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报告翻译问题
My maps are all build for KF2 vanilla only.
Unwanted crosseffects with complex mods like CD or rpg are possible and i won't fix them as this would reduce the map in vanilla.
and sometimes zed stuck in the rock structure
It's an swamp, there should be plants everywhere ;) and yes, its no easy map on HoE. but i managed it SP and MP so its definitly possible in and outside of the house.
For the statue yes, they are more subjectiv, but i think they are working as tribute podest more or less.
But i think it could have some others decent place to holdout with an overview of zeds coming like a watchtower in middle of map or some boulders that players can climb. Or at least 1 place where therhe is no plants and players can decently see zeds coming.
But like i said i play only 1 time and solo, so...
(PS: i dont like the pirate boat and the angel statue. It doesnt fit the map i think)
I wish the actual devs took more time to consider the atmosphere and silent backstory varying corpses provide, you can clearly imagine what was going on here based on the decapitated suits laying around; I never was a fan of this uniform skinned-corpse thing, its just lazy and desensitizing. Not here though, you can tell its not an abandoned but rather recently overrun field laboratory.
Seems light on ammo-weapon drops, if any actually exist. I just got through kiting a small mob of husks with no ammo before one finally blew up on me when I knifed it.
Also from a detail standpoint, I notice theres a lot of water pooling without much anything growing along the edges. Grass is usually more vibrant near water sources as you might imagine, maybe a ring of vegetation in a ring around the edge of some of the water sources.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
• Complete Lightning and AmbientSound Overhaul
• Great Performance Increase (~>10 FPS)
• Smaller Terrain fixes
• ReverbVolumes
• Floor Spawner
• Tree Hit Effect
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