边缘世界 RimWorld

边缘世界 RimWorld

Dire Raids
143 条留言
Mlie 2024 年 6 月 2 日 上午 11:30 
Tucs 2024 年 5 月 21 日 上午 4:09 
Can you update the mod plz? :)
Killer Tamashi 2024 年 5 月 14 日 下午 7:38 
@FiauraTheTankGirl
That usually happens because there's pawn(s) in the raid that break the game, not nessairly the raid itself causing it.
I.e, outdated race mod makes any appearance of the race break the entire game, so it shows up in raid and does the same thing

If you have dev mode on you can 'fix' it by using the "clear area" function over where the raid appeared, which removes the bugged pawn(s).
FiauraTheTankGirl 2024 年 4 月 24 日 下午 2:11 
Have an issue where this mod spawns a raid and the map starts blinking as well as pawns on the map stop interacting with well, everything, including bullets and swords and each other. It's funny until you realize yOU cannot continue playing that way.
WaKKO151 2024 年 4 月 16 日 下午 7:31 
1.5? I got my brown pants on.
Tucs 2024 年 4 月 16 日 上午 10:55 
plz 1.5 :)
(^-^) 2024 年 4 月 16 日 上午 9:30 
1.5
Turambar 2024 年 4 月 10 日 上午 3:34 
Any update planned for 1.5?
elĐeve 2024 年 1 月 26 日 下午 7:30 
does these raids get compressed by compressed raids mod?
TheRockinTux 2023 年 11 月 26 日 上午 2:44 
I like the idea of this mod but i want to adjust the settings to maybe just be a double size regular raid or so. Can someone explain the adjustable settings for the mod more precisely please? Great work.
Torres 2023 年 6 月 17 日 上午 12:39 
Hi there is there a way you can make the pods compatible with Expanded Roofing mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2879451927

I just covered my base in thick stone roof akin to mountain yet the pods land inside my base breaking through the protective layer -_-
Zeppkf 2023 年 4 月 30 日 下午 11:52 
love the mod but the junkers just coming in and bombing the fuck out of my base is just clowning me
GorsinatorV22 2023 年 4 月 20 日 下午 1:56 
@ShadzMadz Yes it does. I checked it myself and the rating is a 4 (Everything Works)
KelTuze 2023 年 2 月 24 日 下午 12:47 
I don't understand, it says "Russian" among the translations, but I only see English text in the mod's settings. Am I doing something wrong?
ShadzMadz 2022 年 11 月 5 日 下午 2:52 
Does this work for multiplayer?
pyrce  [作者] 2022 年 10 月 29 日 下午 7:39 
Updated to 1.4 -- the HugsLib dependency isn't updated but it does mostly work in 1.4. If it's not updated for a while I'll look at making it an optional dependency
Slip 2022 年 10 月 28 日 上午 4:33 
Thank you for your work! Can't wait for the update :)
Moi Rot Tvoi Rot 2022 年 10 月 27 日 上午 2:24 
ty for your work, waiting for 1.4
The Grapest 2022 年 10 月 25 日 下午 3:40 
sweet bro im just happy you are still active in the community my dude. take your time.
SpookyBlush 2022 年 10 月 25 日 下午 1:56 
Thank you for all of your work. You do great things for the Rimworld community.
pyrce  [作者] 2022 年 10 月 24 日 下午 2:21 
1.4 work is queued -- give me a little time as there's lots of mods I supported and I don't have a lot of free time to patch these
Evono 2022 年 10 月 21 日 上午 10:15 
1.4 planned?
cleaner475 2022 年 10 月 18 日 下午 12:53 
Hi Pyrce, will you be updating this to 1.4?
pyrce  [作者] 2022 年 4 月 21 日 下午 7:01 
Yeah, the game doesn't handle really large numbers of units well. Usually it gets better once everything loads and gradually more as units die in but it's just the game engine and not this mod specifically.
Rassmond 2022 年 4 月 17 日 上午 4:01 
me likey, but my hardware not likey( two hundred ultratech members killed all my fps just by spawning on map
Gandhi 2022 年 2 月 3 日 上午 6:58 
Thank you, the mod is good, yes. But not suitable for this playthrough :)
pyrce  [作者] 2022 年 2 月 2 日 下午 6:55 
Yes you can remove mid game, no problem. It may complain if you remove it while a Dire Raid is still happening but otherwise it shouldn't care.
Gandhi 2022 年 2 月 1 日 下午 12:02 
Can I remove mid-game? Does not seem to be in FAQ.
I know, there should not be anything too important not to remove, but I want to make sure, if the creator still responds.
tuk0z 2021 年 11 月 30 日 上午 11:40 
@Robo7988 gg wp, I wasn't as resilient as you :} Next game, Dire Raid sent a 342 (tribal) raiders party to my 7 (still tribal) pawns' second base. Only this time had made preparations (aka the Great guinea pigs army) that wrecked the attacking army using THEIR firepower :o].
Dire Raid is the only mod I know of that can greatly challenge the experienced player using standard harsh scenario and without using immersion-breaking mods to e.g. multiply raid points (like Francis John did in the game he finished earlier this month).
Robo 2021 年 8 月 24 日 下午 8:54 
@tuk0z There was a dire raid and a sapper raid occurring almost at the same exact time (Thanks Randy). I sent out a small kill squad to deal with the sapper but they were downed and the sapper breached the perimeter wall, which led to the massive warband enter through like a flood of ants and overwhelm my colonists despite wearing marine and recon armor.

So two of my colonists sacrificed themselves by drawing attention towards themselves for my five to evacuate via the drop pods, so a tale of a new colony begins, lol.
'Till then my new colony will hopefully muster the strength to take on the world and avenge the fallen then conclude the story. :-)
tuk0z 2021 年 8 月 24 日 上午 7:17 
@pyrce Base wealth was slightly over 200k - Tribal - Loosing is Fun standard difficulty - mod Yayo 3. I stopped after we killed the first raid (20 mechs), as the 40+ mechs from (Dire) raid #2 arrived at our base... right when my 2 pawns who where rescuing comrads also arrived. So yeah, Dire raid helped Randy killed me. First time forever. Lessons have been learnt hopefully.
tuk0z 2021 年 8 月 23 日 上午 6:02 
tuk0z 2021 年 8 月 23 日 上午 5:10 
@Robo7988143 lol, unless your 15 tribals (ok, with 4 SMG) slave & non-combattants incl. are already engaged against 20 mechs (12 Centis) when a Termite, 28 Centis and what not Scythers & Lancers attack immediately.
@pyrce how would *you* deal with that, eh? I'm using default settings; have 3 potential allies, all at war with each other (can summon only one until earlier batch are all brain dead).
Robo 2021 年 8 月 17 日 下午 4:08 
How to get your well established and wealthy colony of 30+ reduced to surviving evacuees of 5.
Babaloo321 2021 年 8 月 15 日 下午 9:52 
Have you heard of Dire Raids? They're like regular Raids, but Dire.
pyrce  [作者] 2021 年 7 月 18 日 下午 1:15 
Updated for 1.3!
mojucy 2021 年 4 月 24 日 上午 9:37 
I just read through the description and I was wondering if this is save game compatible. Seems like it would be as it's just a modifier but wanted to check
zinapple 2021 年 3 月 14 日 下午 2:05 
开5倍入侵很容易死机
pyrce  [作者] 2021 年 3 月 13 日 下午 10:34 
Love seeing Dire Raid pics :D You all should post ones that broke your bases!
Bud 2021 年 3 月 9 日 上午 6:53 
the raid worked when i disabled the rimatomics tacs, i'll need more info and a duplicated glitch to be more helpful though
Bud 2021 年 3 月 9 日 上午 6:28 
finally, from what i've noticed the raids seem to be doubling every time. i did goad them on once and didn't get the mood buff from it
Bud 2021 年 3 月 9 日 上午 5:49 
the first dire raid worked fine, but then the rimatomics tacs and pre-emptive strike kept bouncing between eachother, when it was supposed to arrive the system would switch. gonna try turning one off to see if it helps
BirdOfPray 2021 年 3 月 6 日 下午 10:16 
Best mod to try out my defenses and for my modded turret army. Thanks op
Paolini 2021 年 2 月 15 日 上午 3:19 
This shouldn't work with Vanilla Expanded Framework i guess (since Sometimes Raids GO Horribly Wrong doesn't work neither)
Mr. Big Smalls 2020 年 11 月 26 日 下午 9:46 
@Pyrce the issue is I have no clue what you're talking about. The things you say are also very conflicting

Description
"Is this another type of raid? No. In game terms this is a new Incident like Infestations, Mad Animals, and (formally) Tornados. It triggers independently as a Big Threat and reuses the Raids available while giving them bonus points to pick build enemies."

Your reply "it's a bigger raid that happens more rarely"

You could simplify the description and give us, you know, a clue of what you speak of. You could say it's a bigger raid. That's all thats needed mate...
pyrce  [作者] 2020 年 11 月 26 日 下午 9:01 
Literally second sentence says:
> multiplies the points available for the raid to use in purchasing pawns
so yes it's a bigger raid that happens more rarely
Mr. Big Smalls 2020 年 11 月 26 日 下午 8:54 
Ok so... can you explain what this is? I understand its rarer event and whatnot but is it just a larger raid? The description isn't very useful for getting information on what this adds is all...
Ataman 2020 年 9 月 3 日 上午 2:40 
Can confirm it's fixed, thank you.
pyrce  [作者] 2020 年 9 月 1 日 下午 9:26 
Ok should be fixed now