边缘世界 RimWorld

边缘世界 RimWorld

[CP] Rimmu-Nation - Clothing
629 条留言
Malikyte 11 月 11 日 上午 3:20 
@Jariko - If you have to ask if something is compatible with CE, the answer is usually no. CE breaks ♥♥♥♥♥♥♥ everything.
Terry Tuna Esq. 9 月 30 日 上午 9:40 
All of the backpacks are currently bugged, appearing as missing textures.
betonov 8 月 15 日 上午 11:36 
assault pack backpack looks like a big bug on pawn (no texture)
CloakerM8 7 月 29 日 上午 2:05 
As of now, this mod still works in 1.6 without issues.
G N1uSty 7 月 20 日 下午 11:11 
1.6plz
Aitoxus 7 月 17 日 下午 2:26 
Whens 1.6 coming out this is taking too long.
⚡ÆLP⚡ 7 月 12 日 下午 5:24 
1.6?
Jariko 7 月 4 日 上午 8:05 
Would be nice if the desc told us if this was CE compatible or not
williamb1995 6 月 29 日 上午 10:38 
1.6 ?
ozfresh 6 月 8 日 下午 3:31 
Whats up with these? vvv
ozfresh 6 月 8 日 下午 3:31 
XML error: <li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Tactical_Sling"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li> doesn't correspond to any field in type PatchOperationSequence. Context: <Operation Class="PatchOperationSequence"><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Civilian"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Tactical"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Tactical_Sling"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace">
ozfresh 6 月 8 日 下午 3:30 
<xpath>/Defs/ThingDef[defName="RNApparel_Backpack_PegasusEliteOps"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Backpack_Military"]/apparel/bodyPartGroups</xpath><value><li>Torso</li><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Harness_MOLLE"]/apparel/bodyPartGroups</xpath><value><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Harness_ALICE"]/apparel/bodyPartGroups</xpath><value><li>Shoulders</li></bodyPartGroups></value></li><li Class="PatchOperationReplace"><xpath>/Defs/ThingDef[defName="RNApparel_Holsters_Shoulder"]/apparel/bodyPartGroups</xpath><value><li>Shoulders</li></bodyPartGroups></value></li></Operation>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Jeremy Lin 4 月 15 日 下午 5:38 
handgun holster cause a error.
Froit Berzerker 3 月 2 日 下午 2:13 
thanks @Stormie, u are my hero
Stormie 2 月 20 日 下午 10:39 
4. Press Enter and add this code underneath (remember this):

<wornGraphicData>
<renderUtilityAsPack>false</renderUtilityAsPack>
</wornGraphicData>

5. If done correctly, it should look like:
<wornGraphicPath>Things/Apparel/Belt/CivilianBackpack</wornGraphicPath>
<wornGraphicData>
<renderUtilityAsPack>false</renderUtilityAsPack>
</wornGraphicData>
</apparel>

6. Now copy the 3 lines from step 4 listed above and paste it under other backpack categories, should be 5 in total (civilian, military, tactical, tactical sling, pegasus elite ops).
7. Save the file and that's it. Give it a try and lemme know. Remember that if CE updates, it'll remove all of your edits, so I'll also inform CE team about this, hope it'll be included in their modpatch.
Stormie 2 月 20 日 下午 10:38 
For anyone who's being affected by the missing/error/pink texture bug on backpacks, I've found a temporary fix. Fairly sure that this is due to Combat Extended :
1. CE has a built-in patch for Rimmunation, located inside CE's mod folder:
\workshop\content\294100\2890901044\ModPatches\Rimmu-Nation - Clothing\Patches\Rimmu-Nation - Clothing
(this is for Steam users, if you're non-steam then find your local CE folder).
2. Open RNC_CE_Patch_Apparel_Backpacks.xml file with your preferred editor, I use Notepad++.
3. For each item category, look for its own <wornGraphicPath> , for example the first backpack is Civilian, look for this:

<wornGraphicPath>Things/Apparel/Belt/CivilianBackpack</wornGraphicPath>
Marty McFly 1 月 27 日 下午 6:57 
Is the Hunter Reactive armor supposed to be better than the vanilla Power Armor? I don't know if my game is bugging but Power Armor shows to be more effective in protection than Hunter Reactive.
月下誓约·予爱以心 2024 年 11 月 28 日 上午 5:58 
CE?
Jack 2024 年 10 月 8 日 上午 10:56 
@Lyakov You rock
skycrossercat 2024 年 8 月 2 日 上午 12:31 
nani?! never think this one would be revived to 1.4+
glub 2024 年 7 月 30 日 上午 8:27 
AMMU-NATION REFERENCE?!
YEV 2024 年 7 月 24 日 下午 10:07 
For anyone experiencing the same texture error as mine, I recommend going to the mod files and then: 1.5\Defs\ThingDefs_Misc and deleting the backpack file. This will temporarily resolve the issue until a patch update :steamhappy:
YEV 2024 年 7 月 22 日 下午 11:11 
Failed to find any textures at Things/Apparel/Belt/CivilianBackpack while constructing Multi(initPath=Things/Apparel/Belt/CivilianBackpack, color=RGBA(0.294, 0.294, 0.294, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Justfly 2024 年 7 月 21 日 上午 11:11 
heii..
there is a image bug on the Backpack cilivian
CaffeinatedCombatant 2024 年 6 月 20 日 上午 8:38 
Apparel bench has ceased to exist. I can see it after looking at how to make some of the helmets from the smithing research, and I can see that it is made of steel and components, but cannot find a way to make the bench itself. There is no research tied to the bench, and I can't find it in development mode to spawn it in myself.
I am playing on 1.4 with Combat Extended.
Oldman 2024 年 6 月 4 日 下午 1:57 
LOL, that advert...
ZReincarnation 2024 年 4 月 22 日 上午 3:55 
You don't have to, but you did. Thanks a BUNCH! <3

*Honestly, I'm still using this one instead of the other newer one because of the FemaleBB body support ><
DigitalCam 2024 年 4 月 21 日 下午 10:51 
Thanks!
Chicken Plucker  [作者] 2024 年 4 月 21 日 下午 3:07 
1.5 is sorted lads, easy peasy lemon squeazy. The UI error was the backpack assembly which is now up to date.
DigitalCam 2024 年 4 月 21 日 上午 1:11 
Still kind works for 1.5, but when you try to right-click to pick up an item, it will throws red error:

root level exception in OnGUI(): System.MissingMethodException: void Verse.Log.ErrorOnce(string,int,bool)
[Ref C18474DB]
at RimWorld.MassUtility.Capacity (Verse.Pawn p, System.Text.StringBuilder explanation) [0x000f7] in <957a20e0be784a65bc32cf449445b937>:0
- TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.MassUtility_Capacity_Patch:Transpiler(IEnumerable`1 codeInstructions)
- PREFIX smashphil.ccfbutbetter.rimworld: Boolean CarryCapacityFixed.Patch_MassUtility_Capacity:CarryCapacityChange(Single& __result, Pawn p, StringBuilder explanation)

Hope this gets 1.5 update soon, there are several outfits in this mod that I like a lot.
rex6564 2024 年 4 月 11 日 上午 3:37 
when i see u again
williamb1995 2024 年 3 月 21 日 上午 5:10 
please don't forget the red horse 1 classic for 1.5, please, it's already hard enough not to have the red horse 1 classic factions
BigMo4Sho2012 2023 年 12 月 29 日 上午 11:40 
I've now deleted and reinstalled all mods, fresh reinstall of Rimworld and am still having the purple square for any backpack in this mod. I know it's for missing textures but cannot figure out how to fix it. Any help would be appreciated!!!
uhhhahah 2023 年 11 月 21 日 上午 9:04 
thanks the guy under me for saving headaches ill just skip the mod
A Lonely Prince 2023 年 10 月 23 日 下午 5:02 
A LOT of items appear as pink boxes the moment they are equipped. I just bought 4 backpacks from the orbital trader, and they all turned my pawns into pink boxes. My guess would be incompatibility with CE, but I have no idea.
hlo120435 2023 年 10 月 1 日 下午 8:06 
cant wait to recreate operation red wings in rimworld. thanks mate!
Mutsuki233 2023 年 7 月 30 日 上午 10:20 
The webbing and backpacks sometimes appear as purple squares, many people encountered the same problem as me, hope the author can solve it sooner, thx:nekoheart:
Herbeorger 2023 年 6 月 17 日 上午 4:46 
I have the same issue as Jesse, purple boxes on some equipment.
Jesse 2023 年 5 月 24 日 上午 3:37 
As many people have stated the webbing and sometimes backpacks appear as purple squares. Unsure what is causing this errors Likely something with children
Qx 2023 年 5 月 22 日 上午 6:33 
is it CE compatable
CheeseWheelGuy 2023 年 5 月 3 日 下午 1:32 
nothing screams "freedom" more than this mod.
VOMIT 2023 年 3 月 21 日 下午 11:11 
@FoolishJester its happening to me too. I'm not sure whats causing it...
FoolishJester 2023 年 3 月 17 日 下午 5:14 
hey uh, got an issue with the backpack textures, they just show up as these annoying purple squares, dunno if you guys have heard this before
枯れたバラは 2023 年 3 月 4 日 下午 9:45 
I hope the author can remake the style like RH2
captainamerica_ 2023 年 2 月 9 日 下午 12:45 
that video was AMAZING! Perfect Trump impersonation! HAHA Love it.
Happy 2023 年 1 月 25 日 上午 2:44 
if i enable this mod, i can't use dev mode completely, i can't spawn things anymore, how to fix that pls
Doomsdayjob 2023 年 1 月 23 日 下午 10:05 
@BooralKing 25 Dec, 2022 @ 5:41am
backpack became purple square when i use with CE :(


SAME
SAme problem
i came to this place to see if anyone knows how to fix that
Holy s, this mood looks 10/10 in terms of quality sprites, except for the purple square, its so annoying that i avoid using the backpacks overall, but mod is so good is not enough reason to dissable the entire mod
just wish i an come to fix that purple square with the backpacks
BooralKing 2022 年 12 月 25 日 上午 2:41 
backpack became purple square when i use with CE :(
Астафур 2022 年 12 月 20 日 上午 4:53 
With combat extended error. Problem 100% because of combat extended.

Failed to find any textures at Things/Apparel/Belt/Tactical_SlingBackpack while constructing Multi(initPath=Things/Apparel/Belt/Tactical_SlingBackpack, color=RGBA(0.510, 0.494, 0.467, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))