边缘世界 RimWorld

边缘世界 RimWorld

[WH40K]Adeptus Mechanicus: Magos Xenobiologis
1,079 条留言
TenTech 11 月 25 日 上午 7:20 
If you biomass, they will come...
Chaos 11 月 24 日 下午 10:24 
do you know of any mods where i can force a raid from a hidden faction? i wwant to fight the tyranids. thank you
Ogliss  [作者] 11 月 13 日 下午 5:11 
@[FEAR]transonicgnat
afraid as i dont have odessey theres not a whole lot i can do about that
TenTech 11 月 12 日 上午 3:54 
Remove all other mods and doublecheck.
[FEAR]transonicgnat 11 月 11 日 下午 11:55 
I have found this mod doesn't work if you have Odessey dlc. Lots of errors and factions doesn't spawn when generating world.
TenTech 10 月 29 日 下午 2:58 
'Nids (and 'crons) will never be playable. They don't fit colony gameplay. Genestealer Cults are the closest you may ever get, and the 'nids would probably eat them too, anyway.

The mod is updated for 1.6. If a mod isn't working, the first step is to remove all other mods and doublecheck. These things are usually due to a mod conflict. (Odyssey did get a few updates, but it's been two months since the last one, and no one else has brought this up.)
Galador90 10 月 28 日 下午 9:54 
@Copywright
This mod set isn't working for me using Odyssey. The factions on the world map are broken. Hope author can fix once he gets the DLC. Thanks!
ant_king 10 月 11 日 下午 6:56 
if you have time can you make tyranids playable pls
Ogliss  [作者] 10 月 1 日 下午 2:13 
@< blank >
should be fixed
Ogliss  [作者] 10 月 1 日 下午 2:06 
@Copywright
as tentech said, i dont have the DLC, makes utilising it kinda tricky!

@HotdogMoisturiser
can you elaborate a bit? they seemed fine in testing
< blank > 9 月 16 日 上午 7:06 
When loading these mods with Dual Wield, I don't get the Adeptus Mechanicus Mod Options.
TenTech 9 月 15 日 上午 1:27 
It's been updated to work with the latest vanilla update, but I don't think it's taken advantage of any new game mechanics or anything.
Copywright 9 月 14 日 下午 12:56 
How does this mod interact with the Odyssey DLC? Anyone an idea? Thanks!
Templars 9 月 12 日 上午 11:47 
Credo di aver sparato ai Tiranidi più volte di quante righe di codice abbia questa mod. Davvero, l'hai fatta mentre bollivi la pasta? Perché sembra programmata con un cucchiaio di legno
HotdogMoisturiser 9 月 10 日 下午 4:49 
The tyrinid swarms need optimising makes the game chug
TenTech 9 月 1 日 上午 11:33 
The vanilla elf ears are... over-exaggerated.
cooldude808 8 月 31 日 下午 9:36 
are the playable xeno races going to get their own xenotypes
TenTech 8 月 26 日 上午 6:06 
I suppose I shall tolerate playing as the mon-keigh, for now...
Ogliss  [作者] 8 月 25 日 下午 6:21 
and now its updated......hopefully no foul warp taint made its way in!
PremierVader 8 月 17 日 上午 10:12 
Would have been so nice to at least have this mod updated so that we can have lots of 40k enemies!
gorp 7 月 27 日 上午 5:37 
1.6! i beg!
TenTech 6 月 22 日 上午 4:20 
Uh oh, looks like Phonicmas is coming for Ogliss' job... Rimdark 40k, clever name.
ChiliDogSniffer 6 月 20 日 上午 11:30 
Okay so there is a strange issue where all mechanicus races have no body. I mean that as in they don't have any torso, it's just empty space and not even clothes appear
The Doom Slayer 6 月 16 日 上午 8:54 
pls playable tyranids
from a tyranid 40k main
TenTech 5 月 17 日 上午 3:42 
This is the base mod, the rest are just weapons and playable factions (and Ogliss' version of the Dual Wield mod). You probably shouldn't have been playing without it in the first place.
General Stukov 5 月 16 日 下午 8:10 
This mod seems to undo some things with replace everything, the pintle mounted heavy bolter is not going over sandbags instead it replaces them. I used all your wh40k mods besides this one and it seemed to be working fine at the time but when adding this that's when the weirdness started happening
girk 4 月 2 日 上午 3:26 
Can I use their dropped gear? hope someone can answer
TenTech 2 月 24 日 上午 5:14 
Remove all other mods and see if it still misbehaves.
Potato0 2 月 23 日 下午 2:36 
I'm wondering if there are enginseers in this mod, because im unable to control my enginseers in the game (draft them or any of those commands), or is this from another mod?
Moriarty 2 月 18 日 下午 1:34 
Great mod. Seams to be working but a bit afraid every time i start game it gives an red error about acces building The Adeptus Mechanicus mod is trying to access a field (buildingList) in the Alien Race Framework that no longer exists or has been changed.

here is a hugslib log https://gist.github.com/HugsLibRecordKeeper/8e367545925985440d0ea995e13e120b

To save you time big mod list it starts the error log at 6376

Might this just be a false error or is it a problem that will cause problems whit my new save?
RandomEdits 1 月 15 日 上午 2:24 
Can you make a version that's just the Adeptus Mechanicus?
TenTech 2024 年 11 月 9 日 下午 11:55 
Antagonists only, I'm afraid. Same as Necrons.
Doggocide 2024 年 11 月 9 日 下午 10:49 
Is there any way I can play as tyranids? If anyone knows how, that would be amazing!
DG Noir 2024 年 11 月 9 日 上午 1:09 
sorry wrong mod.
DG Noir 2024 年 11 月 8 日 下午 3:33 
Experiencing an error in my game where tau and either kroot or vespids equipping as many gas masks as are available causing severe lag. just a heads up to the author and possibly helping anyone with sudden lag issues
Flame Hashira 2024 年 9 月 28 日 下午 10:18 
@TenTech Will do, thank you.
TenTech 2024 年 9 月 28 日 下午 9:59 
My first suggestion is always a mod conflict. Remove the non-Ogliss mods, see what happens. If it works, add each mod one at a time until you find the culprit.
Flame Hashira 2024 年 9 月 28 日 上午 11:33 
I can't destroy the crashed space hulks or ships from this mod or even interact with them, anyone else having this problem?
Bilbo Ballbag 2024 年 9 月 10 日 上午 8:42 
@slayazes they must be wearing purple
SlayaZes 2024 年 7 月 11 日 上午 10:08 
I have a weird bug, the Shoota Boyz are invisible, i can see their weapons but not them. the other Boyz are fine.
[KOR]안녕 2024 年 6 月 27 日 上午 11:51 
Mecha Kunis and Sisters of Battle factions are not visible on the map, is there a workaround?
KitKatHexe 2024 年 6 月 24 日 上午 9:05 
Maybe a later add-on could classify Daemonic entities as Anomalies?
IJHicks 2024 年 6 月 14 日 上午 6:53 
There where no errors it seemed to happen when there was 2 or 3 visitors wearing the mechanicus robes and quite far into a play through.

I will reinstall the mod and get you a save file if needed.
Ogliss  [作者] 2024 年 6 月 11 日 下午 10:37 
@Tyrant
Thats where Google can come in Real handy!
Tyrant 2024 年 6 月 11 日 下午 4:39 
@Ogliss I dont know how to post logs and i saw tthat BigBird already did. I deleted the beastman file and the planet generated like normal, so that's definitely the problem on my end thanks
Ogliss  [作者] 2024 年 6 月 11 日 下午 12:42 
ah, ok, so on a hunch, can you delete the beastman file in AdMechXeno\1.5\Mods\AlienRaces\Defs\ThingDefs_Races? i have a feeling its a file i forgot to update- its not actually in use so deleting it should be fine
BigBird 2024 年 6 月 11 日 上午 11:19 
@Ogliss I neglected to include that the mod persists to not work when I remove the 1.4 mods. I'll post another log. My apologies.
Ogliss  [作者] 2024 年 6 月 11 日 上午 9:49 
@Tyrant
no logs?, literally nothing i can suggest without em!
Ogliss  [作者] 2024 年 6 月 11 日 上午 9:48 
@BigBird
well i Think i see the issue, your using mods that havent been updated for 1.5, im afraid i havent pushed the updates for the Xeno subrace mods (Tau, Eldar, Orkz)
Tyrant 2024 年 6 月 11 日 上午 7:43 
i am having the same issue as bigbird, cannot generate planet when starting a scenario.