RimWorld
Beyond the End of the World
40 則留言
Latex Santa 7 月 27 日 下午 10:16 
@horologium
Thanks for making a spiritual successor to this mod.
horologium  [作者] 7 月 27 日 下午 6:58 
The spiritual successor to this mod now lives on in 1.6 through Between the Stars
Latex Santa 7 月 21 日 下午 1:12 
@horologium
It would be really cool if it could come back.
We'll await its return patiently.
horologium  [作者] 7 月 16 日 下午 7:37 
sorry for the late reply. This mod was, in my own opinion, very poorly made. I am considering rewriting the mod with a new look and feel for 1.6, but I am not sure if I will have the time schedule to do so.
Kizzycocoa 2024 年 4 月 13 日 上午 5:18 
Will you be updating this for 1.5?
vid494 2022 年 4 月 2 日 下午 2:17 
Just like to add i have the entire research done and still no recepie in the RMC
vid494 2022 年 4 月 2 日 下午 1:55 
Hi, I know this has been discussed before, but i can't find where to make the Shadow of a Crystal drug. I have made clones, just dont know where to turn them into the drug. Any help would be appreciated
Andros 2021 年 6 月 24 日 下午 6:05 
Greetings.
This mod is giving me an error related to the psychic lance.
hugslog: {連結已移除}

According to help I got on discord, I deleted the recipe for that lance (line 125 in the Buildings_BeyondProduction.xml) which "solved" the issue. Accoding to the troubleshootter, this may be solved by updating 1528846044\1.2\Defs\RecipeDefs\BTEOTWRecipes.xml by adding the proper recipe. OR something like this, I think.
Demonlord09 2021 年 5 月 17 日 上午 11:42 
The update has made the recipe to make the consumable show up in the bench, so I'd say it worked.

Also, I never knew what happened when a condenser exploded. Turns out it left me some useful stuff. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2490202371
horologium  [作者] 2021 年 5 月 16 日 下午 9:13 
My apologies I originally misread your comment, the shards have an additional branch of research before you can combine them into the final product which is consumable. I did notice royalty do something so I have updated this mod with the fix.
Demonlord09 2021 年 5 月 16 日 下午 2:16 
Then unless there's some special way to use them, mine must be bugged. The only option I get when right clicking on it with a pawn selected is to merge it with another stack, or just the gray box saying there are no stacks to merge it with.
horologium  [作者] 2021 年 5 月 16 日 上午 9:55 
They are consumables that provide a costly buff similar to luciferium
Demonlord09 2021 年 5 月 11 日 下午 6:08 
What are the Crystal Shard (clone) supposed to be for? They don't seem to be used for anything.
horologium  [作者] 2020 年 9 月 26 日 上午 11:51 
Updated, check change notes
Honor bestowed update had some conflicts which should not be a problem anymore.
horologium  [作者] 2020 年 9 月 19 日 上午 9:48 
Ever since I upgraded to 1.2 I've been noticing my research is also broken until I used a mod reorganizing research. The error is about Lists being exceeded IIRC so it most likely is mod incompatability (but seems to trend towards having too many 'tabs' on t he research window but I can't really determine further than that)
horologium  [作者] 2020 年 3 月 6 日 上午 10:54 
It should be, the additional research table this one adds can research any technology
Axiom 2020 年 3 月 5 日 下午 9:08 
Do you know if this would be compatible with Dub's Random Research?
I AM TRANSCENDENT 2020 年 2 月 26 日 上午 2:49 
Just a heads up, the game updated to 1.1. If you are able to, please update this mod to be compatible with the latest version of Rimworld. Thank you and have a great day.
horologium  [作者] 2019 年 9 月 19 日 下午 4:16 
Yes it does
test 2019 年 9 月 19 日 上午 1:40 
Does this mod time fragment material?
horologium  [作者] 2019 年 6 月 29 日 上午 10:16 
The rate is low yes however the items made from those are pretty powerful so I felt like a "sinking investment" would make it worth while
adalast 2019 年 6 月 29 日 上午 8:47 
I have most of the research. It seems that the Rift Matter Condenser randomly spits out time fragments. The rate feels really low though considering it is a /10 material.
horologium  [作者] 2019 年 6 月 28 日 下午 8:20 
Further research will unlock the bills
adalast 2019 年 6 月 28 日 下午 8:02 
So I seem to be missing the bills on my Rift Matter Condenser. Am I missing something?
I AM TRANSCENDENT 2019 年 6 月 10 日 上午 8:38 
What does "Rift opened" event do? A rift opened in my colony, and now I'm afraid my colony will be doomed by it. They are just tribals, if enemies come out of the rift, my colony will surely perish.
horologium  [作者] 2018 年 12 月 15 日 下午 8:09 
The answer will reveal itself in time..
juenbuen 2018 年 12 月 15 日 下午 12:51 
What can I do with the cloned crystal shard?
As far as I can see there is no use for it...
charm 2018 年 11 月 30 日 下午 4:40 
*facepalm* X2 X2 :steamfacepalm::steamfacepalm: :steamfacepalm::steamfacepalm:
horologium  [作者] 2018 年 11 月 26 日 上午 11:13 
Something must have changed when I went to 1.0, I'll see if I can replicate the issue
juenbuen 2018 年 11 月 26 日 上午 9:29 
The workseat seems to be in the middle of the bench, may that be a problem?
When having no regular research benches my pawns still don't use this mod's variant :(
horologium  [作者] 2018 年 11 月 25 日 上午 11:11 
Works like a normal research bench. Pawns may prioritize vanilla benches over this one however.
juenbuen 2018 年 11 月 25 日 上午 8:37 
How do I get my pawns to use the research table in this mod?
lux3y 2018 年 11 月 10 日 下午 10:25 
What's with the quantum abberation skill, it is annoying when having this mod that 95% of pawns come with this trait. Can you add the option to disable this or allow us to lower the frequency of them showing up?
horologium  [作者] 2018 年 10 月 23 日 下午 1:28 
***Story Update***

This update brings more depth to your advanced technologies, unlocking fragments of a story whenever you research beyond convention. Good luck! :emofdr:
Latex Santa 2018 年 10 月 19 日 上午 11:08 
@Horologium Sounds fun! I'll be trying this out.
horologium  [作者] 2018 年 10 月 18 日 上午 8:37 
*And more :emofdr:
horologium  [作者] 2018 年 10 月 18 日 上午 8:37 
Weapons that can 1-shot essentially. Still will require lots of farming and reserach after the event
Necromexer 2018 年 10 月 17 日 下午 9:49 
I'm curious about the "Rare event that opens the gateway to ultimate power" // Now I've yet to see a Thanos mod but uh.. That sounds interesting; however, Seeing as this is a colony simulator "Ultimate power" could be refering to electricity - could you hint at what this ultimate power does? Wouldn't mind getting a ring of power :dos2ring: and dominating all races on the rimworld
Latex Santa 2018 年 10 月 17 日 上午 3:29 
Sounds interesting. I would greatly appreciate it if you could give us more details about the mod in the description. Thank you for updating to 1.0. Cheers!
Emperor 2018 年 10 月 13 日 下午 1:47 
I will take a look!