边缘世界 RimWorld

边缘世界 RimWorld

Outdoor Lighting
143 条留言
Butterfly 2024 年 4 月 16 日 下午 12:43 
Still working properly on 1.5
2243205817 2022 年 12 月 14 日 下午 11:12 
It works well with 1.4.
If you need 0 warn,just add " <li>1.4</li>" in about.xml.
HIVEMIND 2022 年 11 月 20 日 上午 7:23 
wake up samurai
velcroboy333 2022 年 11 月 14 日 下午 3:18 
I made an update of this mod here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2888755935

@Stormknight, if you ever want to take over again, let me know. Thanks.
MissCarbonheart 2022 年 11 月 7 日 下午 12:53 
Please can we have a 1.4 update? Thank you! <3
kebabbery 2022 年 11 月 3 日 上午 10:51 
I would love to see this on 1.4
Amii 2022 年 10 月 28 日 上午 9:34 
Will this be getting a 1.4 or does it work with 1.4 does anyone know?
Ramie 2022 年 10 月 25 日 下午 3:51 
I love these additional lighting choices, so if it could be updated with the versions, I'd appreciate it. :)
crowb.ird 2022 年 7 月 30 日 下午 6:36 
This mod would be goated if you could control when the lights turn on and off
pibble 2022 年 4 月 18 日 上午 5:50 
How could i go into the mod files to change certain parameters? I would like to extend the 17 to 7 hours limitation due to my biome, thanks in advance!
rpayne88 2021 年 12 月 1 日 下午 11:17 
Any possibility you could change them to function based on ambient light level instead of time? It'd be nice if they turned on during eclipses as well.
Mlie 2021 年 9 月 11 日 下午 1:49 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Oukan 2021 年 7 月 25 日 上午 10:09 
It seems to work fine for 1.3.
Ayane 2021 年 7 月 22 日 下午 11:59 
Has anyone tested if it works or not with 1.3?
hoia 2021 年 7 月 21 日 上午 10:09 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Pookage 2021 年 7 月 20 日 上午 3:58 
Is there a plan to have the street lamps rotate fully instead of either facing left / right? Perfect mod otherwise!
Heady 2021 年 7 月 17 日 下午 5:36 
1.3 pls
1337 Kiwi 2021 年 7 月 15 日 下午 8:59 
Any possibility for an update to 1.3? It would also be nice if the floodlights lit up, thanks. I use the floodlight to light up my quarry (mod) to give it that industrial feel.
Frigglish 2021 年 6 月 26 日 上午 4:58 
Tak 2021 年 6 月 21 日 上午 9:02 
I'm looking for a mod that makes daylight ambient, so it travels under roofs a certain distance. I hate that one single roof tile will make light level go from 100% daylight to 0% total blackness, it makes no sense. Does this mod exist anywhere?
Hydromancerx 2021 年 6 月 9 日 下午 12:18 
@Stormknight - Could I use your art of the lamp posts to make a "Wind Turbine Lamp Post" mod?
Ramie 2021 年 6 月 2 日 下午 11:18 
Thanks for updating! :D
Stormknight  [作者] 2021 年 5 月 13 日 上午 5:56 
@Vakaria My game is at 1.2 so I haven't tested against 1.0 - it should work though!
Do0m[y] 2021 年 5 月 13 日 上午 2:01 
@Stormknight — Thank you for the 1.2 update!
Vakaria 2021 年 5 月 12 日 下午 6:46 
@Stormknight: Thank you! I will make a note on the 1.0 page I uploaded.
Stormknight  [作者] 2021 年 5 月 12 日 下午 5:44 
Officially added 1.2 to the supported versions. It should work with 1.0, 1.1, and 1.2 now.
smerthin flop 2020 年 11 月 11 日 下午 6:29 
This mod works just fine on 1.2.

I love this mod but I wish the flood and street lamps would turn on during eclipses.
Do0m[y] 2020 年 10 月 1 日 下午 1:06 
Can you, please, update your mod for the version 1.2?
Thank you in advance!
Neptimus7 2020 年 9 月 26 日 下午 1:20 
Hi! Since this works in 1.2, can you please add the it to the SupportedVersions section in About.xml? Thanks!
Sven 2020 年 9 月 2 日 下午 7:00 
Can't find the floodlight...is there a research needed?
Ramie 2020 年 8 月 23 日 下午 10:05 
Maybe this mod's version number just needs to be updated to 1.2 and then it won't show as not ready?
Stormknight  [作者] 2020 年 8 月 21 日 下午 3:33 
Yeah, it runs just fine. :)
Razor 2.3 2020 年 8 月 18 日 下午 5:24 
@Trojan It's a pure XML mod; it should be compatible.
Trojan 2020 年 8 月 13 日 下午 1:19 
has anyone tried this out as is on 1.2?
Ramie 2020 年 8 月 12 日 下午 10:07 
Please update to 1.2 :)
SURA 2020 年 6 月 29 日 下午 1:20 
I'm not seeing a toggle for allow/disallow refueling lamps. Is this normal or some sort of error?
evilenterprizez 2020 年 6 月 29 日 上午 2:22 
Or a switch that activates all connected lights.
PhoenixDIE 2020 年 6 月 20 日 上午 9:34 
Nice mod stormknight. Hope work slows down for you soon man. Trust i know the feeling man. Gl and keep this awesome ♥♥♥♥ coming brotha :D
Vakaria 2020 年 6 月 2 日 上午 11:11 
@Stormknight! Thank you so much for your permission! I will take down that copy whenever you get this updated. I appreciate your sharing it with us!

Link to 1.0: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2116900836
Stormknight  [作者] 2020 年 6 月 1 日 上午 11:51 
If you'd like to do so, sure! I'm just really struggling with finding time currently, with work being insanely busy.
Karn Liberated 2020 年 5 月 31 日 下午 5:47 
@Stormknight I would LOVE if you agreed to @Vakaria's suggestion!
Vakaria 2020 年 5 月 31 日 下午 12:39 
@Stormknight: I still have a copy of the 1.0 version. If you are not going to post it again, do you mind if I upload it with credit to you? There are a lot of us still in 1.0. Thanks!
weregamer 2020 年 5 月 30 日 下午 8:12 
I've been using this for a while, and find myself considering whether to keep it on my next game because I end up choosing not to use these lights much. All just a bug in your ear, because I know that maintaining a mod can too easily become an unpaid second job.

The schedule should really be exactly the opposite of a sun lamp. That would help even out the base power use better, and would make putting a couple of these in the hydroponics room work as well as it ought - regular lights are redundant while the sun lamp is on.

I wish the power usage was easily configurable; I use Wall Lights with its sliders set so it doesn't take unreasonable amounts of power just to light the base; it would be great if you could add a mod settings UI similar to that mod's.
Vakaria 2020 年 5 月 25 日 上午 10:59 
@Stormknight: Would it be possible to just post 1.0 separately? There are still a lot of us on that version. Thanks.
Stormknight  [作者] 2020 年 5 月 23 日 上午 8:49 
@SageRourke - That's definitely something I want this mod to have an option for, yes - it's how I wanted it to work originally, but it requires a bunch of C# coding, which I am out of practice on, so may be some time before it does (I am currently playing lots of Terraria - I will be back on Rimworld though).
@Kam Liberated - I'm not even sure how to go about doing that. I have version 1.1 so lack a way to test and check what's happening and can't see any documentation on how/why the mod doesn't work on 1.0.
Karn Liberated 2020 年 5 月 22 日 下午 2:10 
Still checking in daily to see if we have a 1.0 fix, would really be appreciated!
SageRourke 2020 年 5 月 21 日 下午 7:45 
@Stormknight sweet mod, much obliged. One request would be that rather than using the game time to determine when the lights turn off and on could you use the light level of the tile on which the outdoor light is on? During an eclipse the outdoor lights all remain off during daytime hours even though it is dark. Or if that code path is too tricky, an option to set the outdoor lights to be on at all times.
Vakaria 2020 年 5 月 16 日 下午 8:42 
My 1.0 is broken as well - missing textures
Karn Liberated 2020 年 5 月 14 日 下午 3:21 
@SteelxWolf still broken on 1.0 it seems.
SteelxWolf 2020 年 5 月 14 日 上午 10:07 
does this work for 1.0 or not? because its still got the texture issue error logs