安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Meanwhile, it's very likely the mod works fine despite the little warning.
Vanilla doesn't have i want.
I'll probably just strip the one from this mod out, as it is redundant in that case :)
That would be a relatively easy fix once I get around to it.
You may get some errors due to missing research you've already completed, but they should be harmless. I would say overall that removing mods midsave is generally recommended against, so this is of course at your own risk.
There's no real reason why it should conflict, unless another mod is using the exact same names for their recipes. If that's the case, just load mine after theirs :)
For those who wish to disable specific elements only, such as Neutroamine, Luciferium or Glitterworld Medicine - that can be done in the full version of my mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1500293791
The stand-alone version will stay 'as is', without dependencies.
Activate it in the mods menu there, your game will reload automatically. Then play your game. It's as easy as that :-)
Changed all bulk recipes to x4 for consistency with vanilla bulk recipes of other types.
I fully support everyone plays in the way they enjoy, so instructions in my earlier reply on how to make this change for your own game. It will only take you 2 minutes.
Make sure Rimworld is closed prior to making changes.
Find this folder:
D:\Steam\steamapps\workshop\content\294100
(Or the equivalent where you have installed Steam - it's the bit from Steam onwards that matters)
In there you find a list of all mods you subscribed to. The ID of this one is 1544557152
Open that folder and go to \Defs\RecipeDefs
You will find a file named ET_RecipesDrugs.xml
Open with notepad++ or some equivalent program. Basic notepad is fine, Wordpad is not as it messes with the file.
For each recipe, you will see something like this:
<skillRequirements>
<Medicine>10</Medicine>
</skillRequirements>
Just change the skill requirement(s) to whatever you desire :)
Save, and your changes will be reflect in-game next time you play.