边缘世界 RimWorld

边缘世界 RimWorld

[KIR]No Mechanoid Raids
69 条留言
messejeeks 10 月 19 日 下午 4:28 
can confirm this works added to an existing 1.6 save, thank you Kirby!
SydWad 9 月 16 日 上午 5:08 
Confirm does work. Only thing that fixed my bugged save file with only mechanoid raids.
RedstoneRevolution 7 月 19 日 下午 12:34 
Does this work on 1.6?
Orfanclub6 2024 年 8 月 8 日 上午 7:17 
works for the latest versionas far as I know
Space_Lettuce_OG 2024 年 2 月 26 日 上午 11:01 
@Criarino Thanks for the info!
Criarino 2023 年 12 月 27 日 下午 8:48 
If anyone is still wondering, I've finished multiple playthroughs with no issues, so I can confirm it still works on 1.4
freXampl 2023 年 9 月 2 日 上午 11:39 
Yeah, like mechanoids more than the next guy you see, but I don't find it fun to fight them in my home turf. Especially when I have combat extended and 2 tonnes of explosive munitions laying around. I've been using this in my colony for 4 years with no raids from our mech friends. I still get the defoliator and psychic events tho. So a great mod.
Kirby  [作者] 2023 年 9 月 2 日 上午 10:52 
Thanks todd, also i didn't update for 1.4 because before starting you can straight up disable the mechanoids faction and other factions such as outlanders or pirates it when starting a new colony

Unfortunately i'm still burned out from playing rimworld
freXampl 2023 年 9 月 2 日 上午 10:03 
It just works...
Setimu 2023 年 7 月 14 日 下午 7:40 
I miss it terribly. Any forks or alternatives to recommend, anyone?
TaM_tHe_JaM 2022 年 11 月 5 日 上午 11:53 
Any bugs yet lads?
Criarino 2022 年 10 月 24 日 上午 11:59 
just started a 1.4 playthrough with this mod, no problems yet
Egg 2022 年 5 月 2 日 下午 1:15 
@TheReallyRealPlayer there is also a mod called "Prepare For Combat". Play arround with the wealth i think. this helps you out having your giga factories.
TheReallyRealPlayer 2022 年 5 月 1 日 下午 2:24 
@Yhseiknip , honestly, most mechs are pretty easy to defeat even with tribals. I only use this mod to fix the issue of late late game playing having a mech raid every time there is a raid. That way, it is sort of reduced, but I can still find them in structures and all.
JTHM 2022 年 1 月 3 日 下午 2:11 
Would it be possible to lower the frequency of the raids instead of removing them completely?
KemonoAmigo 2021 年 11 月 30 日 下午 2:54 
I've always wondered why these ancient, masterless mechs suddenly decided to attack my base. They're not after my stuff because they don't need them, unlike raiders.
They're clearly programmed solely to kill and destroy and this massive group of them somehow found my colony in the middle of nowhere.
If they just roam around attacking random settlements, then I really don't know how tribal colonies even still exist at this point.
Beornvig 2021 年 11 月 21 日 上午 7:52 
Awesome, thanks so much for this, it's absolutely necessary. We will try it out.
Kirby  [作者] 2021 年 11 月 20 日 下午 7:58 
I would suggest lower in the mod list, i think that's where i always put it in my games when i'm tired of fighting the mechs. I think it should also be safe to remove as well if you miss the mechs ;)
Beornvig 2021 年 11 月 20 日 下午 1:40 
Is this still working ok? And what load order should we try, higher or lower?
0river0blood0 2021 年 8 月 31 日 下午 4:52 
Load order tips?
TruuKing 2021 年 8 月 26 日 上午 3:45 
Thank god for this mod. sick of making a nice base all set up with defences, just to have the mechs blow a whole through the back of a mountain all the way through missing all my defenses.
MildlyHighDutchGuy 2021 年 8 月 20 日 下午 7:03 
Great mod, I didn't know mechs would raid you so much later on in the game. Great to be able to remove them in a game already in progress
Fustling Bungus 2021 年 7 月 24 日 上午 8:38 
Hey Kirby I just wanted to say that your mod saved my current play through. I really got tired of being raided by the same faction over and over again. Now I can enjoy some cannibals and gigalocusts.

One thing I does not disable mechanoids from "vanilla expanded series". Anyway thank you for your work my dude.
Kirby  [作者] 2021 年 7 月 23 日 上午 5:15 
yep i think it's need for 1.3, but i'm keeping it for 1.2 purposes. :slimehappy:
Prydzen ᛋᛟ 2021 年 7 月 23 日 上午 5:12 
i believe this is not needed anymore as you can disable mechanoid faction in 1.3 now.
ℳ𝓪𝓭ℳ𝓪𝓭𝔃 ♛ 2021 年 7 月 11 日 下午 11:37 
Got the best playthrough I have gotten so far and did not prepare for mechs. Have tried to work around it with no luck. Wanted to keep playing so thanks.

Need to kind of prepare for mech raids prior to them happening. Now I know.
LeAnomalocaris 2021 年 6 月 13 日 下午 4:42 
Good, I was getting bombarded with mech clusters nonstop
Kirby  [作者] 2021 年 5 月 30 日 上午 6:11 
hmmmm, i'm practicing on how to do C# though, but i haven't start it yet... Sooo i'm sure if could make one, but hopefully i could add a option to disable them or at least lower the chances via options.
mightchat 2021 年 5 月 30 日 上午 1:02 
that's sad tbh, it's an event just like ship parts, you should make it an option in mod settings imo
Kirby  [作者] 2021 年 5 月 29 日 下午 5:58 
Yes, i think it should. :slimehappy:
mightchat 2021 年 5 月 29 日 上午 9:16 
does it prevent mech clusters?
selest19 2021 年 5 月 3 日 下午 1:23 
i like i spike lot and this make more fun :D
Space_Lettuce_OG 2021 年 4 月 28 日 上午 6:50 
This is exactly(or close enough) what I was looking for!
Dustin Echoes 2021 年 4 月 28 日 上午 6:21 
It's just what I needed. Not removed mechanoids. Not removed mech clusters. Just no raids. For me mechanoids are something special. Like clusters are special and cool. The raid must be reserved for humans imho. I really thank you, Kirby, for making this mod.
Navaar 2021 年 4 月 25 日 下午 2:31 
Thank you for this mod! Mechanoids are my least favorite part of late game so this'll be a big help.
SHASTA_314 2021 年 1 月 14 日 下午 1:19 
Had to award this rofl of a description someone totally farted :steamhappy:
Fantasy System 2020 年 12 月 25 日 下午 7:44 
I would please ask to make turning off VFE mechanoids to a seperate mod. It is nice IMO to have the vanilla expanded mechanoids new well fleshed out features instead of vanilla mechanoid raids.
Kirby  [作者] 2020 年 12 月 25 日 下午 7:00 
I haven't tested it, but i think because VFE Mechanoids adds a new mechanoid faction. They i think they will still raid you like normal, so i need to do further testing and to see it, plus patching if they do appear.
Fantasy System 2020 年 12 月 25 日 下午 3:09 
Does this still allow VFE mechanoid raids, via their total war mechanics?
SalmonToastie 2020 年 11 月 30 日 下午 10:39 
Thats great. They are the most enjoyable quests when you set up correctly and can be bothered.
Kirby  [作者] 2020 年 11 月 30 日 下午 9:17 
I didn't test it, but i think the patch leaves th e quests alone, i think... So if you happen to stumble a quest that gives you mechanoid clusters, they might appear if you accept the quest... And also the orbital mech cluster targeter can still call in clusters as well.
:)
SalmonToastie 2020 年 11 月 30 日 下午 9:12 
Does this keep the mechanoid cluster quests? If so please keep that as a feature. I like being able to fight them if i choose to for a nice reward. Because they are fun to fight when you are ready for them.
linkhidalgogato 2020 年 11 月 9 日 下午 1:04 
would be nice to have the option to disable raids and clusters separately. still nice mod tho
Pamparampampamparam 2020 年 10 月 22 日 上午 1:58 
I like this. Mechanoids should be rare, event-based foes. Not generic raiders.
Cecell 2020 年 10 月 12 日 下午 1:32 
THREE DAWWWG OOOOOOOOOOH
Patriote 2020 年 9 月 21 日 下午 2:37 
Did I ever tell you about this guy with a big iron on his hip?
Kirby  [作者] 2020 年 9 月 20 日 下午 7:55 
Yes... I think i stole that from three dawg... :slimehappy:
Patriote 2020 年 9 月 20 日 下午 7:16 
Did you make a fallout 3 reference in the 1st paragraph?
(≡◉‿‿◉≡) 2020 年 8 月 31 日 上午 3:36 
nice nice, thanks :)
Kirby  [作者] 2020 年 8 月 31 日 上午 1:27 
I found out why it didn't work. It was a Typo and i made it FactionDef instead of IncidentDef... It Should be fixed now in the quick update. ;)