全面战争:战锤2

全面战争:战锤2

Foreign Recruitment II (2.7) [Broken]
678 条留言
FlamingRedAlpha フレーミン 2024 年 8 月 18 日 下午 6:23 
One of my fav mods
Benszasty 2024 年 8 月 1 日 上午 7:10 
Damn, shame this mod seems to be abandoned
Maximus 2022 年 9 月 8 日 下午 7:27 
any progress my dude?
VeCo359 2022 年 9 月 3 日 下午 3:24 
Please made it for WHIII IE
Maximus 2022 年 8 月 23 日 下午 6:08 
big oof.good thing i got my game workin so i can play so good luck
Eric  [作者] 2022 年 8 月 23 日 下午 6:00 
I'm still working on it for WHIII!
Maximus 2022 年 8 月 23 日 下午 3:25 
yoo i think immortal empires drops today any luck on importing this mod to warhammer 3?
619TLXLTPSXJ 2022 年 8 月 9 日 上午 8:09 
If I take over woodelf settlement then i can recruit waystalker and spell singer as a hero? using skillpoint?
FlamingRedAlpha フレーミン 2022 年 7 月 19 日 上午 6:13 
Yea, they need to add Unique Settlements. I am sure there will be mods that add them if they don't but I am still looking forward to this in IE. This is what brought me hours and hours of gameplay on the second.
Maximus 2022 年 7 月 10 日 下午 6:06 
daemon prince with empire units finna be fun.good luck on the mod bro
Eric  [作者] 2022 年 7 月 10 日 下午 5:44 
@Kungen I haven't tried 2.6 but I would think it still works unless one of the later patches from CA broke it!

@FlamingRedAlpha Currently have a version working with all WH3 factions so I'm just sort of waiting for IE. Not sure how I want to implement it exactly. It looks like the new factions don't have custom unique settlements which sucks.
FlamingRedAlpha フレーミン 2022 年 7 月 8 日 下午 4:14 
Any update on the Warhammer 3 version or are you waiting on Immortal empires?
Kungen 2022 年 7 月 7 日 下午 12:29 
Is there any way to get this working again (if I download 2.6 does that work with the current version of TW2)? This is a must mod to play a big campaign. I doubt much more patches will come for TW2 since TW3 is out (and totally not interested in TW3 until Immortal Empire comes out), so maybe one final update for this amazing mod and it will remain working?
Maximus 2022 年 5 月 7 日 下午 2:23 
i agree i love this mod and it honestly made the second game 100 times better
FlamingRedAlpha フレーミン 2022 年 4 月 30 日 下午 6:57 
Take your time @Hamen. This mod was a game changer for two. It will be the same for three. Looking forward to see your work man.
Maximus 2022 年 4 月 19 日 下午 6:09 
im playin vampires with mods rn so the edge is real
Maximus 2022 年 4 月 19 日 下午 6:08 
me to man i miss being a dark lord
Maximus 2022 年 4 月 19 日 下午 6:07 
it didnt have different buildings tho
Eric  [作者] 2022 年 4 月 19 日 下午 6:07 
I'll definitely keep my eye out. This game sucks for me without the foreign recruitment haha.
Maximus 2022 年 4 月 19 日 下午 6:06 
ooooh ok i see well u got this man.i saw a mod where cathay could recruit ogre units so maybe that helps
Eric  [作者] 2022 年 4 月 19 日 下午 6:04 
Not currently. It looks like they didn't add special settlements for the new factions so I'm not sure how I'm going to add that feature. Just kind of waiting for more mods to come out and see what's possible... =[
Maximus 2022 年 4 月 19 日 下午 6:02 
like if i was daemon prince could i have kislev units?
Maximus 2022 年 4 月 19 日 下午 6:02 
ooooh ok so if i take over a capital could i still recruit other units?
Eric  [作者] 2022 年 4 月 19 日 下午 5:43 
At this point is basically just an easier alliance mod. Haven't decided if I'm going to do much more at this point in time.
Maximus 2022 年 4 月 18 日 下午 12:37 
hows the progress for the warhammer 3 version of this mod?
Eric  [作者] 2022 年 4 月 9 日 上午 5:41 
It definitely will! I'm not sure exactly how I want to do it. In the early stages it'll probably just make the current allied recruitment feature super easy.
FlamingRedAlpha フレーミン 2022 年 4 月 8 日 下午 8:14 
Oh! It's coming to Warhammer 3? YES!!!!
Maximus 2022 年 4 月 8 日 下午 7:54 
i can have guns as daemon prince now
Maximus 2022 年 4 月 8 日 下午 7:53 
hell yea
Eric  [作者] 2022 年 4 月 8 日 下午 7:20 
Currently doing some testing. =]
Maximus 2022 年 4 月 5 日 上午 9:13 
hopefully we get this mod
Maximus 2022 年 4 月 5 日 上午 9:12 
REJOICE BROTHERS WARHAMMER 3 WORKSHOP IS OUT
Spacemarine 2022 年 2 月 17 日 上午 4:25 
Hope this will come to game 3
Maximus 2022 年 2 月 16 日 下午 7:42 
this mod isnt broken well atleast for me but i really want it for game 3 hopefully u can bring it back
Maximus 2022 年 2 月 13 日 下午 2:47 
if this is made for game 3 ima love it cause its workin for me lol please make it again
Nr 1 Warhammer 40k Fan 2022 年 2 月 7 日 下午 1:29 
Game 3 will pretty much have this integrated in vanilla
Maximus 2022 年 2 月 6 日 下午 2:54 
is it possible to make this for game 3?
NowiJ 2022 年 1 月 19 日 下午 10:32 
:(((( When is this coming back up?
oStrobo 2022 年 1 月 16 日 上午 2:47 
So I found out a way to fix the Foreign Recruitment building as Main building problem.
You need to download the mod: Web campaign editor (experimental).
NB: for the next step i would suggest to demolish and rebuild settlement (i don't know if having other slot may mess things up.
-Set up the web campaign editor
-Click on the bugged settlement, then click edit settlement. You need to pick the correct "1 primary building" (There is a list of building in the web app). I would suggest you open the building browser in the game to see the correct province capital/settlement building that it is expected.
In my case Castle Carcassonne was wh2_main_def_settlement_major_1 and Tobaro was wh2_main_def_settlement_minor_1_coast (it's probably different if other faction or special main building).
-Check in game if is fix
-Enjoy

NB: this is not an official fix, but it may help.
NowiJ 2022 年 1 月 15 日 下午 9:58 
Can you maybe upload the 2.6 version as a separate mod? I can't seem to fix the bugs occuring in this version. Also, in 2.6 version, when I try to upgrade to Hexoatl LV4 as HE, the game CTDs. Are there any fixes for this?
oStrobo 2022 年 1 月 15 日 下午 4:16 
since is not possible to remove the mod mid campaign, is there any known way to fix the fact that, as dark elves, Castle Carcassonne and Tobaro have the Foreign Recruitment building as Main building?
Elemental Israelite 2022 年 1 月 7 日 下午 6:41 
That would be lovely! I admire your work Hamen. I actually use your Recruit All Legendary Lords mod so I can have custom campaigns.

If you could make equivalent mods for WHIII that would be amazing. Although, I did have some feedback. The Recruit All Lords mod only gives legendary lords in Mortal Empires, but in the Vortex it gives me all generic AND legendary ones. In Vortex, this oversaturates the lord pool so much I can't find my regular faction lords easily, or specific lords in general.

I suggest adding in a categorizing system divided by race (with the same UI that appears when selecting the lore of magic for a caster)' e.g., High Elves, Dark Elves, Lizardmen, Skaven, Beastmen, Wood Elves, etc. This will make it easier to focus on certain races and find specific lords as well as have ready access to your regular lords you get without the mod.

Cheers :)
Eric  [作者] 2022 年 1 月 7 日 下午 1:32 
@illf.yar Thank you I will look into that!
@Lightning Jesus Things have been very bust lately and sadly it feels like that is where this is going. I will however be making a new mod in Warhammer III =]
illf.yar 2022 年 1 月 7 日 上午 8:59 
If the first level building is not displayed, then open the packfile using RPFM, in the slot_template_to_building_superchain_junctions_tables folder add the city in the Slot template field and specify the appropriate superchain. For example, playing as an empire in the city of Pfeildorf there was no building of the first level for beastmen, I added a line to the fr_bst_cha table: Slot template = wh_main_special_pfeildorf_secondary t and superchain = fr_bst
Elemental Israelite 2022 年 1 月 1 日 下午 12:56 
It's alright guys, most modders are abandoning this game because Warhammer III is coming in a couple months. This will likely never be updated or looked at, though I hope we get an equivalent mod in the new game.
Tez 2022 年 1 月 1 日 上午 11:24 
I encountered the same issue as Blade. In some settlements, the main building chain is replaced with the Foreign Recruitment Building, e,g. Estalia. These were "occupied" by skavens in my playthrough if any help. Otherwise, fantastic mod - thank you!
Blade 2021 年 12 月 19 日 下午 3:22 
Bug. Some towns have no settlement building it instead has Foreign Recruitment building, even when town is abandoned and resettled.
Maximus 2021 年 12 月 1 日 上午 9:06 
it no work
Exothermic_Dude 2021 年 10 月 10 日 上午 11:35 
@Nachozilla3 I have the same issue
Amekron 2021 年 9 月 20 日 上午 11:15 
hello, got a bug at the start for the knights of the caledor, in the starting capital of level 2 there are 6 buildings from the mod, but you cannot even build 1 level of any building, since is required "building of the previous level". screen: https://disk.yandex.ru/i/1AwZsz_piGmKuw