Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом






Not sure what is possible, maybe even a configurable mod option to set type of skill points earned?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1869807934
您也能加上这个功能吗?
It's ridiculious that this isnt a vanilla bill
Other Changes:
- Renamed "Nutrient paste meal (refined)" to "Refined paste meal".
- Added the ability to make nutrient paste meals and refined paste meals at the regular electric stove.
- "Packaged Survival Meal" research must now be completed before the "Refined paste meal" recipe is available.
- Refined paste meals no longer rot.
- Refined paste meals should no longer give food poisoning (vanilla nutrient paste meals still can).
- Refined paste meal recipes no longer take twice as much time to make, instead they takes twice as much raw material as ingredients.
My point: Why not also make refined nutrient paste so that it has an indefinite shelf life (like "Everlasting Nutrient Paste" for 0.18)? In my opinion, that would make it worthwhile.
I didnt't want to make anything too far off vanilla, and didn't want to make anything to OP. maybe I could make a longer production recipe, or maybe extra research that removes all source ingredient tags (processed so heavily, you can no longer identify what it is made of). I will look into that.
I'm not sure that I understand, though. Does this just allow the crafting of Nutrient Paste as a job, bypassing the need for a Nutrient Paste Dispenser? What's the advantage, aside from not having to build a Nutrient Paste Dispenser to make it? Also, why the Biofuel Refinery?
BTW: Personally, I'd like a mod that changes Nutrient Paste production such that the insect meat tag/debuff is removed. Human meat tag should remain, IMO. But Nutrient Paste already has an inherent -4 mood debuff. Adding the insect meat debuff on top of that seems like too much of a handicap. Besides, Nutrient Paste is highly processed (usually by a machine). It's probably not much different from gruel or kibble. How can anyone tell that it was made from insect meat?