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Also the Flora Tab mod is awesome paired with it -- helps you find harvestable wild crops without squinting and scrolling all over the place.
First of all let me thank you a lot for the great job you've perform ! I really enjoy this mod with SeedsPlease !
I would like to know,
Is it possible to add wild Wheat and Sugarcane from VGP Garden Gourmet ?
I had the same issue with VG crops before I realized the fertility requirement wasn't being met.
- Changed the defNames for agave seeds and for the agave seed extraction recipe to match those from "Vegetable Garden," to prevent duplication if both mods are in use alongside "Seeds Please!" (This will, unfortunately, produce errors the first time a game is loaded in which any of the original version of this mod's agave seeds exist.)
If you don't think berry cultivation should have a tech requirement, then either don't use VGP, convince its author to remove the requirement, or edit its XML defs for your own use to suit your desires.
But stawberries yield the same berries as the berry bushes do. Thus it is the same thing. So you are asking for something redundant.
And don't worry, I'd add the red ones.
- If this mod is used in conjunction with "Fertile Planet," rainforests and tropical swamps should no longer be devoid of vegetation.
Unless you extract seeds from the fruit. But yeah, I agree. Really I just wanted you to have their full list in case it was of use to you somehow.
Brambles, Blueberry (harvests as blueberry), Strawberry (harvests as berry), agave, pincushion cactus, cactus, ambrosia, etc. Actually let me boot it up and I'll give you a tech list.
Agriculture I: Snow Beets (they have it misspelled), Red Lentils, Olives
Agriculture II: Grapes, Agave, Strawberries, Blueberries, Watermelons
Agriculture III: Apple, Banana, Orange, Peach
Wild Biome: Cherry, Coconut, Fig, Date, Pineapple, Cloudberry, Gooseberry
Ambrosia: Ambrosia
B1.0's "Tree Sowing" includes of course Cactus and Ironwood but only if it's in your city's biome anyway.