安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Deadput's verion seems to be buggy, according to the comments anyway. I'm gonna bite the bullet and use LW2 Classes and Perks and try to comment out as much of the unwanted stuff as I can.
The question I want to ask however is how safe is it to activate this mod mid-campaign? I want my first hero units to be the default ones and I don't want it to be left up to chance. So I thought I could just not have the mod active til I get Dragunova, Mox and a Templar first. Is that feasible?
you could try Deadput's version without the classes
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1790938526
alternatively, you could swap out the LW2 perks with ones from other other packs by editing the classdata.ini, but you'll definitely lose some abilities unique to that, like area suppression and bastion.
hero class templates need to be set up slightly differently (ex. they come from a completey different type of soldier), but everything involved is in config/localization unless you're making custom abilities or GTS stuff.
I seem to have run into a problem. Every time I go into the Reaper Cryptic's loadout screen my game crashes, and it only seems to happen with this class. Would you have any idea what could be causing this, whether it be the game or another mod?
you can try using console commands from https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1370543410 to rebuild the soldier until they clue into what they're supposed to be. seems to be a glitch that may happen when there's multiple alternates for the same faction.
They do need to be activated for the perks to show up in game.
deadput's version should work.
All soldiers with Shadow (especially reapers) should start concealed regardless of the mission, as per usual. I'll chalk it up to a little glitch (I have way more mods running than anyone really should). I was just curious if anyone else ran into the same problem.
They use the exact same shadow ability as regular reapers. Sounds like a glitch, but I'm not sure how ambush normally works (tend to negate the risk/etc).
I don't have much experience with these guys, and just did my first covert ambush with one. He didn't start concealed. I assume something must have gone wrong, but is this actually intentional?
Should make it more compatable with mod loadouts.
Could probably prune the list a bit with custom-made perks, but I haven't really dug into creating perks yet.