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Seconding Mystic Monkey, this rules
While I usually complain about maps that are too dark, the red fog gives the map ambience along with the darkness which is a nice touch.
I hope someday you'll consider an rp_stonewalls_v3 of the map because I am curious of the direction you were going with it. There were boarded up doors which I was curious about and those spikes make me question their origin. You laid the ground work of a mystery that intrigued me to find an answer. The whole map gives me "The Shadow Over Innsmouth" vibes.
Finish or not, good map overall to explore.
Fun fact, the number on the wall is how many spikes there are.
There was planned to be an objective to 'escape' the map, but I wasn't able to get it working before the cut-off point.
If you're talking about the laser thing in the lab like area, that's a completed area that was supposed to have an impact on the escape... Which I never got working.
Other than those points about the map being incomplete, what did you like and dislike about the map, if I may know?
Also, the only ambient sound I added is the atmospheric loop (though you can hear some machinery), so the fact that you hear movement by which I assume watered footsteps is slightly disturbing but completely in line with what went into making the map.
Anything I could improve on?
What are some parts you liked more than others?
What did you think was clever or stupid about the map?
The first reason I had for not having building interiors is related to the first, unreleased and unfinished map. That had no interiors whatsoever, and gave the vibe that only those outside the buildings were saved from instant death in whatever happened to twist the world into what it is now.
The second reason, which I found over the course of this map's creation, is that it saved me an awesome amount of time and effort.
However, there are a select few buildings with interiors.
And as a personal request, if you do like the map, please rate it.
If you have any other questions, comments, or concerns (or wish to share what you think are the best and worst parts of the map), I invite you to comment. It's a great way for me to learn and help out.
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