边缘世界 RimWorld

边缘世界 RimWorld

[Abandoned] Tiny Workbenchs
41 条留言
JessieFeathers 2021 年 12 月 9 日 下午 3:50 
1.3?
Mlie 2021 年 2 月 7 日 下午 1:24 
HowMuhKevinNah 2020 年 11 月 17 日 下午 5:41 
@Aion Algos - This still work?
GenericName1 2020 年 9 月 1 日 上午 9:32 
Does this work on 1.2?
sterale14 2020 年 3 月 13 日 上午 9:07 
Thanks!
Honshitsu  [作者] 2020 年 3 月 12 日 下午 7:54 
it's now 1.1 compatible
sterale14 2020 年 3 月 12 日 下午 4:45 
still updating?
el.ron.mcbong 2020 年 2 月 26 日 下午 10:27 
Thank you very very much :steamhappy:
Honshitsu  [作者] 2020 年 2 月 26 日 下午 3:36 
I was hoping someone else's mod would replace the need for this one, but since it hasn't happened yet (to my knowledge) I'll be updating it shortly
Super Chan 2020 年 2 月 26 日 下午 2:05 
1.1?
el.ron.mcbong 2020 年 2 月 24 日 下午 3:27 
Can you update this great mod Please
Honshitsu  [作者] 2019 年 8 月 1 日 下午 6:45 
@dracoix 🐉 , ooh I see. That's a great idea. Far more flexible than what I suggested.
dracoix 🐉 2019 年 8 月 1 日 下午 6:23 
I've gotten into the groove of splitting up each 3x1 table into its three 1x1 part and making a north-south-east texture for each. As for masks for the stuffed tables, I might as well pull the assets from BVM.

The overall concept right now is to be vanilla-fied modular benches and upgrades. All base benches require no power and would be a linkable facility to similar base benches and upper tiers. So in theory you could build the full blown 3x1 table from 1x1 parts that all visually pixel snap together like any other building. So if you put a vanilla Machining Table next to a 1x1 Machining 'block' whether it be north, south, east, west, rotated, etc it will look like it belongs, and so far... it does ;) Quick&dirty next to a 3x1: https://i.imgur.com/3xr2S9E.png

The greatest enemy now is featurecreep, but I'm hoping me splitting each 3x1 table into 3 1x1 parts keeps that at bay. Assets first, coding second.
Honshitsu  [作者] 2019 年 8 月 1 日 下午 5:26 
@dracoix 🐉 ,

Wonderful. And yes, this is very poor quality. It was just something I threw together really quick for personal use. Actually, that tends to be the case for most of my stuff... Pretty much the only mod I ever intended for public release was R++ lol

Since you're going to do it properly; I'd recommend implementing correct masking along the same lines as the "Better Vanilla Masking" mod. Also if you know how, mod config menu options for the workspeed multiplier etc. would be nice so people could tweak balance and choose whether they want the tables to require fewer resources but work less efficiently (space v. time tradeoff) or be the exact same as the vanilla tables but only smaller.

---

I'll deprecate this mod and leave a link in the description to yours as it's going to be a direct upgrade and replacement.
dracoix 🐉 2019 年 7 月 30 日 下午 10:06 
Hey Aion, just a heads up, I'm overhauling this concept with credit to you and the Small Workbenches author (now goes by HeartDigger). Differences being proper north-south-east texturing, extensive xpath patching, some secret sauce for QoL like lighting, modular additions, etc. If you wish to be a contributor for the release let me know and I'll add you.

P.S. '<xpath>Defs/RecipeDef/recipeUsers[./li[contains(.,'STRING')]]</xpath>' makes babies cry. A+ for awesome xpath understanding, C- for use case. :3
Honshitsu  [作者] 2019 年 4 月 3 日 上午 10:25 
@Scotty , likely. I credit Voyager because I used his XML as a template, though this is probably different enough to where I don't need to. When I was browsing the mods I saw his and wanted it in my game; so I decided to make my own version (1x1 benchs, workspeed penalty, etc)

It's not the same but I think it's decently balanced.
Scotty Fox 2019 年 4 月 3 日 上午 6:11 
Hey, the MIT license for the original small workbenches is really really vague. I'm half sure it's completely possible to update it if the updated version is in accordance with the license.



Honshitsu  [作者] 2019 年 3 月 22 日 下午 4:41 
@Jaxx - pshoooo , you could do that yourself :D look at the files for this mod, and you'll see the cost to build and you can add global workspeed modifiers to the benches.
Jaxx - pshoooo 2019 年 3 月 22 日 下午 3:29 
these are great for use with Save Our Ship! can have compact little production rooms. just hoping someone makes space-age version workbenches that are as compact but more expensive to make with a better work speed...
Honshitsu  [作者] 2019 年 1 月 21 日 下午 1:57 
@熊Bear ʕ•̀ᴥ•́ʔ , @sugarbunnylet your both very welcome
Lance 2019 年 1 月 21 日 上午 11:49 
Thankyou for making this. I'm very compact with my colony building, and the huggggge workbenches were a pain ♥
Bear 2019 年 1 月 8 日 上午 5:34 
good mod, thanks your help.
Honshitsu  [作者] 2018 年 11 月 23 日 下午 11:30 
-just woke up to do something

How about you make the mod yourself? :D

You can figure out the folder structure by just downloading any old mod from the forums and using it as an example.

Open "...\RimWorld\Mods\Core\Defs\ThingDefs_Buildings\Buildings_Production.xml" find defName "NutrientPasteDispenser". Pretty much copy&paste it into your own mod, but change the defName to something unique. Change the "size" and graphicData's "drawSize" to be (2,2). May also want to adjust "damageData" and "shadowData" or just delete them entirely. If the texture looks derpy, maybe look into making your own or editing the 1.0 one from https://github.com/RimworldModders/rimworld-assets then changing the texpath

-and now back to sleep.
timsteele 2018 年 11 月 23 日 下午 5:24 
BTW could you add that you have to research to use these machines , took me a minute to <not< find them and go looking :-)
timsteele 2018 年 11 月 23 日 下午 5:09 
It does not exist in a 2X2 version , there is a 1X1 B19 that works but I feel is to small :-) It may be popular I hear alot about how the Vanilla one is just HUGE which it is 3X3 . Look into it if ya want I'd love it but you are not my personel mod maker , thanks for getting back to me I appreciate it .
Honshitsu  [作者] 2018 年 11 月 23 日 下午 4:02 
i could... but i dont nessisarily want to... errrh idk depends on how many people want it (doesnt it already exist? should be easy enough)
timsteele 2018 年 11 月 23 日 下午 3:28 
Is there a chance you may be the guy who can make a 2X2 nutrient paste dispenser ?
Clive_RIP 2018 年 10 月 30 日 下午 4:27 
hehehe it's all good
Honshitsu  [作者] 2018 年 10 月 30 日 下午 4:24 
@Clive_RIP
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU---

im not changing it :l
Clive_RIP 2018 年 10 月 30 日 下午 4:22 
workbenches* :D
Pushka 2018 年 10 月 28 日 上午 7:09 
I have it at the very bottom and it works with every other mod. Except for that one. Maybe its more the hay mod that needs fixing. XD
Honshitsu  [作者] 2018 年 10 月 28 日 上午 4:59 
@Pushka , try loading this mod at the bottom. If they defined it properly, this mod should automatically be compatible
Pushka 2018 年 10 月 28 日 上午 4:56 
Hello! Is there a chance you could make this mod compatible with hay is kibble mod? Thanks!
Honshitsu  [作者] 2018 年 10 月 26 日 下午 7:47 
Updated various textures. Added hand tailoring and fueled smithy and stove.
RobotReverie 2018 年 10 月 26 日 上午 5:48 
This mod is going to be a lifesaver for the “Tiny Fallout Bunker” scenario/challenge thing I have planned, thank you so much!
Cinericius 2018 年 10 月 25 日 下午 10:38 
A tiny fueled stove would be perfect!
milky 2018 年 10 月 25 日 下午 6:45 
COOL
average paper enjoyer 2018 年 10 月 25 日 上午 8:57 
hello, is there a chance you could make tiny fuel stove? :Ocelot:
wejrd 2018 年 10 月 25 日 上午 5:37 
please do op version
i mean 100% work speed and all that stuff
sorry for bad english
Bagger 2018 年 10 月 24 日 下午 11:12 
...long time! ;)
suyeong 2018 年 10 月 24 日 上午 7:58 
I LOVE U