安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
1. fn - gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:247
2. unknown - lua/ulib/shared/hook.lua:109
You are 100% free to edit it to spawn a different NPC, even if it's the same as npc_fastzombie just with the skin changed
But in all seriousness, I never did run into the issue until I went to update it with some new functionality, which was only a recent project.
This isn't the proper fix, but I added in "if IsValid(phys) then <phs:whateverFunction> end" to all the lines using the local variable phys created in ENT:Use(ply) and the mod worked (without the box having working physics).
Basically, if you're missing the model at 'models/props/cs_office/microwave.mdl' then the mod will crash and not let you interact with the box. This translates to you or your server is missing counter strike source files
figured this out cuz my pc could use the mod fine, but my server was having issues getting it to work.
The addon works as it is on the workshop now. Any edits you make beyond that are you responsibility to get working, not mine.
[ERROR] addons/the_zombie_vault_-_ttt_1541355785/gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:114: Tried to use a NULL physics object!
1. HasGameFlag - [C]:-1
2. unknown - addons/the_zombie_vault_-_ttt_1541355785/gamemodes/terrortown/entities/entities/ttt_zombie_vault.lua:114