Total War: WARHAMMER II

Total War: WARHAMMER II

O6OPMOT's Defender of the Empire (S&F)
46 kommentarer
NoSkill 6 aug, 2021 @ 9:56 
Is S&F silence and the fury?
O6OPMOT  [skapare] 9 jul, 2020 @ 9:05 
@is mud wet dirt It works only for Karl Franz.
is mud wet dirt 5 jul, 2020 @ 7:49 
I started a new game, and after a few turns I still don't the see any modifier. Can it be because I'm playing with mixus unlocked? Or because I'm playing as the golden order? Thanks!
O6OPMOT  [skapare] 4 jul, 2020 @ 7:23 
@is mud wet dirt Yes
is mud wet dirt 3 jul, 2020 @ 11:29 
Does this work with SFO?
viranto 27 jun, 2020 @ 13:56 
Oh, why i don't see this mod before. Amazing, thank you!
O6OPMOT  [skapare] 21 jun, 2020 @ 1:24 
@Deviant Ок, я просто не парюсь с оформлением. :)
Deviant 20 jun, 2020 @ 14:52 
Пожалуйста обнови картинку мода. Исходя из картинки мода, я подумал, что этот мод также убирает механику лояльности курфюстов и имперского авторитета ... Потом 20 минут искал мод, который конфликтует с тем чего нету ("удаление" этих механик). И только потом понял, что скриншот с древнейшей версии вахи (без имперского авторитета и лояльности курфюстов)...
~Grim~RøA EøS~ 15 jun, 2020 @ 8:04 
There was an issue at one point it wasn't updating when all the regions were empire owned. Until I restarted my game that is, it's working perfectly now with a jump from 32% to 100%
28 Woo 10 jun, 2020 @ 8:16 
Thank you :luv:
O6OPMOT  [skapare] 4 nov, 2019 @ 8:13 
@Shatilov No, it doesn't.
Shatilov 3 nov, 2019 @ 16:55 
Does this effects the AI as well,
O6OPMOT  [skapare] 18 sep, 2019 @ 14:23 
Have to be.
C8H11NO2 18 sep, 2019 @ 9:45 
Is this mod compatible with The Empire - Reloaded by Zarkis?
MINOS 17 sep, 2019 @ 1:03 
I just had too many Mods running - using Kaedrins Mod Manager and it doesnt matter which Kind of Mods im activating, its capped at a Maximum of 84 ;)
The many Reskins ar bloating it up.
It became like Skyrim and i merged Mods to fix it.
O6OPMOT  [skapare] 16 sep, 2019 @ 10:39 
@✠ M I N O S ✠ Looks more like the encompatibility...
Guess, some table data intersects...
MINOS 16 sep, 2019 @ 6:17 
Ah nevermind, not your Fault!
Its a maximum on Script Mods one can use, - no matter which of them i deactivate in Kaedrin, the Game can only handle so and so much.
Should be around 10, with the Rites and Mixus Mods.
That makes me sad :/
MINOS 16 sep, 2019 @ 5:47 
Shit - Mod crashes my Game at start, seems to be incompatible with either one of Mixus or Vandys...
MINOS 15 sep, 2019 @ 18:30 
Ah, cool - i like that, thx.
O6OPMOT  [skapare] 15 sep, 2019 @ 9:50 
It seemed to me that Defender mechanic made the start of imperial campaign too complicated. So to ease things, I've added 2 additional mechanics: elves public order mechanic and Allarielle's Power of Nature. If you find any bugs pls let me know.
Big Baby Skesus 12 sep, 2019 @ 15:34 
Thanks for updating!
O6OPMOT  [skapare] 12 sep, 2019 @ 13:19 
Mod was updated, new provinces were included.
MINOS 23 aug, 2019 @ 12:54 
Doesnt work together with your Tech-Tree Mod.
Alone, they work, but not together...
O6OPMOT  [skapare] 2 jan, 2019 @ 9:30 
it's not compatible with community modding framewrok.
is mud wet dirt 1 jan, 2019 @ 6:36 
is this compatible with unlocker?
Pury 27 nov, 2018 @ 10:55 
If isn't ask so much, IMO the buffs/debuffs you earn (depending of the "happines" of the pop. with Karl Franz) would be better if they grow/decreasse with the number of settlements in Human control. Not just when all the settlements are in human control (don't know if you get what I'm trying to say).
O6OPMOT  [skapare] 25 nov, 2018 @ 22:02 
Yes, in HUMAN control. Kislev is human faction. The list is in description.
Pury 25 nov, 2018 @ 13:24 
So, just to be sure, I need to have ALL the settlements in human control to earn the bonus?
O6OPMOT  [skapare] 8 nov, 2018 @ 12:49 
Mod updated
O6OPMOT  [skapare] 5 nov, 2018 @ 7:34 
There are 10 levels of unity for imperial provinces
EyeBags.On.Fleek 4 nov, 2018 @ 21:11 
Are there levels of change to the bonii? Or is it one region goes you lose the whole shebang?
EyeBags.On.Fleek 4 nov, 2018 @ 21:07 
This is a absolutely brilliant mod that adds loreful purpose to the empire/human factions.
4yBA4OK.ru-51 2 nov, 2018 @ 7:27 
спасибо, читал за сбой в стиме, у меня половина модов обнулилась, не могу закончить игру)))
mickiedn 2 nov, 2018 @ 7:19 
Thank you so much :D
O6OPMOT  [skapare] 2 nov, 2018 @ 6:17 
Пофикшу вечером, какието баги в стиме
4yBA4OK.ru-51 2 nov, 2018 @ 1:12 
дратуте, не подскажите, почему этот и офисс мод пропали из лончера запуска и их нет в игре?, остальные ваши моды остались рабочими, хотя на странице стима отображаются в подписках, пробовал переподписаться не помогло
mickiedn 1 nov, 2018 @ 16:03 
This mod is also gone from my mod list :/
O6OPMOT  [skapare] 27 okt, 2018 @ 23:47 
@Holodionysus Unfortunately, no. You can check the list of provinces in the description. At the start of the game only Sylvania provinces make Empire shattered.
onymusBIS 27 okt, 2018 @ 15:49 
Does the UI show which regions you currently control and don't?
thegron 27 okt, 2018 @ 10:01 
Lol CA has no problem using OLD mechanics for NEW races but not NEW mechanics for OLD races.
O6OPMOT  [skapare] 25 okt, 2018 @ 10:13 
@Rheinländer Thanks, man!
Rheinländer 25 okt, 2018 @ 10:06 
Nice mod(s) man ;) The "Defender of Ulthuan" system perfectly fits for the Empire. Your mods give the Empire the missing depth. CA is doing a good job, but they are missing the oportunity the edit the old factions, when they introduce a new mechanic wich would fit perfect for one of the WH 1 factions. Think they do it, cause they stated the "Every faction is totaly diffrent" order a bit too convulsive, so they keep holding.

Keep up the good work and most importantly: Thanks for ur work!
O6OPMOT  [skapare] 24 okt, 2018 @ 0:30 
@Davey‽Jones Yes
DaveyJones 24 okt, 2018 @ 0:16 
Startpos compatible?
O6OPMOT  [skapare] 22 okt, 2018 @ 23:06 
@chiefmaster44 Sure you can. The condition is they must belong to human imperial subculture.
RandomGamerGuy 22 okt, 2018 @ 23:05 
Can I conqure all the empire provinces and still get the bonuses?