安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'm getting the 'could not establish working story - invalid addon list'. So either I'm missing something or a mod has slipped out of date...
Also noticing some classes have question marks on some skills? Is this list missing some core file lib packs maybe?
If so, it may be important to consider that the "Let There Be Tooltips" and "Organized Containers" mods DO conflict, and the tooltips mod needs to load after it.
*****The following are simply my own interpretations of the list and is not fully representative of every person's potential use, etc:*****
1. "This list is better suited for non-experimental, multiplayer loads that rely on a "IT JUST WORKS" methodology for an uninterrupted, smooth playthrough with friends."
2. "I made this list with the approach that people would want to have only a certain amount of mods and/or changes to the Vanilla version of the game, prioritizing a more ENHANCE over REPLACE methodology for their playthroughs."
3. "All the mods in this list should be able to be used all together, in unison, FOR MAXIMUM COMPATIBILITY."
4. "Ideally, someone visits this list to just quick pick all the mods they want to use, hassle-free, and without worrying about the potential need to troubleshoot any game-breaking elements introduced to the entire party. GRAB & GO."
I hope this helps :)