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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2015371021
Hope this helps anyone!
Apparently removing the patch lets it just show up anywhere now. xD
- Removed patch previously required for smoothing NPS's basalt.
- Rewrote XML patches to improve load efficiency slightly.
Now my prisoners have an even more beautiful prison ;>
- Added fixes to allow basalt from "Nature's Pretty Sweet" to be smoothed and etched.
Thank you for the hint! I'll head over to the other mod's page and ask around there!
(Well, OK, technically, I could add patches and/or new defs in this mod as necessary to correct the oversights in that mod, but I'm not sure that's something I want to get into.)
From what I read in an older version of this mod, you were able to smooth Basalt walls, right?
Seems like official Rimworld doesn't support that yet.
Is it possible to add the ability for other mods' materials to be smoothed in your mod?
Thank you for this great mod and your work on this! :)
- Inside corners will no longer be "auto-smoothed," as while that feature is fine in vanilla, where smoothed walls come in one and only one flavor, it doesn't work so well in the context of the mod.
- Pawns can now smooth and/or etch inside corners themselves.
Unfortunately, something in the mod has indirectly affected the handling of inside corner tiles, such that they sometimes now "pretend" to be etched walls instead of smoothed walls.
I need to find the bit of code that handles that. I could just fix it so the inside corners always "pretend" to be smoothed walls, but more likely, I'll just override it completely, and then allow pawns to actually smooth/etch the inside corners, just as they could in earlier versions of the mod.
Hopefully, that all makes sense. :D
Inside corners have always been problematic, as they can be seen, but pawns normally can't affect them. (A pawn can only work on a tile if at least one side is accessible, not if only a corner is accessible.)
In the original versions of this mod, that led to inside corners being ugly, since the walls were smoothed, but the corner wasn't. I eventually fixed that by allowing pawns to actually smooth inside corner tiles just as they could regular wall tiles.
Tynan, when he added smoothing to vanilla, opted to deal with the issue differently. Inside corner tiles effectively "pretend" to be smoothed, if the tiles on either side of them are smoothed. This allows inside corners of smoothed stone rooms to look nice.
@Sixdd & Charon: I've noticed that as well, but have no idea how to correct it, as it appears to be a bug in how vanilla is displaying the tiles. (The mod doesn't in any way affect that "inside corner" tile, and in fact, if you mine next to it, you'll see that despite the inaccurate display, it *is* in fact still natural unsmoothed stone.)
It could come at cost of extra time spend on eatching the wall.
Extra beauty could also depend on type of design and artist lev.
This would bring something significant and beautiful into the game.
@Silver Knight: At the moment, no; the etched walls have the same beauty as smoothed walls, and decorated walls are simple "eye candy." I haven't figured out yet how to change the beauty value in wall defs that are dynamically created, as opposed to actually being defined in XML files.