边缘世界 RimWorld

边缘世界 RimWorld

High Tech Laboratory Facilities (Continued)
187 条留言
Mlie  [作者] 7 月 20 日 上午 10:49 
@SeraphLionKnight Should be fixed now
SeraphLionKnight 7 月 20 日 上午 5:12 
Thanks Miles, for updating to 1.6! I was doing a bit of building with this mod and came across the fact that the laboratory station gives a maliss if not in a workshop area. Is that supposed to be a thing?
m33n 7 月 16 日 上午 6:50 
So far works without problems in 1.6
Mlie  [作者] 7 月 11 日 下午 9:21 
@oscarmdsh69 Updating all my mods, see Discord for progress
oscarmdsh69 7 月 11 日 下午 1:31 
1.6 update coming?
Mlie  [作者] 3 月 29 日 下午 10:58 
@DarlanMaz What would be a fitting research to put it behind?
DarlanMaz 3 月 29 日 下午 5:38 
I think a good update would be to make the "Laboratory counter" only available with research.
I started a run as Neolithic and there was the "Laboratory counter" available for me to build
Mlie  [作者] 2024 年 9 月 2 日 下午 12:23 
@shiva chirr I think such compatibility would be much easier to implement on their side
shiva chirr 2024 年 9 月 2 日 下午 12:19 
mod link the mech--comm station wich is 2x1 requires it to be placed on the research bench its self but requires the 2x5 one as it has a requirement to be placed the same direction as the bench and also detects the end of the bench as a requirment
Mlie  [作者] 2024 年 9 月 1 日 下午 10:07 
@shiva chirr Can you expand on that? Perhaps link to the mod as well.
shiva chirr 2024 年 9 月 1 日 下午 8:02 
any chance for a patch for the mech-communitcation station for glitterworld destoryer 4 - mechanoid addon
Mlie  [作者] 2024 年 6 月 22 日 下午 12:30 
@Kateye Probably not, I have no ability to make new textures
Kateye 2024 年 6 月 22 日 上午 11:23 
Would it be possible to have compatibility with Vanilla Ideology Expanded - Sophian Style? It adds a style texture for the comm console that doesn't work with your smaller comm console texture.
HotdogMoisturiser 2024 年 5 月 22 日 下午 7:27 
Cant remember the AI & Sub Ai 4x4 linkables for this specific mod That comes with Sterile research unlock.
Yuka 2024 年 4 月 28 日 上午 1:51 
Thanks for mod update!
Mlie  [作者] 2023 年 12 月 16 日 下午 1:29 
@Ataxius I think textures are better to handle via patches, there are lots of retexture mods to look at for reference
Allachor 2023 年 12 月 16 日 下午 1:11 
Hello, could there be an option to disable different textures in this mod? For example, I would like to use this for the Comms Console retexture/smaller size, but I would prefer not to retexture the Multi-Analyzer or Research Bench and Cherrypicker does not allow you to disable textures.
xxx_420_Bad_Boy [Wizard_Cum] 2023 年 12 月 2 日 上午 10:28 
It would still be great to get the option of having the new bench as a separate item to maximize compatibility though!
Mlie  [作者] 2023 年 12 月 2 日 上午 8:50 
@XXX_420_Bad_Boy Yea, this mod doesnt change the bench more than visually so should not affect functionallity
xxx_420_Bad_Boy [Wizard_Cum] 2023 年 12 月 2 日 上午 8:48 
@mile More Linkables but I was wrong actually, it was a visual glitch with Vanilla Textures Expanded - Variations
Mlie  [作者] 2023 年 12 月 2 日 上午 2:41 
@XXX_420_Bad_Boy What linkables?
xxx_420_Bad_Boy [Wizard_Cum] 2023 年 12 月 2 日 上午 12:45 
@mile any chance of a toggle to have the new high tech research bench be a new item? it doesn't work with linkables, etc
Mlie  [作者] 2023 年 6 月 1 日 下午 9:37 
@CreepWallk There is already a mod-option to remove the apparel
CreepWallk 2023 年 6 月 1 日 下午 4:46 
is there anychance you could make a very simple fork just removing all the armour so it is only the benchs
Mlie  [作者] 2023 年 5 月 29 日 上午 1:54 
@Krowzin Id rather not change such values as I do not know the intentions of the original author regarding them
Krowzin 2023 年 5 月 29 日 上午 1:23 
the insulation of the leviathan armour is a bit high, any chance of bringing it down to the level of vanilla power armour?
Krowzin 2023 年 5 月 17 日 下午 6:51 
I made a patch for this, it's now integrated in CE
Daisuke 2023 年 5 月 11 日 上午 10:32 
I'm kinda confused as to the point of the laboratory station, uses the same power as the high tech lab, the only thing different about it is the fact that it as 10% slower research speed.
Skullywag 2023 年 5 月 9 日 上午 1:41 
Thanks, Mlie, like i said I wasnt sure, time to go a huntin for the offender :D
Mlie  [作者] 2023 年 5 月 8 日 下午 1:33 
@Skullywag Tested this and had no issues with only this mod loaded. You may have other mod-issues, this mod only changes the size and gfx of the bench.
Skullywag 2023 年 5 月 8 日 下午 1:08 
Not sure if its this mod, but its the only mod I have that touches the high tech research bench, I couldnt study a powerfocus chip until i put down a normal research bench, im pretty sure you should be able to use the high tech one.
Yagami 2022 年 8 月 20 日 上午 3:01 
The Hospital Expanded runs terrible on 1.3 as it will turn all icons of most(maybe all) prosthetics and organs into pink sqare tiles with a cross in the middle. This error doesn't show up anymore until I replaced that one with this one. It has been bothering me a lot for couple days until I finally find these smaller benches again.
Abrikos75 2022 年 8 月 3 日 下午 11:09 
A great mod for research that does not break the balance, now research will go faster
Gar 2022 年 5 月 16 日 上午 9:55 
Any way to make this mod override Vanilla Textures Expanded: Variations?
Mlie  [作者] 2022 年 5 月 10 日 下午 1:02 
@Drag0nCh1ld Not without some GFX-help
Drag0nCh1ld 2022 年 5 月 10 日 下午 12:30 
Would you be able to add gloves and boots for the armor?
jok 2022 年 4 月 4 日 上午 1:47 
@Mlie
Thank you. I can finally wear this handsome suit of armor in space
Mlie  [作者] 2022 年 4 月 3 日 上午 11:14 
@jok Should be added now
jok 2022 年 4 月 2 日 下午 10:27 
Thank you for your reply. I don't know if the machine translation is correct
jok 2022 年 4 月 2 日 下午 10:21 
@Mlie
XMA-1 Leviathan Mechanized Combat Armature and XMA-1 " Leviathan " MCA Helmet
Mlie  [作者] 2022 年 3 月 26 日 下午 10:41 
@jok I dont use SOS2 but what apparel should get the eva tag?
jok 2022 年 3 月 26 日 下午 9:55 
@Mlie

Can you update the EVA label for the clothes?SOS2 I want to wear this clothes
Dmitry6 2022 年 3 月 26 日 下午 2:17 
Thanks:steamthumbsup:
Mlie  [作者] 2022 年 3 月 26 日 下午 12:39 
@Dmitry6 Thank you, should be added now!
Dmitry6 2022 年 3 月 26 日 上午 10:02 
Hi, Mlie. I made a Russian translate [drive.google.com] of the mod. Is it possible to add it to the main mod?
Hoki 2021 年 4 月 29 日 上午 8:24 
i can still recall asking for exactly that recent change. glad to see that you found a way to accomplish that
SetArk <Nyanverick 07> 2021 年 4 月 11 日 下午 1:15 
Ohhh ouki.
Sorry for the dumb question ^^"
Like, the coding part of the mod is like, dark magic to me xD
On Creation Engine at least i can use xEdit or the Creation Kit, that require no coding xD
Coding is like... The bane of my existence xD
Mlie  [作者] 2021 年 4 月 11 日 上午 10:53 
@SetArk Well the trouble is that the HighTech research-bench is a static reference. That is, its just one item in the game code. There is no simple way to just say "this is also a high tech bench".
SetArk <Nyanverick 07> 2021 年 4 月 11 日 上午 9:29 
Ohhhh that explains it. I thought that they would be able to be used for all research.
Could be possible to add a toggle on mod options?
Or add a advanced versions of them for having them as advanced research? (Maybe they can use Plasteel and Advanced Components? Sprite-wise they could just be the same but, lighter tone of blue)
Or too much of a chance from the original mod?
Mlie  [作者] 2021 年 4 月 11 日 上午 8:22 
@SetArk They can be used as research tables for research that does not require the high tech research bench. Since they are not the high tech research bench