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报告翻译问题






Can this mod be used alone without Double Population loading?
Most likely an issue with other mods, I've had it happen a few times on a bunch of playthroughs even not using this mod or the base one, this mod just modifies how often the trade ships arrive
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=725465444
The notifications are just shown, if the Comms console is powered.
Could be that i switched it off, cause of power problems. And I just had a solar flare.
So, that explains it....
Just the message of them leaving.
That is kinda annoying.
There are no errors. But I am not 100% sure it is this mod that causes it. I just know, there were notifications before I added this mod. But then before I just had one or two traders in 2 years... So, not many opportunities to verify it.
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1556125249\Patches\MoreTradeShipsPatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1556125249\Patches\MoreTradeShipsPatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1556125249\Patches\MoreTradeShipsPatch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()