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XML error: Could not find parent node named "MealRottable" for node "ThingDef". Full node: <ThingDef ParentName="MealRottable"><defName>CAN_Tacos</defName><label>Cannibal Tacos</label><description>Human Meat and Cheese in a Corn shell. \n\nFood Effects: Manipulation and Metabolism.</description>
haven't played in a week, didn't add any new mods. the last time I ran the game it was almost error free on start-up, so I guess some other mod was updated.
"Adds cannibal versions of all base and Vegetable Garden Project-meals."
The main picture also shows several base game cannibal meals, which can be misleading.
Where can I send you a coffee to?
An example, there is no salted human meat bulk recipe.
Also, crafted recipes like salted human meats can be used to craft other recipes as a meat - even themselves again.
If you have the time it would be great to have this added
They dont work exactly the same way, as I find that with the other mod I can see the simple/lavish meals in the gloomy kitchen mod (the 2x1 electric stove) but with this mod only I cannot see them.
And, if I load both mods I get a pink placeholder image
yes the pawns will only pick up human meat.
I have tried making a bill for grilled human steak. it shows all ingredients available as if it is a regular non-canniibal simple meal. but when I have switch off all of the filters (including human meat) and told a pawn to cook they did it
when i forbit human meat in the stockpile on my map it said no ingredients available.
so it works but with visual bug only : )
i can definetly use anything ^.^
That means that the list of allowed ingredients is only for selecting the PlantFoodRaw or CookingSupplies part of the meal, the human meat is fixed and is always added.
awsome mod though i like the main category for the food restrictions : )
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1565686128