安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
And I would very much like to be able to spawn a normal combine too, or other npcs I have as addon
But the last update was in 2016, so this should be almost impossible
Fixed bad argument to '__mul' (NPCs getting spawned at pos 0,0,0 and stuck together)
1. __mul - [C]:-1
2. TeleportBehindVictim - lua/autorun/hazardousness.lua:256
3. RandomLocationNPC - lua/autorun/hazardousness.lua:320
4. v - lua/autorun/hazardousness.lua:533
5. unknown - lua/includes/modules/hook.lua:84
I just want some fog, I don't wanna be spooked...
Especially good looking on gm_ravenholm... BUT, while playing on this map, found one bug: in one moment all props and npc's (including Pyramidhead) became invisible. They were still on their positions, I still could interact with them (kill/ carry with my physgun/ etc.), but I couldn't see them, only their shadows. Dunno what caused it, I found only one way to fix it - restart the map, but if you start SH-mode again, so everything again will be invisible.
Will test it on other maps in order to see, if bug related to this map, addon, or something else.
Does this require HL2 Ep1 and 2?
If yes, i got Ep2 but Ep1 later
The Zombine and zombies apear as errors 4 me. Maybe you could have a model fallback/replacment to fix this bug?
IDEAS
Also maybe in a future update could you give pyramid head his giant blade and make him drag it and run after you and he swings it after you and 1 hit kills anything he hits with it.
but I think the silent hill mode could use some more NPC's.