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报告翻译问题






When tested without either one of the mods, there is no bug, this bug only occurs when both mods are activated. I do not know if it is a problem with the "Weapon Extension (Beta) mod(it does have beta in its name....) but I will do a bug report on that mod's page as well.
I did change the load order and put Full Loot before Weapon Extension (Beta), but the results were the same on my end.
P.S. This might just be and issue on my end, so please excuse my ignorance.
Prerequisites:
Norebyte's Script Extender
Load Order:
Majoras Character Creation Plus - DE
Animations Plus
LeaderLib - DE
Weapon Extension (Beta)
Full Loot
Procedure to recreate the aforementioned bug(i hope it is a bug):
1. Start as Fane, or any undead, with 11 wits.
2. Not sure about the poison in the lower deck. Therefore get to Act 1 Beach.
3. Recruit the Red Prince.
4. Go to the grave north of the Red Prince.
5. Dig up the grave and make sure that the undead bleeds poison.
6. Wait for 10 turns or so that the poison puddle that was created by the player disappears.
7. Walk on the poison puddle on the body of the undead that was killed as an undead or alive.
8. The damage you take will be physical, and undead also takes damage instead of healing.
:)
-Leonardo
But traders get stronger from buffs, it's works. And they drop all their sell inventory (but absolutelly nothing more). Btw bodyguards are enabled, but they did not appears.
The book is added upon loading an existing save or when starting a new game - It's added once, honour save or not. After that, you can buy more copies from the LeaderLib trader. The book is added to the "host" character, so check your inventories.
how is that fair or fun at all lol
plus we don't have the book to be able to turn it off or whatever, and it doesn't give it to us on loading the honour save, fun times
With that said, I just sent out an update that has a few safety checks on both characters and items, so that may help.
@Baranorn Some magisters have the trader tag for whatever reason.
The small update today added an option to disable the full loot feature, while also cleaning a few things up (equipment looting will now no longer grab their overhead/horns items, if any). Not sure if any of that was related to your crash, but should be an improvement nonetheless.