边缘世界 RimWorld

边缘世界 RimWorld

[XND] AutoOwl
34 条留言
sardaine 2021 年 3 月 10 日 上午 2:31 
Stanley Paper 2020 年 11 月 27 日 上午 9:47 
Not sure on the specific incompatability/mod conflict, but this mod breaks the game in 1.2 with *some* other mod. Infinite loop prevents UI elements from being drawn, breaking all menus. It seems related to the screenshot key being set to null breaking the keypress listening function. Removing this mod fixed it. Not sure how or why this happens.
Paradies 2020 年 3 月 10 日 上午 4:40 
If it's not too much, would it be possible to update this mod too? Some people maybe don't want a bigger mod for just a nightowl setting.
g3 2020 年 3 月 9 日 上午 5:45 
thank u for ur service
XeoNovaDan  [作者] 2020 年 3 月 8 日 下午 2:29 
AutoOwl has now been succeeded by Tiny Tweaks, which includes this mod's functionality!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2017485672
Raider1 2020 年 3 月 3 日 下午 10:55 
@XeoNovaDan sounds great
g3 2020 年 3 月 2 日 下午 3:22 
pls 1.1 when ur back
Mr-Bandit 2020 年 3 月 1 日 上午 3:38 
can't wait to see whats coming...
Mol 2020 年 2 月 25 日 下午 7:49 
Good luck! TE is a really good mod.
XeoNovaDan  [作者] 2020 年 2 月 24 日 下午 10:51 
@Molin - I'm away for a few days but it'll probably be after the rest of my mod updates have been pushed, out of which Turret Extensions + TE Turret Expansion are currently taking priority. Turret Extensions for 1.1 is pretty much done, and TE Turret Expansion for 1.1 is about 90% done
Mol 2020 年 2 月 24 日 下午 7:07 
Hmm any eta on when your mod will be released?
XeoNovaDan  [作者] 2020 年 2 月 22 日 上午 8:34 
Note for 1.1: This mod is being merged into another upcoming mod I've had in the works for some time, thus this release won't be updated
Matakor 2019 年 3 月 23 日 下午 11:02 
@GenBOOM That's not a bug. As stated in the description, it only functions on pawn's SPAWN. It's not a constant check, so it suddenly gaining a night owl trait isn't going to mean anything.

If anything, I'd say request that the People Can Change mod author add in a schedule change on trait gain instead of here.

After all, it's not standard for a pawn's traits to suddenly change or even be gained, because vanilla sets them at spawn.
GenBOOM 2019 年 1 月 29 日 下午 7:14 
doesn't work with "People Can Change" mod where someone can suddenly become a nightowl and then change back again a day later.

maybe set a default nightowl restriction, and then detect it twice a day? just as an option would be amazing.
Lickspittle 2019 年 1 月 4 日 上午 6:19 
Hmm... I don't have any problems with this. Most likely some other mod is causing incompatibilities, not the other way around.
EbolaKnight 2018 年 12 月 22 日 下午 2:27 
Currently with 1.0 this mod is causing my colonists to not be able to be drafted. will post mod list later
Adeptly Inept 2018 年 11 月 3 日 下午 12:28 
I had so many colonies with fussy nightowls in the past, so when I saw this, I thought, "MAN that'd be helpful." This is, ever since I added the mod, RNG has decided there's no such thing as nocturnal pawns anymore. Go figure, right?
XeoNovaDan  [作者] 2018 年 11 月 3 日 上午 2:59 
Another update (again by Dingo) which now fixes night owl prisoners so that they too will follow the night owl schedule.
XeoNovaDan  [作者] 2018 年 10 月 31 日 上午 11:31 
Alright, pushed an update that was actually a direct contribution by Dingo, who himself has made some great mods like No Forced Slowdown and Hand Me That Brick. Should fix some bugs.
XeoNovaDan  [作者] 2018 年 10 月 29 日 下午 4:26 
Alright, incompatibility noted for now which I will address at some point.
Jragon 2018 年 10 月 29 日 下午 3:58 
frokes, the mod is also messing with my schedules too
frokes the SWE/GER 2018 年 10 月 29 日 上午 9:16 
Really like the idea of this mod but sadly it messes up my scheduals on every load. Also playing with humanoid races 2.0.
Captain 2018 年 10 月 28 日 上午 9:58 
This is interesting. I started using the first night owl last night and was thinking.. this should exist.
XeoNovaDan  [作者] 2018 年 10 月 28 日 上午 2:24 
Huh,thought that was fixed. As Collserra said, an error log would be appreciated.
J0s4U8 2018 年 10 月 28 日 上午 1:48 
IT DOESNT WORK WITH humaniod races 2.0
Devildog 2018 年 10 月 27 日 下午 9:44 
nice
NotTildaSwinton 2018 年 10 月 27 日 下午 8:03 
@Ksh1042 that's really odd, these two mods should have nothing to do with each other

can you post an error log?
MN 2018 年 10 月 27 日 下午 5:02 
Not compatible with "Humanoid Alien Races 2.0". World can not be created.
DaemosZythaer 2018 年 10 月 25 日 下午 7:17 
Works fine for me.
Mattyboy0066 2018 年 10 月 24 日 下午 9:38 
Don't worry about it time wise, I was just informing you. :D
XeoNovaDan  [作者] 2018 年 10 月 24 日 下午 9:28 
@Mattyboy0066 - Hmm, will look into it at some point. Been fairly busy for the past couple of days so I don't really have much time to actually look into it for now.
Mattyboy0066 2018 年 10 月 24 日 下午 6:13 
okay... so I've found two bugs. It causes non night owls to have a night owl restrictions. It also constantly resets the restrictions you've set for them.
DaemosZythaer 2018 年 10 月 23 日 下午 8:17 
Savings clicks one mod at a time
obama 2018 年 10 月 23 日 下午 4:29 
epic