边缘世界 RimWorld

边缘世界 RimWorld

Defenses Expanded
66 条留言
roberto_melfra 2024 年 11 月 10 日 上午 8:40 
1.5 Please!
Stellar ❤️💙💛 2024 年 7 月 7 日 上午 11:51 
1.5 please
submeg 2022 年 11 月 5 日 上午 2:25 
This was working in 1.3, does anyone know if this is working in 1.4?
ishootnoobs01 2022 年 5 月 4 日 下午 8:20 
can this be used on a pre-existing game
Kamiuno 2021 年 8 月 20 日 上午 8:06 
compatible with save games?
exBeNN 2021 年 8 月 4 日 下午 11:06 
Is this mod gonna be updated?
Astrobia 2021 年 8 月 2 日 上午 10:22 
1.3 update on the way?
PROPHYZ 2020 年 12 月 6 日 上午 2:00 
you have to craft parts for the wire, check your crafting spot.
NiXoN.pYv 2020 年 11 月 15 日 上午 10:07 
How do you use the Concertina wire?
They_Call_Him_Doc 2020 年 10 月 12 日 下午 9:35 
Fantastic mod dude, seriously made me able to build a proper base. Thanks!!!
craze 2020 年 9 月 6 日 上午 2:39 
Hey there, @N7Huntsman. I've updated the mod patch included with this to add support for Wemd's "Simple Concrete" mod, based on the patches for other mods already included.

Here is the new patch operation to insert into the file https://pastebin.com/zmyV1GQ1 . Hope this helps!
BeyondFubar 2020 年 4 月 30 日 下午 7:06 
Love the M14 toe-popper added by this but you don't mention it, maybe activated by another mod I have in conjunction?
DEADSHOOT 2020 年 4 月 28 日 下午 3:26 
A good mod, but could you please make it possible to dismantle and move everything that is in the mod. This would be very useful for raids on other settlements.
Rod Plowman 2020 年 3 月 16 日 上午 7:44 
Thank you for 1.1
ksymicek 2020 年 2 月 27 日 上午 12:15 
Please update this mod for 1.1
Cpt. Rogers 2019 年 10 月 5 日 下午 3:17 
Does this work safely with multiplayer mods?
N7Huntsman  [作者] 2019 年 9 月 16 日 下午 5:29 
@Fallen Yeah, you shouldn't encounter any issues.
ΔTØM 2019 年 9 月 16 日 下午 5:16 
@N7Huntsman can I switch from concertina wire mod to this one without errors?
Darkequation 2019 年 7 月 7 日 下午 10:33 
I installed this and man I slept firmly for the first time in months without a single zed knocking my door, 10/10
I3eauLeBoi 2019 年 6 月 4 日 下午 6:58 
Whatd you need to unlock/research to get these barricades and so on n forth?
Dima 2019 年 4 月 8 日 上午 10:49 
Sometimes the enemy dont get slowed down
Thranos 2019 年 3 月 11 日 上午 7:00 
My only complaint about this mod is that it adds a new tab rather than being in the security tab. I have so many goddamn tabs from mods. Send help.
Jmattspartacus 2019 年 2 月 27 日 下午 5:04 
If you lay a large minefield (4-5 deep in rows) and stagger them, they are extremely effective, amputations for days.
Theplahunter *Spitfire 2019 年 2 月 1 日 下午 8:03 
btw, I think the m14 mines are from this mod, but I wanna say they are a little weak. It seems like they always get avoided despite being planted just before a raid, is that just a me thing or does it seem they always expertly avoid the toe-poppers?
Theplahunter *Spitfire 2019 年 1 月 30 日 下午 9:39 
Ohhh, ok. Thanks Huntsman! I didn't know they could be hand crafted, but I found them at the machining table first.
N7Huntsman  [作者] 2019 年 1 月 30 日 下午 4:37 
It's made at the machining table, or can be made by hand at the crafting spot.
Theplahunter *Spitfire 2019 年 1 月 30 日 下午 4:37 
I can't find which crafting bench to make the razor wire, am I blind or..?
Rance Rance, Devolution 2019 年 1 月 26 日 下午 5:50 
Any chance of moving the things to the Security tab instead of Defenses? Just seems like it didn't need its own tab.
scrummy99 2019 年 1 月 13 日 下午 8:21 
Love defence structure mods!
Parker Posey's Mouth 2019 年 1 月 7 日 下午 1:41 
It's what I always wanted! Thanks!
Deathlock47 2019 年 1 月 1 日 上午 7:52 
it works just fine.
Ralathar44 2018 年 12 月 31 日 下午 5:57 
Whewt, thank you :D.
N7Huntsman  [作者] 2018 年 12 月 31 日 下午 3:41 
While I couldn't get the graphics to work out for a "short" h-barrier, I have added an "h-barrier firing postion," essentially a barrier with some sandbags stacked on top--that should work out for what you're looking to accomplish.
Deathlock47 2018 年 12 月 30 日 下午 11:55 
Thank you. Adding a short version is the perfect solution as it reflects the rolls and and different sizes used in the real world.
Ralathar44 2018 年 12 月 30 日 上午 2:34 
Thank you for your hard work on this, it's appreciated :D. I adapted quickly enough, just didn't want anyone else running into the same death I did as my pawns did not shoot back haha :D.
N7Huntsman  [作者] 2018 年 12 月 29 日 下午 11:31 
Hello, I apologize for the misunderstanding--while it's accurate to say that h-barriers are modernized gabions in a historical context, that's not reflective of how they fuction in this mod--though I can understand the confusion.

The advantage of the h-barriers is that they're blast-resistant; whereas normal walls receive double damage from explosives, h-barriers do not, making them much stronger against sappers and late-game raids.

While I won't change the existing h-barrier in order to prevent missing with the saves of people who have used them as walls, I will add a "short" h-barrier that functions like reinforced sandbags.

And yes, you can fire through the Wire Barriers.
Deathlock47 2018 年 12 月 29 日 下午 11:00 
I got this mod specifically for the H-barriers because i thought it was a genus oblivious choice for mid/late game upgrade to sandbags as they are effectively larger wire held sandbags. I attacked a enemy camp and set up a perimeter using them. I started mortaring the camp to force an attack. They did and I was confused as to why my pawns where not shooting them as the enemy closed the gap, only to find out i just built walls, not cover. It did not end well for my perma death save.
Deathlock47 2018 年 12 月 29 日 下午 11:00 
Good mod but i think the H-barriers should be an upgrade to the sandbags instead of another wall. 2 Steel, 4 Chemfuel and a lot of work/time, is really expensive for just a wall. i would rather use cheap brick, steel or wood that i can build on or just cheap sandbags i can shoot over. T-walls seem like a better choice for outer barriers. Maybe make it so that if you double stack them they count as a wall? i don't know but the game has enough "walls". I hoped for more cover options.

Also can you shoot through Concertina Wire Barricades? if so, super cool. the game needed a fence mechanic.
Ralathar44 2018 年 12 月 29 日 下午 5:28 
Just downloaded this today, the Gabions were providing cover and allowing me to fire over them, the H-barrier claim to be modernized Gabions but do not let me fire over them. Is this intended?
Savoyard 2018 年 12 月 17 日 下午 9:41 
It looks like the update worked. Thanks a bunch!
N7Huntsman  [作者] 2018 年 12 月 17 日 下午 8:19 
Ok, thank you for the information. And don't worry, you're not wasting my time--I made the update after you reported the issue.
Savoyard 2018 年 12 月 17 日 下午 7:42 
I haven't re-launched in a few hours. Hate to waste your time with an issue that you've already fixed, so I'll do it now.

I don't have Fences & Floors.
N7Huntsman  [作者] 2018 年 12 月 17 日 下午 7:38 
Ok--do you have Fences & Floors installed, perchance? It was causing a similiar issue with Palisades. Also, I pushed an update here a little bit ago, are you stil having the issue?
Savoyard 2018 年 12 月 17 日 下午 7:36 
Phew. About 80. I also have Palisades installed, but Combat Extended (the current Steam branch), a couple turrent mods are the defense-related ones.
N7Huntsman  [作者] 2018 年 12 月 17 日 下午 6:23 
Hmm. There was a similiar issue with Palisades, related to some interference from other mods. What other mods are you running?
Savoyard 2018 年 12 月 17 日 下午 6:07 
H-Barriers currently do not function in my game. They can be crafted and 'built', but upon building disappear completely. I'm not seeing any error logs - they simply vanish as soon as the construction project finishes.

Has anyone else had this issue?
Kittamaru 2018 年 12 月 3 日 下午 3:51 
I... think they might be actually.

I'll double check!
N7Huntsman  [作者] 2018 年 12 月 3 日 上午 7:41 
The barriers shouldn't block light, and I'd be rather perplexed if they are doing so in your game. While the obstacles weren't set to block light anyway, I've made a minor update that should prevent it from even being possible for them to block light regardless of what other mods are being run. Your colonists aren't building roofs over top of the obstacles, are they? As these would block light.
Kittamaru 2018 年 12 月 3 日 上午 5:26 
Awesome, thanks! I wasn't sure haha.

One thing - the barriers also appear to block light (they function as full walls) - I presume that's to make sure they aren't crossable?
N7Huntsman  [作者] 2018 年 12 月 2 日 下午 12:13 
Yes, the razor wire obstacles slow enemies considerably. The barriers, however, are solid walls, and can't be crossed.