Stellaris

Stellaris

Terraforming Planet Killers
41 条留言
kinngrimm 2021 年 11 月 30 日 下午 4:42 
is this still working? espicially together with Forgotten Queens?
Lambda  [作者] 2020 年 5 月 2 日 下午 5:38 
Download the mod and edit it to remove the bit in the code that checks for the civic.
Journeyman Prime 2020 年 5 月 2 日 下午 2:55 
Any chance that this tech can become available to anyone?

Reason being I have an old, old saved empire that, through wonderful glitches and great care on my part, has been altered to force-spawn a Tomb World (and get tomb habitability) for its home planet. They don't have the civic obviously, and so can't get the tech.
Lambda  [作者] 2020 年 4 月 12 日 下午 5:07 
@Ryuichiro: That goes for any mod I make, but sure, i'll add it.
Ryuichiro 2020 年 4 月 12 日 上午 8:46 
If you are fine with it, could you add a disclaimer to your description that others can use your work to update or even extend it?
nosivaste 2020 年 4 月 11 日 下午 2:26 
ah ok, sounds good :)
Lambda  [作者] 2020 年 4 月 11 日 下午 2:01 
@nosiwaste: It should be fixable, but I don't use the Planetary Diversity mod and I don't even really play Stellaris anymore due to Paradox being shit at fixing bugs. I might give it another look after I upgrade my computer in a couple of months, at which point I may bring all my mods back up to date.
nosivaste 2020 年 4 月 10 日 下午 11:01 
@Lᴀᴅʏ Lᴀᴍʙᴅᴀᴅᴇʟᴛᴀ this does not work with planetary diversity, if the planet killer weapons are used on a planetary diversity planet, it will just act as a neutron sweep, can you fix this? :)
Earth Defence Force! 2020 年 3 月 28 日 下午 1:57 
"Obviously, this mod is not compatible with achievements" It is when i use a trick up my sleeve.
Chillbane 2019 年 10 月 22 日 上午 8:59 
many thanks, i will activate it to double check :)
Lambda  [作者] 2019 年 10 月 21 日 下午 3:01 
I don't really play Stellaris anymore, but I can't see why it wouldn't be unless they added some new planet types lately.
Chillbane 2019 年 10 月 21 日 上午 11:59 
Is this functional for 2.4+?
Lambda  [作者] 2019 年 3 月 2 日 下午 11:52 
@marky612: Should work on non-colonized habitables, yes.
marky612 2019 年 3 月 2 日 下午 10:00 
Since I've yet to get it in my current game, can the bioshredder be used on owned non-colonized habitable worlds?
marky612 2019 年 2 月 4 日 上午 10:04 
THANK YOU!
Lambda  [作者] 2019 年 2 月 1 日 上午 12:00 
Updated on 2019.02.01 with the Psionic Assimilation Wave planet killer.
marky612 2019 年 1 月 1 日 上午 7:29 
Once the Hive World one comes in I can really play a infection game!
Velaroz 2018 年 12 月 15 日 下午 5:27 
Surprised one wasn't made for Gaia Worlds if you have the ascension perk for terraforming to them.
Lambda  [作者] 2018 年 12 月 9 日 下午 5:03 
Yeah, I will definitely add a new one for Hive Worlds to this mod, since they are the straight-up equivalent of Machine Worlds.
Ryuichiro 2018 年 12 月 9 日 上午 8:23 
Just found this and it's GREAT, thank you so much!
Could you add a 3. option for the new Hive Worlds?

If you don't have the time, tell me and I will make a sub mod by reworking your Nanitic Conversion Ray which you can then link in the description.
Ariadne 2018 年 12 月 7 日 上午 5:32 
I can't believe that isn't in vanilla. Well done.
Alderon Tyran 2018 年 11 月 1 日 上午 7:38 
I belive that it is fair to say that the biosphere shredder is not OP (since the same effect can be made by vanilla means with armageddon bombardment in the same time), however the nanitic Conversion Ray (NCR) I agree in it's current state may be "over powered" the solution to that though, I belive, would be to have the nanitic conversion ray cost exceptionally more in resources (energy/minerals) or require a rare resource. This would lead players away from building it, but leave it as an option for the more fluffy players.

Personally i love the idea of the NCR, andI'd love to make it balanced enough that my freinds wouldn't bulk at the idea of playing with this mod.
Siatru 2018 年 11 月 1 日 上午 3:41 
@Revan nothing wrong with being overpowered with this game's mods, honestly. As long as it's interesting.
Revan 2018 年 10 月 31 日 上午 10:13 
Building any kind of planet killer late game is overall not that expensive, but being able to terraform a planet in 2 minutes to a biome that pretty much only you can survive in and/or gives you a decent production boost is extremely overdoing it, late game or not. I think it'd be best if there was an extremely long fire period or something. That or maybe give an extreme relations modifier to all other empires, and I mean more extreme than the one you already get
Lambda  [作者] 2018 年 10 月 31 日 上午 12:37 
Sure, maybe it could be considered overpowered, but I would argue that by the time you have the technology to build Colossi, it's a moot point.
The Great Whael 2018 年 10 月 31 日 上午 12:11 
Considering its all behind an exscusive asencion perk, and a bucnh of late game tech I would say its not that over powered.
Revan 2018 年 10 月 30 日 上午 11:38 
Isnt the ability to basically terraform planets at such a relatively low cost kind of super over-powered? Especially for Machine Worlds
Lambda  [作者] 2018 年 10 月 29 日 下午 10:26 
Meme like it's 1488: You can still Armageddon bomb them.
Dax 2018 年 10 月 29 日 下午 3:40 
Can we get the option to shred native planets?
Certified Married Incel 2018 年 10 月 29 日 上午 11:25 
What about Fanatical Purifiers like myself who want to turn xenos' worlds into lifeless wastelands without the Post-Apocalyptic civic? :(
Starways System 2018 年 10 月 29 日 上午 10:08 
Excellent.
Lambda  [作者] 2018 年 10 月 29 日 上午 3:58 
Aymeric: It *should* be possible to do that, but I'm not going to do it in this mod.
Aymeric 2018 年 10 月 29 日 上午 2:05 
Cool! Can you make a colossus size weapon that can turn a gaia world from instead of becoming a tomb world, it becomes the type of planet your empire's prime race can thrive on? even if it is only for xenophobe empires?
Lambda  [作者] 2018 年 10 月 28 日 下午 8:58 
@Eternal Doomsday, because post-apocalyptic civs get the Survivor trait, which means they don't mind settling on Tomb Worlds.
EteDec(Astral Overseer/Deci_Str) 2018 年 10 月 28 日 上午 2:52 
Why it must be Post-Apocalyptic for Shredder?

If they are not crazy, they likely ban nuclear things because they suffered heavily from it
Lambda  [作者] 2018 年 10 月 28 日 上午 2:03 
akeean: This should be fixed in the latest version of my mod. Also made a few other fixes.
Lambda  [作者] 2018 年 10 月 27 日 下午 8:03 
akeean: Ok, I'll have a look at those interactions next time I'm at my PC.
akeean 2018 年 10 月 27 日 下午 4:17 
tried using the machine world nanite dispersal on a fallen empires holy world... it fired, (got the collosus fired notification) but the planet remained a gaia, fallen empire did not react and my camera was thrown off the galaxy map, needed a reload to recover :-(

Happend twice in a row. Loads of mods, tho including Zenith of the Fallen empires and Fallen Empires Expanded (with compatability fixmod)
Nebelturm 2018 年 10 月 27 日 上午 10:32 
That's quite interesting!
Well done!
:Gifting:
Mish 2018 年 10 月 26 日 下午 4:56 
rude
starfirejordan 2018 年 10 月 26 日 下午 12:12 
ok then