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Life Support System is unbuildable and causes debug log to go crazy stating the following: Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0036f>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00291>
at (wrapper dynamic-method) Verse.DesignatorManager.ProcessInputEvents_Patch3 (object) <0x001b0>
at RimWorld.MapInterface.HandleMapClicks () <0x00069>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>
Healer Mech Serum can heal 'Clone' hediff
Bug?
https://ibb.co/3FdR4T3
Not sure how a vatgrown can have a mother, especially one that has never been around the colony before. And no, it's not because of the genetic sample, because the colonist I took the sample from has no relation with Katia.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at Verse.ThingMaker.MakeThing (Verse.ThingDef,Verse.ThingDef) <0x0036f>
at RimWorld.Designator_Build.DesignateSingleCell (Verse.IntVec3) <0x00291>
at (wrapper dynamic-method) Verse.DesignatorManager.ProcessInputEvents_Patch3 (object) <0x001b0>
at RimWorld.MapInterface.HandleMapClicks () <0x00069>
at RimWorld.UIRoot_Play.UIRootOnGUI () <0x001f4>
at Verse.Root.OnGUI () <0x00112>
Apparently you extract mechanite slurry at the machining table.
If you're asking for the integration from evolved organs you make the humanoid protein at a drug lab. As for the mechanite slurry, i have no idea. i'll let you know if I figure it out.
Maybe even make grown organs not cause rejection.
This doesn't seem to be incompatible with RBSE. Rather, it just makes some more organs harvestable, and doesn't give them RBSE mechanics. Everything that's harvestable in RBSE still follows RBSE mechanics.
My dream addition for this mod would be a 3rd mash/paste option that is created through organic material, wood, plant scraps, chemfuel, etc, which would be less effective than the other 2 but could be used in place of. them both, while also costing a lot 'more.'
I mean you mod flat out overrides half of RBSE especially all the fun mechanics he ads like Organs need to be cooled or rot, or the Immunity reaction when implanting stuff.