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报告翻译问题






PS: You can't comment about the video because this is the first Youtube video I ever made so I don't know how to turn on the comment section.
but I was going to try to fix your save file, I doubt I'll update the mod unless it's a quick fix. You don't like the in-game way of flattening ground?
PS 1: to check on those "out of bound area", you need to A, rolling the Dozer around the one of the Philosopher's stone and B using landscape to check on those area that just been flat by the Dozer.
PS 2: thank you for the support.
PS 3: I sending for you a picture of Lotus city when I finishing with it. Promise you it will be the biggest city ever be build in Surviving Mars. :D
PS: I got nearly 500 sol playing on a map until I got this problem and now I have to abaddon my entire project how building a giant city in the shape of a Lotus flower.
disappear, I am very supsire. But later on I learn of the consequence that is no tree can grow on those ground. Funny enough, I can fix this by using the Dozer on the out of bound ground, but I think it only pushing those out of bound hex to a different place because later on I can found them everywhere, even on those place that not near a Philosopher's stone. :(
Now it actually uses Harvester model if you have Space Race.
Sounds.
v0.6
Gagarin.
Uses Harvester model if you have Gagarin.
Sped up the method I used to make ground drivable, but now it'll block objects from being placed nearby when Dozer Toggle is enabled.
Dozer body colour is changed while Dozer Toggle is enabled, so you know to turn if off when idle.
Rover isn't shy of bumpy ground anymore.
Added popup list to Texture button.
Got rid of the persist error that shows up in the log when you save a game (doesn't affect gameplay).
Only updates buildable ground when you turn off dozing (instead of each time it stops moving).
%AppData%\Surviving Mars\logs
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1540348715
Changed texture to one that doesn't paint over landing site.
Slowed down the flatten loop a tad (easier on cpu usage).