边缘世界 RimWorld

边缘世界 RimWorld

Fishing Nets
97 条留言
Austrene 2024 年 4 月 20 日 上午 8:47 
1.5?
Menhera Otaku 2022 年 2 月 4 日 下午 9:54 
Thanks Mlie
Mlie 2021 年 8 月 8 日 下午 1:13 
Hemmingjay 2021 年 8 月 6 日 上午 8:48 
1.3 would be great!
PoofyGummy 2021 年 7 月 25 日 下午 6:04 
1.3?
Leion 2021 年 7 月 23 日 下午 8:58 
This Mod hits tick rate very hard. Very taxing for no reason.
Aziz 2021 年 6 月 18 日 下午 6:53 
@AngleWyrm
Thank you for telling us
pgames-food 2021 年 5 月 2 日 下午 9:42 
hi can i check if this mod is still working?
i do have several mods, but have been able to research a few nets, but can only seem to be able to build the basic ones on shallow water..

i have deep water too on my map, but it highlights the area in red and doesnt let me place them to build
AngleWyrm 2021 年 3 月 1 日 下午 7:24 
@amiachan,
Yep, I tried this mod but the results were disappointing. I researched and then built a bunch of fish nets on the river. After six fish nets broke without delivering a single fish, I conclude the author doesn't actually play Rimworld. Can't recommend.
amiachan 2021 年 1 月 29 日 上午 1:20 
I really like the idea of this mod. It's simple, effective, and the amount of fish you get isn't OP, but I find that the fishing nets always break before I can catch any fish, even when using the advanced and complex ones. I've checked, and they can produce fish if I trigger them filling up in debug mode, but if used normally, they never seem to catch anything before breaking, no matter how often I check any of them. (Note, I have only used the simple, complex, and advanced nets. I haven't tried anything else.)
Beornvig 2021 年 1 月 26 日 上午 10:19 
Anyone using this mod with the multiplayer mod successfully?
Herald Rejn 2020 年 8 月 22 日 下午 3:56 
works with vanilla fishing?
Sam_  [作者] 2020 年 8 月 10 日 下午 9:59 
Updated
Vendrette 2020 年 7 月 19 日 上午 11:35 
Any chance this uses the same fish that Vanilla Fishing Expanded uses?
isjy123 2020 年 7 月 11 日 上午 11:40 
catch the fish but how can i make it edible?
Fault code 2020 年 4 月 27 日 上午 10:26 
Google Translate: I can never know which fishing net can be harvested, it is better to let the appearance of the harvestable fishing net change a little, it will be very cool:steamhappy:
BIG IRON 2020 年 4 月 23 日 下午 9:28 
Can I increase the lifetime of the nets?
Erdnussbrot 2020 年 4 月 21 日 上午 10:26 
Hechicera 2020 年 4 月 8 日 上午 4:57 
1.1 Research Panel items not aligning/overlapping.

https://imgur.com/pti8r1e
Lodashi 2020 年 4 月 5 日 上午 8:33 
Hey @Sam_, thanks for the info! Yes, I am aware that the objects get instanced so to say using the definitions so any changes will take effect only for new nets in this case.

Thanks so much for the info! I really like the mod, it's saved several colonies from starvation and its very nicely paced (early-mid-late options).

Cheers!
Sam_  [作者] 2020 年 4 月 5 日 上午 7:00 
In the definition for GTF_FishingNetComplex you need to change the lifetimeRange in GTU_Processor.CompProperties_GTLifespan.

This will not take effect to existing fishing nets. When a "Thing" is created it uses the "ThingDef" as a template. If you change that template existing Things remain the same.
Lodashi 2020 年 4 月 5 日 上午 6:55 
Hey @Sam_, could you help me out (purely info) - I'm trying to modify the cost of the Complex and Advanced fishing nets (5x and 10x respectively), but also make the Complex fishing net lifetime at least 2x the current time and the Advanced fishing net lifetime basically infinite. I am trying to do this to reduce "upkeep" per say on my end.

I'm editing the proper Def xml, however my changes don't seem to take any effect? Specifically the lifetime and killatend definitions.

If it's little effort, could you drop me a few lines?
fireglow 2020 年 3 月 31 日 上午 5:13 
@Sam_ could you please make the "A fishing net has broken" messages clickable, to jump to the location? That would be cool :3
Wild Dog 2020 年 3 月 14 日 上午 12:38 
Is there any indicator when a fishing net is ready to be harvested?
zem 2020 年 3 月 7 日 下午 3:40 
The report was delayed, but we confirmed that the mod was working properly since it was fixed yesterday. Thanks for the fix, the creator!
Sam_  [作者] 2020 年 3 月 6 日 上午 10:33 
Actually the fault was mine for not keeping 1.0 files when updating. I'm not sure about your black screen issue, but the mod should now be updated for both 1.1 and 1.0
zem 2020 年 3 月 6 日 上午 10:30 
After deleting the mod list, it started up, but if this mod was put in again, the same symptoms occurred, so give up. This was the fault on my side that did not save the data before the update ...
Sam_  [作者] 2020 年 3 月 6 日 上午 9:47 
navigate to "C:\...\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModsConfig.xml" and delete everything in <activeMods>
zem 2020 年 3 月 6 日 上午 9:47 
I forgot to write, my game environment is 1.0
zem 2020 年 3 月 6 日 上午 9:43 
I used this mod, but after updating the mod to 1.1, the screen became black at startup and I could not reach the title.
Is there any workaround?
Sam_  [作者] 2020 年 3 月 6 日 上午 4:17 
Updated
Sam_  [作者] 2020 年 2 月 28 日 上午 5:40 
Not sure if they work, I’d say not. I’ll fix them as soon as I get the chance.
Seduce Banan 2020 年 2 月 28 日 上午 4:07 
when selecting on fishing nets of any kind it just displays a bunch of coding text (im very bad at these so i cant really explain) do they still work even if they dont display anything?
Sam_  [作者] 2020 年 2 月 24 日 上午 6:50 
Updated
Slydragon05 2020 年 1 月 11 日 上午 4:55 
I don't have mod issues to my knowledge, nothing in the logs anyway, either way, just reporting what issues I'd had and suggestions on some tweaks.
Sam_  [作者] 2020 年 1 月 11 日 上午 2:17 
The lifetime range for the complex fishing net is 600000 to 900000 ticks, whereas the basic fishing net is 240000 to 360000 ticks. Unless you have some kind of mod incompatibility or they were damaged there's no way they can break before basic fishing nets.
Slydragon05 2020 年 1 月 10 日 下午 11:50 
Two things I'd suggest is to drastically reduce the breakdowns of some nets, I had complex nets break down more frequently than the basic wooden ones.
The second thing I'd suggest would be to add a work type if possible or add this to the butchering/cooking work types so they'll get harvested without having to use a priority hauler for it.
Neosuduno 2019 年 11 月 1 日 下午 7:35 
Could you reduce the chance for a breakdown? Currently it is way too high.
['w'] 2019 年 10 月 17 日 上午 10:04 
loaded my save. all complex nets broke before I got some fish lol
['w'] 2019 年 10 月 17 日 上午 9:19 
would be nice if you could butcher it, on the other hand, you can cook fish without butchering it, but at the end of the day, the yield is something I got to test more. I only got 25 fish of three basic nets until they broke so well. The more durable ones might be useful.
Sam_  [作者] 2019 年 10 月 16 日 下午 11:17 
I could have made fish into an animal corpse that requires butchering, but I instead decided to keep the mod more simple.

At the end of the day this mod is actually just a test bed for a few utilities.
['w'] 2019 年 10 月 16 日 下午 1:29 
Fair enough but there are some points to consider:

1fish = 1 animal
1 animal yields between 24 rabbit up to over 194 meat bear , well even though that's really strange
a rabbit 1/8 of a bear ^^
1 single fish is only 1/24 of a rabbit

so well, seems we only catch tiny gold fishes :P
Sam_  [作者] 2019 年 10 月 15 日 下午 9:54 
The same way 10 steaks are worth one meal, yes. Fish are technically just a type of meat and follow the same rules.
['w'] 2019 年 10 月 15 日 下午 12:45 
sry but 10 fish are worth 1 meal? or is another mod the reason for that?
Tyrant 2019 年 9 月 5 日 下午 1:40 
its a great idea for a mod but it needs some QoL improvements.
emptying the traps should be added to the hunter jobtypes for example
Daban 2019 年 7 月 29 日 下午 12:04 
I don't really get how to actuallly get fish from the nets? what do my colonists need to do? thanks for any help :D
Sam_  [作者] 2019 年 6 月 15 日 下午 2:44 
They behave the same as meat from a butchered animal.
Kalief 2019 年 6 月 15 日 下午 1:03 
How do you cook the fish? i can only eat them raw :?
Dillpickle1 2019 年 6 月 12 日 下午 1:09 
Are you still working on Glitter Tech?
Daban 2019 年 6 月 1 日 下午 4:18 
amazing idea defineatly adding to my next playthrough