边缘世界 RimWorld

边缘世界 RimWorld

Hats Display Selection
435 条留言
Velc[JP]  [作者] 9 月 27 日 上午 5:02 
I tried using VFE and related mods but did not encounter any errors.
Please also try deleting the config file located at \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config to reset the settings.
If you know of any other conflicting mods, please let me know.
ToasterTastic 9 月 24 日 上午 11:16 
Thank you!
Velc[JP]  [作者] 9 月 24 日 上午 5:18 
I'll look into the conflict with VFE.
Sorry I haven't been able to check the comments due to being busy.
ToasterTastic 9 月 23 日 下午 8:34 
Like @Aoidston said, this conflicts with VFE as of now. When conflicting it makes colonists invisible and damages performance. Still love this mod tho :steamhappy:
Azure Nova 9 月 19 日 下午 8:41 
a lot of times, wearing hats from mods makes entire heads disappear
Aoidston 9 月 11 日 上午 9:25 
It seems to conflict with the September 30 update of Vanilla Expanded Framework, constantly showing rendering errors. Once Hats Display Selection is disabled, everything works fine.

https://privatebin.net/?5e55afcf7b10d293#6YnARk6n6o53g5gQmgBUCMY8VUKC6oQdNACKVkpuwc3Q
Gaazhagens 9 月 10 日 下午 4:12 
I really appreciate this mod and have used it in previous Rimworld versions. However, in the current version, I am unable to play the game. I was able to isolate the problem of infinite loading blank screen to this mod by disabling all mods and adding them back one-by-one. For some reason, this mod causes a blank screen and I cannot progress into any save file world or begin a new world after pawn selection. I hope the issue is fixed, as this mod has been very nice to have.
Melon 9 月 7 日 下午 9:16 
Anyone having compatibility issues with DMS Mobile Dragoon where the pawns are wearing the mech suits as hats instead of on their body?
hongbin.wen 9 月 7 日 上午 8:47 
nice thank you
Snakie 9 月 3 日 下午 11:14 
To add to the previous two's comment, it seems that wearing/transmog any type of modded hat/helmet will throw ArgumentOutOfRange and not render the pawn while vanilla hat/helmet simply does not show up.
Shade 9 月 2 日 下午 2:29 
Having the identical issue as Gilius Gaming - will have to disable this mod to continue my save, game is unplayable with it right now. Even opening the mod menu for this mod in game shows a blank page.
Gilius Gaming 9 月 1 日 上午 11:31 
Since the latest update, the mod causes an ArgumentOutOfRangeException on all human pawns. The error occurs during rendering (PawnRenderer/DrawDynamicThings).

One of the arrays or lists used for graphics (e.g. graphics, offsets, drawSizes, or bodyType mappings) does not have the expected number of entries. RimWorld (or HAR if used) iterates over four rotations (North, South, East, West) or all body types, but the list provided by the mod is shorter. This leads to an index access that doesn’t exist, which throws the exception and breaks pawn rendering.

Every pawn on the map fails to draw, making the game unplayable.


I had to force myself to disable it.
I have too many mods, so I can't say whether it's the cause or if it's an incompatibility issue.
In any case, I didn't have any problems before the update.
Minus_One 8 月 30 日 上午 11:57 
Whenever my pawns entered the Grav-Ship they become invisible and errors pop up. I finally narrowed down all my mods to this mod being the cause of it. Not sure why
Velc[JP]  [作者] 8 月 30 日 上午 5:53 
@Gloomy
Wearing the vac-helmet didn't cause any particular problems.
If you're using any other mods that might be causing issues, please let me know.
Gloomy 8 月 27 日 上午 9:16 
Invisible pawn bug remained for me after the update, opening the settings didn't change it. Affected all pawn wearing the vac-helmet. Had to disable the mod to fix it.
jpinard 8 月 25 日 上午 2:06 
Any idea why the Burka is still showing? I selected hide that one, but it still has the head-covering that hides their face and hair.
bonesbro 8 月 24 日 下午 8:22 
I was having the exception spam that caused invisible characters and opening the mod settings fixed it. Thanks for the quick fixes.
Velc[JP]  [作者] 8 月 24 日 下午 6:29 
It seemed to be difficult to understand, so we changed the explanation about updating the configuration file.
If a MOD is updated during gameplay, open the MOD options screen once to automatically update the settings file.
BlackRose 8 月 24 日 上午 7:50 
yes, ty work fine now. If you are like me, and don't know how to update the settings file. unsub and resub work xD
trappy chan~💜 8 月 24 日 上午 5:36 
seems to be working well! thank you for your hard work and the quick patch
Velc[JP]  [作者] 8 月 24 日 上午 12:47 
I think I fixed the bug where Pawn disappears when updating the MOD.
Please open the MOD options and update the settings file.
Velc[JP]  [作者] 8 月 23 日 下午 9:21 
Rollback for bug investigation.
Velc[JP]  [作者] 8 月 23 日 下午 9:01 
Thank you for reporting the bug. We will look into it.
逆天者习近平 8 月 23 日 下午 8:34 
after 2025/8/24/10시23 update invisible pawn bug
NyxJen 8 月 23 日 下午 8:20 
The new setting is making pawns invisible for me too. I have to keep their hats on no matter if indoor or sleep or else they go invisible
trappy chan~💜 8 月 23 日 下午 7:27 
specifically when the 'auto hide hats indoor' option is selected and the specific pawn is indoors.. when that option is disabled or the pawns are outdoors, pawns are drawn normally and it doesnt throw errors.
trappy chan~💜 8 月 23 日 下午 7:23 
same issue as sterale14 however his fix didnt work for me. something went wrong if there was an update
sterale14 8 月 23 日 下午 7:16 
its so odd. I removed this mod and it fixed the problem, then i saved again with the mod disabled, then re enabled the mod, re entered my save, and no no one is invisible anymore.

Not sure what caused it but it seems to be working again as intended. Thanks for the mod, love using it and was nervous it was broken.
sterale14 8 月 23 日 下午 7:13 
This mod worked great until about a year into a game when it randomly made all my human pawns invisible. today actually it was fine around 2 pm my time, and now at 8 pm my time its broken. if you updated something it might have broken the mod
Velc[JP]  [作者] 8 月 23 日 下午 6:30 
@toy.kazuki 他のMODと干渉していることが考えられます。干渉しているMODがわかれば修正することができるかもしれません。
Velc[JP]  [作者] 8 月 23 日 下午 6:28 
Added indoor display options. Even if the option to hide indoors is enabled, hats with this option enabled will still be displayed indoors.
toy.kazuki 8 月 21 日 上午 11:51 
@Velc[JP] ゲームが突然終了してデスクトップ画面に戻ってしまう現象です
coochieparade 8 月 20 日 下午 2:08 
Great mod! My one suggestion would be to add the option for auto hiding indoors to each individual hat that way I can choose which hats get hidden indoors. thanks!
Velc[JP]  [作者] 8 月 20 日 上午 9:25 
@toy.kazuki CTDとはなんでしょうか?
toy.kazuki 8 月 19 日 下午 1:42 
このModを入れてスタートしポーンが画面に映ると確定CTDしますこれ外したら問題ないので原因はこれみたいですが…バグですかね…
KaosityReign 8 月 18 日 下午 8:48 
Great mod, but is there any way to allow specific hats to be displayed indoors? I want my chef to have their hat on while they cook, but since it's indoors it gets removed. Same with the surgical hat and my doctor, I'd like them to wear it while they are working in the hospital.
Balthazad 8 月 14 日 上午 10:57 
thankyouthankyouthankyou <3
CAT2002 just ruined show hair with hats with the new settings menu.
Rune 8 月 13 日 下午 3:33 
As said before, doesn't play well with "[CAT] Show Hair With Hats'. Took a while to find the incompetibility.
GreyVoice 8 月 12 日 下午 3:35 
Lovely mod, thank you! It does however seem to ignore the vanilla Interface option to hide hats in the colonist bar. Could I possibly ask for a colonist bar toggle as well?
Bnuy 8 月 9 日 上午 11:25 
i wish i can find a mod that allowed me to hide hats on specific Pawns not all of them i wanna hide a cataphract helmet on one of my pawns cause the bionics he has just looks janky with it on, but i don't wanna hide the helmet on my other pawns who have it cause i love the cataphract look, but so far none of these hat mods i been look through seem to have this feature :(
Lee 8 月 7 日 上午 3:11 
I just wanted a mod that shows the headgear when drafted and doesn't hide hair. This is perfect so far and it has a good :steamthumbsup: simple UI (unlike the other mod we won't talk about here). The indoor/outdoor feature is also nice to have!
Zef 8 月 4 日 上午 9:35 
Works ok so far, although there is small clipping of the hair through helmets and vice versa when using this.

Is this normal or should i redo my mod load order?I followed the instructions so it should be ok. Mine is currently:

Harmony
Rimworld
Rimworld Biotech
Rimworld Odessey
...
[NL] Facial Animation - WIP
.....
Ugly Together
UNAGI Vanilla Hair
...
[NL] Facial Animations Experimentals
Hats Display Selection
The Profaned
....
Vanilla Races Expanded Android
Vanilla Races Expanded Highmate
Vanilla Races Expanded Lycanthrope
Vanilla Races Expanded Sangophage
....
Unagi Facial Animation
...
Unagi Facial Animation.biotech
Ren 8 月 1 日 下午 8:21 
Thank you for making a hide hats mod with an easy to configure setup.
тетеря, блин 7 月 28 日 上午 7:20 
please, add the incompatibility with [CAT] Show Hair With Hats or Hide All Hats to RimSort database. I spent 5 hours trying to find what causes the game in a completely non-working state. thanks.
Velc[JP]  [作者] 7 月 26 日 下午 8:12 
@st.rusik
That MOD looks interesting. I'll look into it.
st.rusik 7 月 25 日 上午 10:54 
Could you please add compatibility with the Exosuit Framework? When using exosuits, when a pawn enters a room, its body starts to completely see through the exosuit (as if it were a hat that disappears), and in your mod's settings I can't disable this by making it work in the standard way, since there are no exosuits in the list. Also, this problem was observed when I used The Dead Man's Switch mod - MobileDragoon, which is also powered by the Exosuit Framework

EF: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3352894993
DMS MD: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3377130226&searchtext=dead+man+switch
Bread 7 月 23 日 下午 9:48 
Thanksssss!
Dirty Weasel 7 月 23 日 下午 7:58 
Switched over from another hide hats mod, (that shall not be named), after the mod config menu became too obtuse to bother with anymore. Your mod was simple to get set up and simply works. Thanks!
Arky 7 月 23 日 上午 10:02 
YES!