安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






- Gave the engineer good science skills.
it be best if settlers was their own minor or non faction imo but im biased and after traverling loot lol they could represent the everyman that setting out on their own each squad inderpendant more like name of a state of people rarther than an actual faction if that makes sence sort of like how the player is in the world
I originally thought I'd make every faction have their own settlers, but realized after a while of hiatus, that someone had made a caravan mod, and that was a bit too similar to mine. Not sure who started their mod first, but this was mainly for the start, rather than the addition of settlers wandering the world. I might make them into separate factions though at some point, but we'll see. I am currently working on something else.
Any feedback is welcome, good or bad!
The skill levels of the starting crew are also relatively low, but it should be managable to defend against basic enemies.
Good luck :)