边缘世界 RimWorld

边缘世界 RimWorld

Craftable Synthetics (no steels)
26 条留言
тетеря, блин 7 月 30 日 上午 4:12 
1.6? 👍
diex40 2021 年 8 月 15 日 上午 11:46 
ModManager.ModButton:get_RelevantIssues ()
ModManager.ModButton:DoModIssuesIcon (UnityEngine.Rect)
ModManager.ModButton_Installed:DoModButton (UnityEngine.Rect,bool,System.Action,System.Action,bool,string)
ModManager.Page_BetterModConfig:DoAvailableMods (UnityEngine.Rect)
ModManager.Page_BetterModConfig:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
diex40 2021 年 8 月 15 日 上午 11:46 
im getting XML error: <packageId>Ten.CraftableSynthetics</packageId> doesn't correspond to any field in type Manifest. Context: <Manifest><packageId>Ten.CraftableSynthetics</packageId><version>1.1.0</version></Manifest>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlToObject:ObjectFromXml<ModManager.Manifest> (System.Xml.XmlNode,bool)
Verse.DirectXmlLoader:ItemFromXmlString<ModManager.Manifest> (string,string,bool)
Verse.DirectXmlLoader:ItemFromXmlFile<ModManager.Manifest> (string,bool)
ModManager.Manifest:For (Verse.ModMetaData)
ModManager.ModButton_Installed:get_Manifest ()
ModManager.ModButton_Installed:get_Requirements ()
億KiotheCloud四 2021 年 8 月 4 日 上午 11:37 
the 25 wool really is the bottle neck of this mod cause not only do u have to find an animal but u also have to w8 for 2.5 days for it to produce wool and on a map without muffalo its not viable I would have honesly preferred it was devilstrand cause atleast u can plant it alot of times cause having 20 muffalo its not only gonna be annoying to keep up in maintenance but also gonna lag the game alot
PremierVader 2021 年 8 月 4 日 上午 8:56 
Is it safe to add mid game?
Teneombre  [作者] 2021 年 7 月 31 日 上午 12:30 
Mod updated. Without save, I can't test in game but the game console don't throw any error to me. report any bug please.
Teneombre  [作者] 2021 年 7 月 30 日 上午 12:34 
@Moon:G Don't understand your question.
@Six I didn't test yet. I will this weekend. But it's a really basic mod and I don't think they change anything I use so it should work.
Six 2021 年 7 月 28 日 下午 2:28 
Does this work with 1.3?
Morale -10 2021 年 7 月 28 日 上午 9:02 
so like are there another mod that do the same thing?
Teneombre  [作者] 2020 年 5 月 13 日 下午 12:14 
No problem. I was thinking about a way to go around the "ingredient" called but I don't have the coding knowledge + it will probably greatly increase the weight of the mod so I will let it go.

Come back if you run into a problem :)
PKPenguin 2020 年 5 月 11 日 下午 4:14 
You know what, I don't think I had any wool last time I tried it. I was confused by it saying it needed "ingredient," I didn't realize it needed wool. I think you are right, it works fine. My mistake!
Teneombre  [作者] 2020 年 5 月 11 日 上午 7:37 
Hi. I run a test today since I was unable to found an error in my code. The recipe works fine. The "ingredient" specified is because it allow multiple wool so the game take a short cut and display ingredien but when you go inside the actual recipe filter you can see the wool selected. I was abble to craft synthread without any problem. I was also said I can't craft it at the begining but it was because I didn't have enough chemfuel.

Are you sure you have all ingredient needed ? Do you have any mod that might interfer ? (mainly changing animal wool definition I guess)
Teneombre  [作者] 2020 年 5 月 7 日 上午 2:14 
It's probably a problem with the wool then. It changes on the release I think. Will look at it saturday.
PKPenguin 2020 年 5 月 6 日 下午 1:38 
To clarify, the hyperweave bill works, but not synthread
Teneombre  [作者] 2020 年 5 月 6 日 上午 3:59 
I will look to it this week end. Thanks for the report
PKPenguin 2020 年 4 月 30 日 上午 3:03 
I don't think this works, bill is marked as "Need material" despite me having the needed materials. The recipe asks for 50 cloth, 25 chemfuel, and 25 "ingredients" which is unspecified, which seems to be the error.
Teneombre  [作者] 2020 年 3 月 15 日 上午 9:29 
I didn't actually play it (just tested for code error) so report if you encounter a bug.
Deagroth 2020 年 3 月 15 日 上午 8:49 
Thank you!
CapBimor 2020 年 3 月 15 日 上午 7:45 
nice ty^^
Teneombre  [作者] 2020 年 3 月 15 日 上午 5:55 
Updated :)
Deagroth 2020 年 3 月 8 日 下午 2:56 
No worries, real life work comes first. Thank you for getting to it when you can.
Teneombre  [作者] 2020 年 3 月 8 日 上午 12:59 
I plan an update before the 15th of this month. My work kept me busy until today. Sorry
Teneombre  [作者] 2020 年 2 月 26 日 上午 7:41 
Edit : didn't see there was an update. I will have a busy week end but will try to update next week.
Teneombre  [作者] 2020 年 2 月 26 日 上午 7:37 
Is it no more working ?
烽燧煜明 2020 年 2 月 24 日 下午 8:46 
I beg you to update it to 1.1.
Teneombre  [作者] 2019 年 2 月 16 日 下午 1:27 
I have no idea. The cotton thing is for those who use the expanded cloth. I mainly maintain the mod, I didn't made the first draw. If you are not using expanded cloth, then you can ignore cotton since it's not needed and not implemented