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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3052462368
Hope it helps anyone!
But i wasn't sure if i was gonna need to rewrite the dependency for it in a local copy(if i could actually figure out how to do that) of Survivalist-Additions here.
I couldn't really afford to test ether concept though.. as i was having too many other issues.
Honestly i've given up on trying to play RimWorld.
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>75.0</fuelConsumptionRate>
<fuelCapacity>40.0</fuelCapacity>
<fuelFilter>
Is this possibly universal fermented related as well?
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch0(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch0 (string)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
What sort of temperature are you seeing that error at?
[quote]
<fixedIngredientFilter>
<categories>
<li>FruitFoodRaw</li>
</categories>
<thingDefs>
<li>RawBerries</li>
</thingDefs>
</fixedIngredientFilter>
[/quote]
[quote]
<modDependencies>
<li>
<packageId>syrchalis.universalfermenter</packageId>
<displayName>[SYR] Universal Fermenter</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2073225100</steamWorkshopUrl>
<comment>
<packageId>Mantrasong.Processors</packageId>
<displayName>Universal Fermenter</displayName>
<steamWorkshopUrl>steam://url/CommunityFilePage/2015487929</steamWorkshopUrl>
</comment>
</li>
</modDependencies>
[/quote]
It'd be awesome if it could be coded to depend on ether/or but i'm pretty certain thats not a thing.
I recall previous versions of the mod spawning reeds on the banks of rivers, and the mod menu options seem to indicate a setting for controlling this, but I haven't been able to get the reeds to spawn since like B18.
I only recently realized how useful the charcoal pit is, turning 25 wood into 75 charcoal. I don't know if it's possible, but charcoal should probably be disallowed as fuel for the tribal passive-cooler (it might be a mod I'm using making this re-fuelable in the first place; if so then my bad).