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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2015419152
Have you had other modders look in to see if they can help with any of your issues?
Almost all seem to be very helpful and willing.
@Sixcandy - Well, the simplest option is to ignore the recycling recipes on this mod's textile bench, and instead use the option added by your preferred mod. There should be no incompatibility. But if you want to completely remove my recycling recipes, you can edit this file of the mod:
<Steam folder> / workshop / content / 294100 / 1543550117 / Defs / ThingDefs / ExpandedClothBuildingsProduction.xml
... then delete lines 41 to 45 (the ones with <li>RecycleApparelXYZ</li> on them). Save the file and when you next play, you should find that the textile bench will now have just the cotton processing task.
Does it also require production to convert the yield of devilstrand plants to usable devilstrand? It'd be weird if cotton needs to be processed into cloth, but devilstrand wouldn't need to be processed into something like devilfiber.
It would be nice to have recycling of apparel at the same station as converting cotton, but your readme mentions a few troubles, making me think I should stick to mods like these:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1419006111
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1544288071