Killing Floor 2

Killing Floor 2

KF-Death Marsh
23 Comments
Serious  [author] Aug 26, 2021 @ 6:33am 
Thanks for the info and yes, please exclude the map.
My maps are all build for KF2 vanilla only.
Unwanted crosseffects with complex mods like CD or rpg are possible and i won't fix them as this would reduce the map in vanilla.
Windows11 Aug 26, 2021 @ 6:18am 
maybe it cause is a poison resistance of RPG server, so I have to exclude this map
Windows11 Aug 26, 2021 @ 5:56am 
cheat location: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2585373314
and sometimes zed stuck in the rock structure
你要夸我很彳亍 May 12, 2020 @ 10:30pm 
nice maps:steamsalty:
Serious  [author] Dec 16, 2019 @ 6:29pm 
Thanks for over 100 good ratings :GlasgowSmile:
Serious  [author] Aug 25, 2019 @ 4:18pm 
There shouldn't be any holdoutspot, it should be running around :)
It's an swamp, there should be plants everywhere ;) and yes, its no easy map on HoE. but i managed it SP and MP so its definitly possible in and outside of the house.
For the statue yes, they are more subjectiv, but i think they are working as tribute podest more or less.
Ғlϵshus Aug 25, 2019 @ 4:06pm 
Good start but the map is a bit empty, you have only 1 choice for holdout its the largest house with doors. Otherwise its running around to beat the map. I played only 1 time so...
But i think it could have some others decent place to holdout with an overview of zeds coming like a watchtower in middle of map or some boulders that players can climb. Or at least 1 place where therhe is no plants and players can decently see zeds coming.

But like i said i play only 1 time and solo, so...

(PS: i dont like the pirate boat and the angel statue. It doesnt fit the map i think)
Tiretracker Jul 9, 2019 @ 10:52am 
Like this map for the same reason I like black forest, visibility is low and the feeling of isolation in the wilderness is unnerving. Its a real Killing Floor 1 feel.

I wish the actual devs took more time to consider the atmosphere and silent backstory varying corpses provide, you can clearly imagine what was going on here based on the decapitated suits laying around; I never was a fan of this uniform skinned-corpse thing, its just lazy and desensitizing. Not here though, you can tell its not an abandoned but rather recently overrun field laboratory.

Seems light on ammo-weapon drops, if any actually exist. I just got through kiting a small mob of husks with no ammo before one finally blew up on me when I knifed it.

Also from a detail standpoint, I notice theres a lot of water pooling without much anything growing along the edges. Grass is usually more vibrant near water sources as you might imagine, maybe a ring of vegetation in a ring around the edge of some of the water sources.
Kranot Apr 11, 2019 @ 12:31pm 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Serious  [author] Mar 5, 2019 @ 2:07pm 
v 1.2

• Complete Lightning and AmbientSound Overhaul
• Great Performance Increase (~>10 FPS)
• Smaller Terrain fixes
• ReverbVolumes
• Floor Spawner
• Tree Hit Effect

online
Stygian Emperor Oct 17, 2018 @ 9:23pm 
good
it is i Oct 17, 2018 @ 10:51am 
Just amazing
Selective Thorns Oct 15, 2018 @ 4:08pm 
Swamp Fever meets Black Forest? I'm down for some normal maps after the recent spectacle-olympics the devs have been having.
waltuh Oct 15, 2018 @ 5:54am 
awesome work :DJSkully:
Serious  [author] Oct 14, 2018 @ 3:42pm 
Thanks :-)
Juken Oct 14, 2018 @ 2:30pm 
okay this is epic
⎛⎝AmosVII⎠⎞🐾 Oct 14, 2018 @ 7:20am 
Not only the Fishpound, the Plant-crawler are perfect for this map, too!
SlayQueen Oct 13, 2018 @ 9:02pm 
Awesome map, as always. The Fishpound is right at home here!
Serious  [author] Oct 11, 2018 @ 12:29pm 
Workshop Gems.... nice; i will check this ;-)
GojiBob Oct 11, 2018 @ 8:35am 
WHAT ARE YOU DOING IN MY SWAMP?!
Sraigius Oct 11, 2018 @ 7:50am 
BEATINS WILL CONTINUE UNTIL MORALE IMPROVES | Workshop Gems
ip 78.63.37.3:7777
It's not 24/7 , but when i launch it - i keep it running for minimum 4 hours, sometimes even 8 hours :)
Serious  [author] Oct 11, 2018 @ 7:36am 
Thanks man, happy to hear that :-)
What's the name of your server?
Sraigius Oct 11, 2018 @ 4:19am 
Very beautiful map, my friend!
Well optimized too, runs at 120-150 FPS on ultra, doesn't drop below 105!
And liked and favorited and added into my server's map list! :47_thumb_up: