RimWorld
Nutrient Paste Production
41 件のコメント
Maaxar  [作成者] 7月16日 5時30分 
v0.1.8.0 - Updated to support RimWorld version 1.6.
Maaxar  [作成者] 2024年6月22日 17時12分 
@radioastronomy This mod adds 2 recipes, one that makes the vanilla "nutrient paste meal" and one that makes the "packaged paste meal" added by this mod. The vanilla "nutrient paste meal" is not actually immune to food poisoning (in terms of the XML properties of the food), it just cant get food poisoning when it comes from the vanilla dispenser. The "package paste meal" added by this mod should never give food poisoning, that is meant to be one of the benefits of researching the additional tech and making it (along with it never rotting).
radioastronomy 2024年6月17日 17時10分 
I noticed a lot of my colonists were getting food poisoning from incompetent cook. They were all set to eat Nutrient Paste meals only. Is the chance of creating a Nutrient Paste meal that causes food poisoning based on the pawns cooking skill like other meals? My pawns level up their crafting skill as they produce the Nutrient Paste meals but their cooking skill remains low and I think that is why I am getting so much food poisoning. Is it possible to have the skill allocation split? Creating a Nutrient Paste meal isn't fine cuisine, more a combination of basic cooking and crafting. So getting a little bit of cooking skill and a little bit of crafting skill seems reasonable. Or maybe if the Nutrient Paste meal is prepared at a stove they get cooking skill but if it is produced at a refinery then they get crafting points.
Not sure what is possible, maybe even a configurable mod option to set type of skill points earned?
Maaxar  [作成者] 2024年4月17日 14時24分 
v0.1.7.0 - Updated to support RimWorld version 1.5.
63tian 2022年12月17日 23時28分 
这个MOD貌似可以把干肉饼和其他东西放在营养膏斗里!!mod名字为:Nutrient paste all

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1869807934
您也能加上这个功能吗?
Bree 2022年11月11日 4時59分 
Ohhhhhh it was with just regular paste. My bad.
Maaxar  [作成者] 2022年11月10日 19時34分 
@Bree is this with the regular nutrient paste or the packaged paste? Only the packaged paste should be immune to food poisoning.
Bree 2022年11月10日 13時27分 
Also getting food poisoning from incompetent cook
Bree 2022年11月10日 8時03分 
I am still getting food poisoning from "Dirty cooking area" Is that intentional?
Maaxar  [作成者] 2022年10月21日 11時25分 
v0.1.6.0 - Updated to support RimWorld version 1.4.
Juliking 2022年6月11日 5時28分 
@Nerevars Goat Univeron i only have that if they are not asigned the food in ther plan so look if they are allowed to eat it or you have 20+ pawns each pawn takes one meal per day usualy
Nerevars Goat Univeron 2021年9月22日 11時45分 
It seems like Pakeged Paste Meals don't count as food when forming a caravan, unless 20+ meals is somehow 0 days worth of food. Any idea why that is?
VelxraTV 2021年9月3日 15時05分 
could we have one of these for kibble or meat alternatives for animals?
Maaxar  [作成者] 2021年8月6日 20時07分 
@Gender They should treat the packaged paste meals the same as normal nutrient paste meals (no negative moodlet).
CoffeeKitty 2021年8月6日 0時06分 
Thank you so much for this, my ideology has animal personhood and im trying to keep a flock of carnivorious animals alive and it's basically impossible with out nutrient paste since i can't butcher animals.

It's ridiculious that this isnt a vanilla bill
Gender 2021年8月2日 12時43分 
Does this work for colonies that dont mind nutrient paste meals as well ?
Maaxar  [作成者] 2021年7月21日 16時44分 
v0.1.5.0 - Updated to support RimWorld version 1.3.
Jebeddo 2020年9月3日 14時54分 
It worked, thank you !
Maaxar  [作成者] 2020年9月3日 14時39分 
@Voy Sorry, due to changing the defNames it might not be recognized the same by your old saves. It should not hurt anything to load it anyway, and future saves should be fine.
Jebeddo 2020年9月3日 9時53分 
More accurately, Nutrient Paste Production appears in the modlist but is detected by existing saves as a different mod than the one they used.
Jebeddo 2020年9月3日 9時38分 
Hi, the mod is no longer detected in my Modlist... Any advice ?
Maaxar  [作成者] 2020年9月2日 20時03分 
v0.1.4.0 - Modified Recipe defNames to avoid conflict with Project RimFactory Revived
Maaxar  [作成者] 2020年9月2日 20時03分 
v0.1.3.0 - Updated to support RimWorld version 1.2. Renamed "Refined paste meal" to "Packaged paste meal". Added the ability to make nutrient paste meals and packaged paste meals at the fueled stove. Adjusted the bulk recipes to make 4 meals at a time like the vanilla bulk meal recipes. Changed the "Packaged paste meal" icon to be a green version of the Packaged Survival Meal icon.
silentsnack 2020年7月16日 23時36分 
Looks like there's a conflict caused by Project RimFactory Revived overwriting the recipe with another using the same def name, which can be resolved by loading NPP after PRF.
Maaxar  [作成者] 2020年5月28日 16時08分 
@PickleOnFleek Sorry I have not found an way to do that.
PickleFeasting 2020年5月28日 15時29分 
Is it possible to add the ability to assign the bills to the NPD?
Cute, Pink, and Stupid 2020年3月21日 16時19分 
Awesome, thanks for the hard work
Maaxar  [作成者] 2020年3月21日 14時23分 
Mod has been updated to support RimWorld version 1.1.

Other Changes:
- Renamed "Nutrient paste meal (refined)" to "Refined paste meal".
- Added the ability to make nutrient paste meals and refined paste meals at the regular electric stove.
- "Packaged Survival Meal" research must now be completed before the "Refined paste meal" recipe is available.
- Refined paste meals no longer rot.
- Refined paste meals should no longer give food poisoning (vanilla nutrient paste meals still can).
- Refined paste meal recipes no longer take twice as much time to make, instead they takes twice as much raw material as ingredients.
Cute, Pink, and Stupid 2020年3月19日 13時52分 
Definitely want this for 1.1. Nutrient paste is still very useful
Slinger 2020年3月18日 10時11分 
+1 for 1.1.
Thundercraft 2019年11月20日 19時23分 
Thing is, it seems virtually no one uses the nutrient paste if they can just do real food. Yes, it's nice that the refined nutrient paste makes it so pawns can't tell what it was made from. Yes, it's nice that we can even use plant matter and haygrass for it. However, it takes twice as long to produce. Twice.

My point: Why not also make refined nutrient paste so that it has an indefinite shelf life (like "Everlasting Nutrient Paste" for 0.18)? In my opinion, that would make it worthwhile.
superresistant 2019年8月19日 1時53分 
Avoiding food poisoning is the reason to use Nutrient Paste meals.
Garlic 2019年8月14日 5時31分 
Uh... seems cooking skill is still matter since my every colonist and dogs got food poison. Not that I'm complaining.
welp 2019年6月15日 6時52分 
Thanks for creating this - it's been very useful for feeding endlessly reproducing huskies (and dinosaurs from Dinosauria!)
Moonotaur 2018年11月28日 10時55分 
could you add bills to the nutrient paste dispenser? it'd help a lot
Maaxar  [作成者] 2018年11月4日 6時00分 
I will look into putting the new recipe behind additinal research. I would prefer to use one of the vanilla research projects rather than add another one. Will look at options.
Thundercraft 2018年11月4日 1時18分 
Nice! Finally, a way to use plant matter and hay. I do like the idea of unlocking a more useful version behind research. And having two different stations to craft it could be useful.
Maaxar  [作成者] 2018年11月3日 21時04分 
New update: Added a recipe for "nutrient paste meal (refined)": Makes a heavily processed nutrient paste meal by extracting nutrients from any organic material (including plant matter and haygrass). Takes twice as long to make as regular nutrient paste meals, but the ingredients are no longer recognizable to any pawn who eats it. Also added the ability to make both the regular and refined nutrient pastes at either the Biofuel Refinery or the Drug Lab. Nutrient Paste research is still required for the recipe to appear.
Maaxar  [作成者] 2018年11月3日 11時57分 
@Thundercraft Thanks, the main benefit is to allow mass production of paste meals without needing to do the draft/forbid/undraft trick over and over with a hungry pawn at the normal dispenser.

I didnt't want to make anything too far off vanilla, and didn't want to make anything to OP. maybe I could make a longer production recipe, or maybe extra research that removes all source ingredient tags (processed so heavily, you can no longer identify what it is made of). I will look into that.
Thundercraft 2018年11月3日 11時39分 
First: Congrats on your first (Steam?) mod.

I'm not sure that I understand, though. Does this just allow the crafting of Nutrient Paste as a job, bypassing the need for a Nutrient Paste Dispenser? What's the advantage, aside from not having to build a Nutrient Paste Dispenser to make it? Also, why the Biofuel Refinery?

BTW: Personally, I'd like a mod that changes Nutrient Paste production such that the insect meat tag/debuff is removed. Human meat tag should remain, IMO. But Nutrient Paste already has an inherent -4 mood debuff. Adding the insect meat debuff on top of that seems like too much of a handicap. Besides, Nutrient Paste is highly processed (usually by a machine). It's probably not much different from gruel or kibble. How can anyone tell that it was made from insect meat?
Maaxar  [作成者] 2018年11月3日 9時57分 
Inital release for Rimworld 1.0