shoreasy  [作者] 2020 年 12 月 7 日 上午 9:12 
• Updated for The Twisted & The Twilight
arigahan 2020 年 12 月 4 日 上午 5:38 
update pls
shoreasy  [作者] 2020 年 11 月 12 日 上午 10:22 
• Updated for Da Nutz and Boltz
Romeroberto 2020 年 5 月 29 日 上午 6:23 
When is the update coming?
WaRZa 2020 年 5 月 24 日 下午 6:53 
update pls
Teplokot 2020 年 5 月 22 日 下午 8:59 
Update cant come out any sooner. Pretty much the only essential TWWH mod for me out there
Ghost 2020 年 5 月 22 日 下午 1:48 
Your mod is awesome! Update please!
telinio 2020 年 5 月 22 日 上午 9:23 
hoping we see it updated for Warden n Paunch <3 :expression5:
John H. Helldiver 2019 年 12 月 14 日 上午 8:46 
Very nice, great job
shoreasy  [作者] 2019 年 12 月 14 日 上午 2:49 
• Updated for The Shadow & The Blade
shoreasy  [作者] 2019 年 10 月 14 日 上午 4:14 
• Updated for The Hunter & The Beast
shoreasy  [作者] 2019 年 10 月 11 日 上午 3:26 
no, it doesn't
Arima 2019 年 10 月 10 日 下午 11:41 
does this also removes the ai's combat buffs, because i dont see it on the description
Sunn Bro 2019 年 8 月 17 日 上午 8:45 
Thank you!
shoreasy  [作者] 2019 年 8 月 16 日 上午 5:09 
@Sunn brO: Nooooope!
Sunn Bro 2019 年 8 月 16 日 上午 2:01 
Is this mod likely to have any compatibility issues with mods that change faction-specific stance behaviour (eg- i have a mod that lets beastmen and chaos encamp at 0% movement like vampirates)?
Ael 2019 年 5 月 30 日 下午 2:28 
Gonna put this baby to test! Seems to be well balanced now bro! thanks alot
shoreasy  [作者] 2019 年 5 月 30 日 上午 5:35 
Update

• Enabled and reworked additional army penalty cost
• Reworked AI recruitment cost
• Removed AI character casualty replenishment rate buff
• Removed PLAYER character casualty replenishment rate penalty

See description for details!
shoreasy  [作者] 2019 年 5 月 30 日 上午 3:54 
@Ael:

I think that I'm going to have a tinker and change some things around.