安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Either way, fantastic work with what you've done here. This is certainly up to snuff with "Valve Quality" and hope to see the first CTF Halloween map made official soon
>Adds boring cove
Typing "map workshop/1534896855" (without the brackets) in the developer console and hitting enter should do the trick!
However, you might want to generate the .nav (in order for the bots/skeletons to work). You can do that by typing nav_generate in the console with the map loaded.
To everybody else: Thank you for the positive response! I'm super glad that you like the map. I'm planning to release a small update before Halloween featuring a few more hotel-themed custom props that I'm working on. Hopefully, they will turn out allright!