边缘世界 RimWorld

边缘世界 RimWorld

[RF] Concrete [1.0]
120 条留言
Senryou 2020 年 4 月 16 日 上午 6:03 
@Mlie You're a legend, thanks
Mlie 2020 年 3 月 2 日 上午 11:04 
Oakshaft 2020 年 2 月 29 日 下午 3:22 
Is there plans to update this at all? I know its an older mod and all so im not sure
Sir Duncan Idaho 2020 年 2 月 20 日 下午 10:00 
Please update for 1.1! I get the 'recovered from incompatible or corrupted mod' error with just HugsLib and this loaded.
"The" SeanMacLeod 2020 年 1 月 3 日 下午 9:08 
Um, yeah, that's kind of the point of embrasures.....
Videogameplayer 2020 年 1 月 3 日 上午 11:23 
Well the embrasures seem so strong they feel exploitative to use - especially since you can build them right away. Only 1 in 20 bullets will pass thru an embrasure, so it'd take a row of mini-gun wielding raiders before your defending colonists have any real chance of getting injured. At this point tho you'd be more concerned about the embrasure itself getting destroyed from such sustained fire and exposing the colonist behind it.
I'm attempting to find the mod's xml file to adjust their stats but it's apparently not there with the rest of the xml files belonging to my other mods. Any advice would be great. Thanks!
Awiss 2019 年 12 月 31 日 上午 12:44 
Embrasures need to be updated.
Videogameplayer 2019 年 12 月 30 日 上午 3:33 
I like the amount of information in the description of this mod, except that the stats of embrasures are not shown. What is their cover effectiveness? How do they affect enemy AI - do raiders attempt to fire through them and, when being shot at from a colonist through one, do melee foes/mad animals attack the embrasure or a nearby door to get to the colonist? Thanks in advance.
Eudae 2019 年 10 月 31 日 上午 7:20 
Problem seemed to be that I was trying to use heavy auto turrets from behind embrasures. .75 worked with pawns, will test .85 later.
Eudae 2019 年 10 月 31 日 上午 6:35 
That said, @cramer, modifying down to .85 didn't seem to help.
Eudae 2019 年 10 月 31 日 上午 6:25 
For anyone else interested, the file cramer is referring to is:
[steam_folder]\steamapps\workshop\contennt\294100\1539310322\Defs\Buildings_structure.xml
Line: 405
Eudae 2019 年 10 月 31 日 上午 6:19 
@cramer thanks for that, that's the answer I came here for.
cramer 2019 年 9 月 15 日 上午 10:33 
If you can't shoot out of concrete embrasures in CE, you could change the fillPercent of embrasures in Building_Structures and lower them from 0.95 to 0.85 or less. Default CE embrasures provide cover up to 0.85, and there seems to be a problem shooting out if embrasures provide greater cover than 0.85.
Awiss 2019 年 8 月 23 日 上午 4:54 
Thanks for this mod.
Lustique 2019 年 8 月 7 日 上午 8:52 
@ReaperXGen: Just look at the bill: By default, only limestone has a ✔️, and all other stones have a ❌ in front of them. Just ‘activate’ the other stone types.
In Vitriol 2019 年 8 月 3 日 上午 5:37 
Did you look in the mod options? Been awhile since i changed it
ReaperXGen 2019 年 8 月 2 日 下午 12:49 
how do I change the cement recipe so I can make it from any kind of stone?
CassieIrradiated 2019 年 7 月 17 日 上午 10:45 
Could you add a Cinder Stool, separate from the normal stool? It would be made of 3 cinder blocks, take 0 work to make, and be slightly worse than the normal stool. I don't know if it's just the south, but we usually just sit on 3 cinder blocks stacked on top of each other if we're working on something outside.
Haineko 2019 年 7 月 9 日 下午 10:57 
Morphic -- I believe the limiting factor is the limestone. If you don't have a reliable source of it, getting a bunch of rubble back doesn't help you.
alexanderyou 2019 年 6 月 10 日 下午 1:37 
@Ugh Zug I just found the embrasures, they're in the security tab instead of structures like the rest of the ED embrasures. I'm mad it took so long to find...
Morphic 2019 年 6 月 9 日 上午 11:12 
I've noticed a little exploit with this.
Concrete Tile, Cost:1 concrete. On remove: 1 Crushed rock.
Make 150 concrete, Cost 10 Crushed Rock 10 Pile of Sand 5 Cement.

So, you make 20 concrete tiles which costs 20 concrete. Remove the tiles and voila, you've recuperated the cost of 150 concrete minus the cement.

The only viable way I can see to fix this, if you were to, would be to not give crushed rocks from removing tiles.
Ugh Zug 2019 年 5 月 29 日 下午 12:36 
i have ED-Embrasures installed with this mod and cant find concrete on the options >_<
Amoebanana 2019 年 5 月 16 日 上午 9:50 
@I2ID
Thanks for useful notice!
i2ID 2019 年 5 月 5 日 下午 2:09 
CE has had an update yesterday, one of the changes is cover% is cover height.
pawns cannot shoot through the 95%cover (0.95 height) embrasures at the moment.
I have just set mine back to (70%) 0.7 height cover
=)
Ivefan 2019 年 4 月 19 日 上午 3:35 
I'm having a odd bug where pawns can shoot south to north and west to east but not the reverse.
I have ED Embrasures, CE and this mod, in that load order.
I have not tested any other types but it is the steel reinforced crete that is glitching
Diego 2019 年 3 月 31 日 下午 12:15 
Anduin1357 2019 年 3 月 31 日 下午 12:03 
Please make a patch to make sandbags actually be built with sand and cloth!
Vladimir Bergholtz 2019 年 2 月 15 日 上午 1:40 
Thanks, good to know. Still, I think that's a setting people might appreciate /shrug. Oh and when loading the CE embrasures instead of yours, you only get to build vanilla material embrasures + cinder blocks
"The" SeanMacLeod 2019 年 2 月 14 日 下午 5:40 
...or look at the URL at the top of the page:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1539310322&tscn=1550185727
The mod ID# is usually between the "=" and the "&".
Vladimir Bergholtz 2019 年 2 月 14 日 下午 3:53 
Yea I found the xml file, but only by removing the mod, adding it again and seeing which one of the mod folders got changed most recently, since they are all coded in numbers. I think making the cover rate adjustable should really be a mod option in the game since 95% sounds reaaally over the top. But I really like the processing steps for Concrete etc., that's why I chose this one
E-Claire  [作者] 2019 年 2 月 14 日 下午 3:44 
@Bob: You should be able to adjust the embrasures simply by editing the mod's XML files. As to "Replace Stuff," I'm afraid compatibility will have to remain as it is. That mod allows you to change the material from which walls are made, from any material from which basic walls *can* be made. The advanced walls in this mod, however, are separate items entirely.
Vladimir Bergholtz 2019 年 2 月 14 日 下午 3:08 
Also, compatibility with Replace Stuff would be nice. Right now the more advanced types of walls don't get recognized as building material.
Vladimir Bergholtz 2019 年 2 月 8 日 上午 8:50 
Would be nice if the cover effectiveness of embrasures could be edited. Im playing with CE and its pretty broken, but I like the looks of your embrasures better :D
Dr Zhivago 2018 年 12 月 14 日 下午 9:44 
Could you make it so "Ancient Concrete Barriers" from Vanilla drop concrete instead of steel? I can hardly play the game knowing my concrete barriers drop steel when deconstructed. When you find time between updating your other million mods.
E-Claire  [作者] 2018 年 12 月 2 日 下午 4:31 
UPDATE:

- Sand piles no longer deteriorate if outside.
misweathering 2018 年 11 月 28 日 上午 10:27 
ohh I didn't even check that! thanks!
E-Claire  [作者] 2018 年 11 月 28 日 上午 10:00 
@Amphorosxlii: You can adjust the ingredients allowed in the cement recipe in exactly the same way you can adjust the ingredients allowed in any other recipe. If you don't already know how to do that, well, it's a pretty handy thing to learn. :) Just go to the "details" tab for a bill at a workstation, and you'll see a breakdown of what can be used in the bill's recipe, from which you can allow or disallow specific items. In the "cement" recipe, you'll see that all block types are listed, but only limestone blocks are allowed by default. Click on additional block types to allow them, and you'll be good to go.
misweathering 2018 年 11 月 28 日 上午 9:51 
The description says you can adjust the cement recipe so that you can use any stone type, but there isn't even a listing for this mod in mod options, so how do you do that?
Flesh Forge 2018 年 11 月 26 日 下午 10:09 
Poured concrete bridge would be nice, although you can make cinderblocks and do it that way it seems reasonable if you're allowing poured concrete walls.
Skul 2018 年 11 月 9 日 下午 1:32 
Ok I'm really stupid, as I'm used to Ed-Embrasure I was just looking in Structure and not in Security. Thanks a lot, love your mods man.
E-Claire  [作者] 2018 年 11 月 9 日 下午 1:23 
@Skulaanfon: Embrasures are readily available on the "Security" tab of the Architect menu. They have no research requirements. I'm not aware of any conflicts which would prevent them from being accessible.
Skul 2018 年 11 月 9 日 下午 1:10 
I have no idea why but I don't see the Embrasure. I don't have Combat extended and don't have any other mod adding Embrasure. I tried installing Ed-Embrasure didn't change anything, then tried to put the mod at the end of the load list and still no change. I have most of the research and can build all the walls and doors.
StarlightSovereign 2018 年 11 月 9 日 上午 6:11 
"But why would you be trying to use two different mods to add concrete? "
I actually used to do that...
E-Claire  [作者] 2018 年 11 月 4 日 下午 1:50 
@JyCS: None of the changes made to this mod either yesterday or today would have any impact on your ability to load a saved game.
Youtep 2018 年 11 月 4 日 下午 1:11 
you updated today and now impossible to load my save, I thank you or someone else ? {链接已删除}
E-Claire  [作者] 2018 年 11 月 4 日 上午 5:51 
@VineFynn: Good catch on the tool cabinet, though the rock mill recipes *do* have a lower work time than comparable recipes at a stonecutter's table, anyway. ;)
E-Claire  [作者] 2018 年 11 月 4 日 上午 5:50 
UPDATE:

- ... And now, pawns will actually *use* the rock mill. (I'd forgotten to add the relevant WorkGiver to the mod yesterday.)

- Rock mills are now minifiable and movable, and benefit from tool cabinets.
helping 2018 年 11 月 4 日 上午 3:40 
Also, don't know if it's WAD but it doesn't use tool cabinets either, meaning that it can have a (global) work speed lower than the stonecutter's bench (since by default it is 100%, same as the cutter's, unlike the electrified loom and tailor's bench). Though, I don't know if the rock mill's bills themselves have a lower work time, though.
helping 2018 年 11 月 4 日 上午 3:28 
The rock mill is broken, it doesn't appear to have a corresponding work priority (so no pawns can actually do bills on it)

Thanks for hearing me out btw!
In Vitriol 2018 年 11 月 3 日 下午 3:45 
Great ;)