边缘世界 RimWorld

边缘世界 RimWorld

Early Industrial Societies
82 条留言
melonhead1777 8 月 4 日 上午 8:06 
i hope you will update it, but great mod and either way have a good day:steamthumbsup:
Дядя Джексон 3 月 6 日 上午 7:56 
Up to 1.5?
LNBalestra 2024 年 12 月 20 日 下午 11:58 
@mlie please update?
LNBalestra 2024 年 7 月 29 日 下午 4:34 
@mlie can you update this pls?
grif 2023 年 9 月 7 日 下午 8:32 
does it work in 1.4?
dninemfive  [作者] 2022 年 4 月 16 日 上午 8:27 
Yeah, i assumed so, but loadouts were apparently not spawning in? Could very well be that that's been changed since then, however.
Spyrot La Iguana 2022 年 4 月 16 日 上午 8:20 
I don't think you'll have to do much to make the mod CE compatible as it doesn't add any appareal, armor, or race to the game. But I don't know anything about mod creating so idk
dninemfive  [作者] 2022 年 4 月 16 日 上午 7:56 
Thanks for the offer! i appreciate the sympathy.

Weapon Tech isn't required for 1.1 and later, i believe, for the record, though i think there was still something i needed to do on my end to make the mod fully CE compatible last i checked (probably a year or two ago at this point)
Spyrot La Iguana 2022 年 4 月 16 日 上午 7:54 
Oh sorry to hear that. I hope you surpass your current situation, and maybe update this in your free time in the future.

Good luck with that, be strong!

P.S.1: You can contact me via Steam. I've dealt with depression myself and maybe can help.

P.S.2: If you ever update this mod I heavily recommend removing Weapon Tech 1.0 requirement cause it doesn't work with Combat Extended + Some people just want to have this kind of factions in their game. Not change their whole gun tech system.
dninemfive  [作者] 2022 年 4 月 16 日 上午 7:41 
Would be really cool if i wasn't depressed lol

(i would like to update it at some point, but that makes it hard for obvious reasons)
Spyrot La Iguana 2022 年 4 月 15 日 下午 12:48 
Would mbe really cool if this was updated for 1.3 !
Bongwater 2021 年 2 月 24 日 下午 3:03 
gotcha, thanks!
dninemfive  [作者] 2021 年 2 月 24 日 下午 1:58 
@3am Coffee All the patches are included in the mod and will be automatically enabled with the specified mods installed.
Bongwater 2021 年 2 月 24 日 上午 11:52 
darn, thanks for the reply! (also, where can one find patches for the mods listed under mod compatibility?)
dninemfive  [作者] 2021 年 2 月 22 日 下午 9:13 
@3am Coffee As it says under the header "Mod Compatibility," Apparello 2 is not optional.
Bongwater 2021 年 2 月 22 日 下午 5:45 
can we substitute apparello 2 with vanilla apparel/armor expanded?
Bongwater 2021 年 2 月 22 日 下午 5:34 
is there a version that doesnt require apparello 2 for 1.2?
dninemfive  [作者] 2021 年 1 月 9 日 下午 3:41 
@k0555230 This is an issue with Fluffy's Mod Manager, since I have an update in progress. It's not yet released.
k0555230 2021 年 1 月 9 日 下午 3:21 
the game tells me there is a new version of the mod but i can't find it on steam and don't find any link to an external source
dninemfive  [作者] 2020 年 9 月 7 日 下午 12:19 
@PremierVader As it says under the header "Mod Compatibility," Apparello 2 is required on all versions but Weapon Tech is only required for the 1.0 version.
PremierVader 2020 年 9 月 7 日 上午 1:07 
Is Aparrelo 2 and Weapon Tech absolutely necessary for playing this on 1.2?
dninemfive  [作者] 2020 年 8 月 24 日 下午 12:11 
@Meakin With HugsLib installed, hit ctrl+f12 and post the resulting link.

It's unlikely to be a load order issue specifically; my assumption right now is that the combination of mods you're using is making weapons too expensive for certain kinds of pawns.
Meakin 2020 年 8 月 24 日 下午 12:05 
How do I find the hugslib log? And could it just be a loud order issue? I normally wouldn't put faction mods towards the end of my load order but the requirements of this mod kind of left this mod towards the end
dninemfive  [作者] 2020 年 8 月 24 日 上午 11:54 
@Meakin I haven't noticed this issue in testing - please post a HugsLib log here [github.com] so I can address it.
Meakin 2020 年 8 月 24 日 上午 10:50 
Oh damn I didn't realise Spectre was complaining about CE.... I am not using CE myself!
dninemfive  [作者] 2020 年 8 月 24 日 上午 8:57 
@Meakin Oh well. I don't support Combat Extended for a reason - making it compatible, especially given the fact that I rely on other mods to provide weapons, is incredibly fiddly.
Meakin 2020 年 8 月 24 日 上午 5:37 
Though the Slavers do seem to be far more prone to not having weapons
Meakin 2020 年 8 月 24 日 上午 5:22 
I have the same issue as Spectre. I don't think it's just restricted to the Slavers either - it seems kind of random for me. Sometimes they spawn with no weapons at all, sometimes they all spawn with weapons, and sometimes some have weapons and others don't. I was just building a new mod pack and realising this has kind of put that on hold :/
Deadliest Kitten 2020 年 7 月 29 日 下午 8:16 
I've been using it in 1.1 and every time the Confederate "Slaver Aristocracy" attacks me they have no weapons. They have all the right clothes and all the other factions work fine though
dninemfive  [作者] 2020 年 7 月 27 日 上午 9:38 
@Spectre True in 1.0 but not in 1.1 - you can use it with Vanilla Weapons Expanded instead.
Deadliest Kitten 2020 年 7 月 26 日 下午 3:26 
Great mod but anyone considering it should know it is incompatible with CE (Combat Extended). This mod requires weapons tech which is not usable with CE. If you try to play without it certain factions will just show up unarmed. Besides that great mod
dninemfive  [作者] 2020 年 6 月 18 日 上午 9:07 
@tanyfilina I am no longer updating 1.0 versions of mods. The changes should be (relatively) simple to make if you check the diffs on my github.
tanyfilina 2020 年 5 月 30 日 上午 5:51 
Hello! Would be great to have vanilla weapon and apparel version. I've tried Vanilla Factions Expanded, but it conflicts with something in my modlist. I would try your old version, but you stated it is compatible with 1.0 version, and I'm now on 1.1.
dninemfive  [作者] 2020 年 4 月 1 日 下午 3:34 
@OttersHoldHands It will, unless Oskar deliberately conflicts with my defs. I'm planning a compatibility patch too so my pawns will use the added weapons.
OttersHoldHands 2020 年 4 月 1 日 下午 3:33 
@dninemfive Do you know if this will work the vanilla settlers western mod?
dninemfive  [作者] 2020 年 4 月 1 日 上午 10:21 
@jgsinfw Weapon Tech isn't a hard requirement in 1.1, and for some reason Janson made a separate 1.1 page, so this is intended.
jgsinfw 2020 年 4 月 1 日 上午 1:09 
Not sure if this is the mod or Steam, but when I tried to subscribe, it let me know that I needed the two required mods of Apparello and Weapon Tech, but it directed me to the 1.0 version of Weapon Tech. I have the 1.1 version of WT already added, but that didn't register with the reminder.
dninemfive  [作者] 2020 年 3 月 22 日 下午 6:32 
Thanks!
OttersHoldHands 2020 年 3 月 22 日 下午 6:31 
oh snap :O this looks cool
dninemfive  [作者] 2020 年 1 月 3 日 下午 4:00 
@Skelemann Not really, this mod was built around the flavor of the two mods and each pawnkind uses specific apparel and weapons which can't be replaced with vanilla weapons without drastically simplifying the mod. If you want something simpler, Early Industrial Society still works on 1.0 as far as I know.
Skele₊ 2019 年 12 月 31 日 上午 5:47 
Can I use this mod without those two "required" mods. They both arent that relevant and could easily just use a pool of other weapons and clothing in the base game / modded game. Right?
dninemfive  [作者] 2019 年 8 月 28 日 上午 11:19 
@Jacques Cartier You mean Oskar Potocki's mods? Probably not. I might add compatibility for them, but there isn't enough variety in the weapons and equipment to support this mod's flavor.
Jacques Cartier 2019 年 8 月 28 日 上午 11:12 
Is there any chance I could get a version of this that uses the Vanilla-Like Weapons and Vanilla-Like Apparel mods instead of Apparello and Weapon Tech?
Lucas_ez 2019 年 8 月 23 日 下午 4:21 
a westerado world
Lucas_ez 2019 年 8 月 23 日 下午 4:20 
not sure, even when i dont use weapon tech mods, there is still a bunch of advanced guns even with faction control
dninemfive  [作者] 2019 年 8 月 22 日 下午 5:14 
@Lucas_ez What modern guns?
Lucas_ez 2019 年 8 月 22 日 下午 5:11 
how do i get rid of the stupid modern guns!
BernardTP 2019 年 8 月 5 日 上午 11:46 
@dninemfive I wasn't expecting you to say that, so you have my thanks again. I will certainly keep an eye out for an update in the future.
dninemfive  [作者] 2019 年 8 月 5 日 上午 10:54 
@BernardTP Alright, I'm thinking I'll make it so that the Bandit faction is disabled when that mod is loaded and otherwise integrate their weapons into my factions. Don't expect it too quickly, since I'm busy for the forseeable future, but I might end up playing with Westerado so it will happen eventually.
BernardTP 2019 年 8 月 5 日 上午 10:45 
@dninemfive I figured as much, since it is just a hat after all. With overlap, while I imagine you both add some of the same items I was looking at your mod for the Frontier Association and Slaver Aristocracy factions. Faction-wise, Westerado only adds a bandit faction and a Native American faction so I figured this was a logical complement for a western-themed game. Project Westernization also does western-themed factions, but at least two of them aren't set up correctly according to the logs plus it has tons of item overlap so I dropped that in favor of your mod.

Regardless, thank you for the quick response. I will definitely keep your mod in my load order then.