XCOM 2
WOTC Weapon Re-balance
18 条留言
Elronhir 2024 年 1 月 9 日 上午 2:50 
This mod is compatible with other weapon changes like "[WOTC] Iridar's Five Tier Weapon Overhaul" or "Psionic Rifle"?
Alpha115  [作者] 2022 年 8 月 20 日 上午 9:14 
@Beach Head B82 Originally this mod made it so Bullpups had medium range tables but since this only affects base game weapons and any mod weapons set up to use base game stats(Here's a hint not many modded weapon packs do this) I just defaulted to leaving the bullpup as a close range weapon. Mainly because having to manually adjust 50 config files to make other guns equal to the bullpups range changes got tiring really quickly.
Beach Head B82 2022 年 7 月 22 日 下午 6:54 
Funny how Xcom Devs think a bullpup rifle is a close range only weapon because theyre typically shorter than carbines, but as a bullpup they're just as accurate over ranges comparable to carbines. Magazines behind triggers mean more barrel for accuracy
rodrigovivomazzeo 2020 年 11 月 5 日 上午 5:58 
does this apply for other modded weapons? for example i have the mod of some nice weapon skins (destiny and other games) but cant use em cuz the current weapons are way higher in dmg. i just want to level them up to the dmg of the regular game weapons
Basilisk 2019 年 10 月 26 日 上午 10:49 
Hey Zigomorfico, if I remember correctly the top 3 lines are for whats currently in the game and the bottom 3 lines are whats going to get replaced by the mod. But if you are unsure, just compare some other lines like the ones for swords for example. Just check if you see a change from 4/5/7 to 4/6/8.
Zigomorfico 2019 年 10 月 25 日 下午 11:19 
hi, i installed your mod but i want to change some stats in the config file, but it's kinda confusing, for example, the ; ## Ripjack ## section has like repeated entries? (dunno if i make myself clear, but its like 6 lines of code, when i expected just 3?).

anyway, i just wanted to understand better what i should change in order to tweak some of your numbers, for example remove the increased damage of swords

ty for help
Basilisk 2019 年 8 月 11 日 下午 2:10 
Thanks for your answer. I did figure it out in the end. Apparently there was a mistake in the ini file. Swords were still set to deal 3-5 damage instead of 4-6, although you wrote they should deal 4-6 in the mod description. I think there was 1 other value which still wasn't changed, but I don't quite remember which. You might want to update the ini file to set swords and templar blades correctly.
Alpha115  [作者] 2019 年 8 月 11 日 下午 1:37 
That may be because of the replacer. This mod directly affects vanilla swords.
Basilisk 2019 年 8 月 11 日 上午 10:36 
Hello, I have installed the mod but it does not seem to work properly. My swords still show as dealing 3-5 damage.

I am using the TLP conventional weapons replacer for all vanilla weapons, could this be the problem?

I tried shuffling around the mod load order by using mod manager but so far it hasn't worked.
Also, I have tried editiong the ini file of TLP weapons replacer to exclude all sword replacements.

Still, I did not get the mod to work so swords are still dealing 3-5 damage instead of 4-6.

Any tipps how I can get this to work?
Alpha115  [作者] 2018 年 10 月 17 日 下午 6:18 
Honestly you would need to edit the weapons UC file, and just add the magnetic tier stun status effect.
CommanderShepard153 2018 年 10 月 17 日 下午 5:17 
On a more serious note, any way for me to add other mod swords like the afformentioned axe katana or mercenary plasma? Last question I swear.
CommanderShepard153 2018 年 10 月 17 日 下午 5:15 
@Alpha115 Thanks for letting me know man.(Don't suppose I could convince you to add the Mercenary Plasma Sword to that at the very least?). I'm just kidding FYI, this stuff is great.
Alpha115  [作者] 2018 年 10 月 17 日 下午 4:07 
@commanderShepard153 Alright let me answer your questions in order
1. The beam sword having stun only applies to the base game sword, and three tier customization swords.
2. No my mod does nothing to the spec ops knife
3. It will play fine with other mods because it only affects the vanilla beam sword.
CommanderShepard153 2018 年 10 月 17 日 上午 7:13 
Sorry more questions. How well does this play with utility slot sidearms, primary secondaries dual weilding and other weapon mods like the Katana, mercenary or TheAxeMod weapons?
CommanderShepard153 2018 年 10 月 17 日 上午 6:37 
Or the spec ops combat knives now that I think about it
CommanderShepard153 2018 年 10 月 17 日 上午 6:37 
Will the "beam sword gets burn and stun" apply to other weapons automatically, like the TLP weapons, TLP weapon skins mod, or the katana pack?
Alpha115  [作者] 2018 年 10 月 17 日 上午 4:40 
it mean when attacking an armored enemy you deal 1 less damage.
n00bermensch 2018 年 10 月 16 日 下午 11:21 
What does -1 armor pierce do practically? Does it treat an armored enemy like it has more armor, or does it just negate the effect of AP rounds?