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报告翻译问题
"Survivor - Guarantees you will always bleed out on your first death on a mission, and reduces your wound recovery time."
"Steadfast - Grants immunity to disorientation, mind control, and panic."
Why does the pharmacist, not to mention their healing path have self-preservation immunity perks? They seem redundant when I can just equip a mind shield or life support PCS and have the benefits of an entire perk slot.
Wouldn't they be better as another stim? Like- a temporary immunity? A vaccine? Something you pop before engaging in a firefight as a safety net? Seem's weird to give a medical role this odd amount of immunity/defense as a support role, when it'd be better suited to a class meant to take attacks.
Started a new game in Debug mode.
Got this red screen error:
"Tried to build soldier ability tree without a set soldier class. @gamplay @mnauta
Invalid ClassTemplate detected, this unit has been reset to Rookie and given a new promotion.
Unknown item template SMG_CV specified in loadout F_Pharmacist"
What did I do wrong?
I need to be able to make the Stim Gun sit in the utility slot.
How do I make this happen?
I'm using Iridar's WSR and I've managed to change the mesh of the Stimgun to look like the medikit and shoot the healing laser that the Advent drones use, however there's no way to change the texture appearance (that i'm aware of atm anywho), so whilst the Stimgun looks like a Medikit in shape, it has the regular pistols "skin".
Uses XModBase 2.0.1
Could it be upgraded to 2.0.2 or later? Otherwise this mod will be undoing a Highlander fix:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed/
I got promotion to rank 8, but I can't see that with the mod "New promotion screen"
An expedient solution that I think wouldn't be too inaccurate would be to simply borrow the Long War Holotargeter animations whole cloth for the Stim Gun. "Shooting" a Holotargeter isn't flashy (it's just the targeting animation), but I don't think that a Stim gun wouldn't be all that flashy anyway. Plus it is carried on the back, where it won't interfere with the animations for normal pistols.
Maybe also perhaps change the projectile animation to say, the little beam laser that the drones use to heal?
@nelVlesis The Recovery Stim uses the same values for healing that Medkits do. This is because it overrides the Medkit healing ability if one is equipped (similarly to the Specialist's Gremlin Healing)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1930944355
And because a skill from the Healing Darts line actually says it requires "Revive" which doesn't exist. I only get the classic Revival Protocol for Gremlins and it doesn't count as "Revive" so it's not that.