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Even after desinstaling and sintalling dont starve. Please advise.
These should be options in the base game's settings for you to change freely.
This mod when it hides entities it doesn't put them to an entity sleep state wherein this slower honey rate generation happens, it just hides them aesthetically. To the game they act the same for its logic.
oh i think i found new function for map/pause buttons which is never used by me.
i think to change pause button for such scanning to reduce lags, especially when i am not going to craft anything.
you mod is really make me thinks about tweaking DS in such manner :). Under windows i don't have any problems with craft button, but under wine lag is noticeable.
用机翻看不懂啊,有没有大佬给个大概意思
i am wondering if we can precache textures itself. So it's can speedup this even more drastically.
I've reported the issue to the Klei bug tracker here [forums.kleientertainment.com]. So hopefully this'll get fixed on the main branch making this feature moot.
If it does get added, then there's no real performance cost associated with still using the feature in the mod- caching a cached result to return back will just add a function call and hashtable array lookup to the performance which are very small.
Why was this not fixed already by Klei?! It doesn't sound too complicated to me (though I'm not a programmer).