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So I do "What Map" every day, which includes a different asset in each show. But one show you might want to check out is "Asset World". Its a Let's Build where I only use the assets reviewed in the main show. I'm up to Part 11 now, just checked, and I've used the US Embassy (from What Map #440), Black Snail Offices (#444), and Nautilus (#469). Inter-Continental will be added to the city this weekend. Here's the link to last week's show: https://youtu.be/djTWTF8-FlE
https://youtu.be/SschqIATqUs
Maybe someone should come up with a single illuminated window prop we can put on buildings ingame by using More Beautification and Move it. But then I guess it would just be shining the whole time since props do not have dedicated light maps. But maybe that would be a workaround nevertheless.
Coming back to topic, i think some of buildings have too much lights, as you can see even on my first night screenshoot on this very page. there is a building right behind my model, and that one looks like there is 60% of floors still at use in middle of the night. thats a nono for me, but it doesnt really matter as every building lights up at diffrent point, so there is a chance at some point in game it will make sense. Game is just done wrong when it comes to lights, i think they could make light map diffrently, picking random light islands from texture at time, and that would solve the problem.
I see that it is hard to find balance between those two extremes, since one can only set up one light map fpr each asset. And when it comes to the Oxford Tower for instance, I totally agree that it is definitely too much. My main problem is that, the way it is now, the buildings don't really fit many of the others from the workshop - at least at night - and therefore look a little odd in comparison when placed right next to other highrises.
IC-ek jak żywy :D