安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Reposting this link for the two of you, since you seem incapable of looking even three comments down.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2778569619
Hope it helps anyone!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2196035723
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2196035723
Every colonist that is assigned to training won't be able to use the dummies, and because of that they get stuck, can't do the training task and instead of doing something else like hauling or cleaning they end up wandering around aimlessly.
Stuff been piling up in my colony and my paws only got back to doing stuff after i took them off the training job.
A fair warning for all, don't use this mod until it gets fixed!
If you want this only cause you think the dummies look cool, then don't assign any colonist to training because they won't do any other job with a lower priority than that.
- priority 1 training does not works (tried only with the training bow)
- pawns' priorities go wrong at all (pawns do nothing when they can fix the damaged constructions)
PS. May be problem is that I'm using a lot of mods, but only this one with expanded forced training was added last time.
have incompabilities with Achtung, common sense, dual wield, simple sidearm,allowtool
Log file: https://gist.github.com/0980b6e1239118f2999ab0946155b4ff
here my log:
https://gist.github.com/319084c0930ca63a4293c7eca9253bc2
Probably a mod conflict, its a shame because i really like this mod and this never happen on 1.1 sooo a post the classic report i hope one day i add again this mod to my list
P.D. sorry for my bad english
https://gist.github.com/49e33faa8f41b7f4879ea987d3924ebc
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.MissingMethodException: bool RimWorld.Pawn_StoryTracker.WorkTagIsDisabled(Verse.WorkTags)
at RimWorld.JobGiver_Work.PawnCanUseWorkGiver (Verse.Pawn pawn, RimWorld.WorkGiver giver) [0x0002c] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00176] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x000fc] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3(Pawn_JobTracker, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch3(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Verse.Root_Play.Update_Patch1(Root_Play)